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Gk Problem Client Crash


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Posted

Kalispera exo ena provlima me ena Global Gatekeeper den ixa pote provlima alla ksafnika otan kano telport apo mia sigekrimeni perioxi se kapia alli trww to eksis critical error

 
General protection fault!
 
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 

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Posted

Φίλε είχα ένα παρόμοιο πρόβλημα και με το που άλλαξα template στο npc λύθηκε.. όσο περίεργο κι αν ακούγεται.

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Μπορει να ειναι και αυτο ενα θεμα....Αλλα αν στο κανει σε μια μονο περιοχη μπορει να φτεει το geodata η μπορει να και το pack να εκανες κατι ...:/ αν ηταν το npc με το που το μιλαγες η το εβλεπες θα σε crashare αμεσως και οχι πανω στο tp

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Posted

To telios koulo ine oti ekana apla reload to Html kai apla fixare mono tou...Den katalava pote ti to prokalese...
Sas euxaristo polli olous kapios lock parakalw!!

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