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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
Aphelion
Hello,
I mostly wrote your names because I know how professional you are in these matters of L2J.
I would like to start learning coding, fixing, understanding the language and add some new stuff such as commands, custom items/classes,etc.
I don't know how to start.. I've seen some youtube tutorials in order to learn Java but I don't know if I should start from there.
Also, if you could.. tell me how did you start learning/coding in Java, etc.
How many hours per day should I spend in order to learn coding commands,etc.? And in how much time? (2-3 months or ?)
These are all my questions, hope you can help me by answering them
Thanks to everyone else who is gonna spend a little time to answer here.
19 answers to this question
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