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[Question] About Edit Xml Stats


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Posted

i just want some info how to increase +7% p.atck +9% p. def , +10 res all attribute  , +130 critical rate , +7 speed +5 accuracy +50% resist hold/sleep , +2% resistance to damage magic +550 hp

 

thnx in advance ! this is on custom armors ;)

5 answers to this question

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Posted (edited)

Read existing armorsets and you will get it.

 

i just need for brestplate +7% p.attack and 9% p.def .. and for gloves .. the resists. . etc..

 

i just need were i have to change values on

 

<for>
<add order="0x10" stat="pDef" val="350" />
<add order="0x10" stat="mDef" val="50" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
Edited by Sakretsos
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Posted


<for>

<add order="0x40" stat="rCrit" val="130" /> <!-- Critical rate +130 -->

<add order="0x40" stat="RunSpd" val="7" /> <!-- Run Speed +7 -->

<add order="0x40" stat="accCombat" val="5"/> <!-- Accuracy +5 -->

<add order="0x40" stat="MaxHp" val="550"/> <!-- Max HP +550 -->

<mul order="0x30" stat="pAtk" val="1.07" /> <!-- P. Atk. +7% -->

<mul order="0x30" stat="pDef" val="1.09" /> <!-- P. Def. +9% -->

<mul order="0x30" stat="mDef" val="1.02"/> <!-- M. Def. +2% -->

<mul order="0x30" stat="rootVuln" val="0.50"/> <!-- Resist Hold +50% -->

<mul order="0x30" stat="sleepVuln" val="0.50"/> <!-- Resist Sleep +50% -->

<add order="0x40" stat="fireRes" val="10" /> <!-- Fire Resistance +10 -->

<add order="0x40" stat="windRes" val="10" /> <!-- WindResistance +10 -->

<add order="0x40" stat="waterRes" val="10" /> <!-- Water Resistance +10 -->

<add order="0x40" stat="earthRes" val="10" /> <!-- Earth Resistance +10 -->

<add order="0x40" stat="holyRes" val="10" /> <!-- Holy Resistance +10 -->

<add order="0x40" stat="darkRes" val="10" /> <!-- Dark Resistance +10 -->

</for>

  • 0
Posted (edited)
<for>
<add order="0x40" stat="rCrit" val="130" /> <!-- Critical rate +130 -->
<add order="0x40" stat="RunSpd" val="7" /> <!-- Run Speed +7 -->
<add order="0x40" stat="accCombat" val="5"/> <!-- Accuracy +5 -->
<add order="0x40" stat="MaxHp" val="550"/> <!-- Max HP +550 -->
<mul order="0x30" stat="pAtk" val="1.07" /> <!-- P. Atk. +7% -->
<mul order="0x30" stat="pDef" val="1.09" /> <!-- P. Def. +9% -->
<mul order="0x30" stat="mDef" val="1.02"/> <!-- M. Def. +2% -->
<mul order="0x30" stat="rootVuln" val="0.50"/> <!-- Resist Hold +50% -->
<mul order="0x30" stat="sleepVuln" val="0.50"/> <!-- Resist Sleep +50% -->
<add order="0x40" stat="fireRes" val="10" /> <!-- Fire Resistance +10 -->
<add order="0x40" stat="windRes" val="10" /> <!-- WindResistance +10 -->
<add order="0x40" stat="waterRes" val="10" /> <!-- Water Resistance +10 -->
<add order="0x40" stat="earthRes" val="10" /> <!-- Earth Resistance +10 -->
<add order="0x40" stat="holyRes" val="10" /> <!-- Holy Resistance +10 -->
<add order="0x40" stat="darkRes" val="10" /> <!-- Dark Resistance +10 -->
</for>

 

awsome .. i just need +2% resistance to damage magic +550 hp , +50% resist stun/paralisys , +330 MP , +3% magic clarity , +4 evasion 

Edited by Sakretsos

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