Jump to content
  • 0

[Question]Demonic Swords Transformation


funnyDog

Question

Not sure if the right section but here we go.

 

Is it possible to remove the transformation for when someone picks up any of the demonic swords on H5 to make it the way it used to be before on IL-older? If so I would appreciate some tips on how to do it. :)

 

 

 

 

 

 

 

I am a beginner, so don't judge me. haha

 

 

 

 

 

Regards.

Link to comment
Share on other sites

11 answers to this question

Recommended Posts

  • 0

This is the worst way ever but should work... as the first solution...

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/instancemanager/TransformationManager.java
===================================================================
--- java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (revision 6223)
+++ java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (working copy)
@@ -46,7 +46,7 @@
  public boolean transformPlayer(int id, L2PcInstance player)
  {
  L2Transformation template = getTransformationById(id);
- if (template != null)
+ if ((template != null) && (id != 301) && (id != 302))
  {
  L2Transformation trans = template.createTransformationForPlayer(player);
  trans.start();
 
Edited by ^Wyatt
Link to comment
Share on other sites

  • 0

U could try something like...

 

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/CursedWeapon.java
===================================================================
--- java/com/l2jserver/gameserver/model/CursedWeapon.java (revision 6193)
+++ java/com/l2jserver/gameserver/model/CursedWeapon.java (working copy)
@@ -30,7 +30,6 @@
 import com.l2jserver.gameserver.ThreadPoolManager;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
-import com.l2jserver.gameserver.instancemanager.TransformationManager;
 import com.l2jserver.gameserver.model.L2Party.messageType;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -81,14 +80,13 @@
  private L2ItemInstance _item = null;
  private int _playerKarma = 0;
  private int _playerPkKills = 0;
- protected int transformationId = 0;
  
- private static final int[] TRANSFORM_IDS = new int[]
- {
- 3630,
- 3631
- };
+ // protected int transformationId = 0;
  
+ /*
+  * private static final int[] TRANSFORM_IDS = new int[] { 3630, 3631 };
+  */
+ 
  public CursedWeapon(int itemId, int skillId, String name)
  {
  _name = name;
@@ -311,7 +309,7 @@
  
  public void cursedOnLogin()
  {
- doTransform();
+ // doTransform();
  giveSkill();
  
  SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
@@ -349,7 +347,7 @@
  _player.addSkill(skill, false);
  skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  _player.addSkill(skill, false);
- _player.setTransformAllowedSkills(TRANSFORM_IDS);
+ // _player.setTransformAllowedSkills(TRANSFORM_IDS);
  if (Config.DEBUG)
  {
  _log.info("Player " + _player.getName() + " has been awarded with skill " + skill);
@@ -357,42 +355,17 @@
  _player.sendSkillList();
  }
  
- public void doTransform()
- {
- if (_itemId == 8689)
- {
- transformationId = 302;
- }
- else if (_itemId == 8190)
- {
- transformationId = 301;
- }
- 
- if (_player.isTransformed() || _player.isInStance())
- {
- _player.stopTransformation(true);
- 
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- @Override
- public void run()
- {
- TransformationManager.getInstance().transformPlayer(transformationId, _player);
- }
- }, 500);
- }
- else
- {
- TransformationManager.getInstance().transformPlayer(transformationId, _player);
- }
- }
+ /*
+  * public void doTransform() { if (_itemId == 8689) { transformationId = 302; } else if (_itemId == 8190) { transformationId = 301; } if (_player.isTransformed() || _player.isInStance()) { _player.stopTransformation(true); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
+  * @Override public void run() { TransformationManager.getInstance().transformPlayer(transformationId, _player); } }, 500); } else { TransformationManager.getInstance().transformPlayer(transformationId, _player); } }
+  */
  
  public void removeSkill()
  {
  _player.removeSkill(_skillId);
  _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
- _player.untransform();
+ // _player.untransform();
  _player.sendSkillList();
  }
  
@@ -459,7 +432,7 @@
  
  // Disable All Skills
  // Do Transform
- doTransform();
+ // doTransform();
  // Add skill
  giveSkill();
  
 
Link to comment
Share on other sites

  • 0

Now I can't help you but try CTRL + H "cursedweapon" in your workspace and check if it's another transform method somewhere else 

 

Edit: I did it and I don't find any other transform method for cursed weapons... are u sure that what I posted doesn't work?...

Edited by ^Wyatt
Link to comment
Share on other sites

  • 0

 

This is the worst way ever but should work... as the first solution...

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/instancemanager/TransformationManager.java
===================================================================
--- java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (revision 6223)
+++ java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (working copy)
@@ -46,7 +46,7 @@
  public boolean transformPlayer(int id, L2PcInstance player)
  {
  L2Transformation template = getTransformationById(id);
- if (template != null)
+ if ((template != null) && (id != 301) && (id != 302))
  {
  L2Transformation trans = template.createTransformationForPlayer(player);
  trans.start();
 

I will try it. :) But yeah I am sure about the other one not working, also rechecked to make sure I didn't miss anything.

Edited by funnyDog
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock