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How you can change the starting level.


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In order to do that edit lin_CreateChar stored procedure, example:

 

USE [lin2world]
GO
/****** Object:  StoredProcedure [dbo].[lin_CreateChar]    Script Date: 2013-05-30 02:04:06 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER PROCEDURE [dbo].[lin_CreateChar]
(  
@char_name NVARCHAR(24),  
@account_name NVARCHAR(24),  
@account_id INT,  
@pledge_id INT,  
@builder  TINYINT,  
@gender TINYINT,  
@race  TINYINT,  
@class  TINYINT,  
@world  SMALLINT,  
@xloc  INT,  
@yloc  INT,  
@zloc  INT,  
@HP  FLOAT,  
@MP  FLOAT,  
@SP  INT,  
@Exp  INT,  
@Lev  TINYINT,  
@align  SMALLINT,  
@PK  INT,  
@Duel  INT,  
@PKPardon  INT,  
@FaceIndex   INT = 0,  
@HairShapeIndex  INT = 0,  
@HairColorIndex  INT = 0  
)  
AS  
  
SET NOCOUNT ON  
  
SET @char_name = RTRIM(@char_name)  
DECLARE @char_id int  
SET @char_id = 0  

--Here we set starting level to 20
SET @Lev = 20
SET @Exp = 835863

IF @char_name LIKE N' '   
BEGIN  
RAISERROR ('Character name has space : name = [%s]', 16, 1, @char_name)  
RETURN -1  
END  
  
-- check user_prohibit   
if exists(select char_name from user_prohibit (nolock) where char_name = @char_name)  
begin  
RAISERROR ('Character name is prohibited: name = [%s]', 16, 1, @char_name)  
RETURN -1   
end  
  
declare @user_prohibit_word nvarchar(20)  
select top 1 @user_prohibit_word = words from user_prohibit_word (nolock) where @char_name like '%' + words + '%'
if @user_prohibit_word is not null  
begin  
RAISERROR ('Character name has prohibited word: name = [%s], word[%s]', 16, 1, @char_name, @user_prohibit_word)  
RETURN -1   
end  
  
-- check reserved name  
declare @reserved_name nvarchar(50)  
declare @reserved_account_id int  
select top 1 @reserved_name = char_name, @reserved_account_id = account_id from user_name_reserved (nolock) where used = 0 and char_name = @char_name  
if not @reserved_name is null  
begin  
if not @reserved_account_id = @account_id  
begin  
  RAISERROR ('Character name is reserved by other player: name = [%s]', 16, 1, @char_name)  
  RETURN -1  
end  
end  
  
IF @race>5
BEGIN  
RAISERROR ('Race overflow : = [%s]', 16, 1, @char_name)  
RETURN -1  
END  

IF @race=0 and @class!=0 and @class!=10
BEGIN  
RAISERROR ('Class Overflow for Human: = [%s]', 16, 1, @class)  
RETURN -1  
END  

IF @race=1 and @class!=18 and @class!=25
BEGIN  
RAISERROR ('Class Overflow for Elf: = [%s]', 16, 1, @class)  
RETURN -1  
END  

IF @race=2 and @class!=31 and @class!=38
BEGIN  
RAISERROR ('Class Overflow for DE: = [%s]', 16, 1, @class)  
RETURN -1  
END  

IF @race=3 and @class!=44 and @class!=49
BEGIN  
RAISERROR ('Class Overflow for Orc: = [%s]', 16, 1, @class)  
RETURN -1  
END  

IF @race=4 and @class!=53
BEGIN  
RAISERROR ('Class Overflow for Dwarf: = [%s]', 16, 1, @class)  
RETURN -1  
END  

-- insert user_data  
INSERT INTO user_data   
( char_name, account_name, account_id, pledge_id, builder, gender, race, class, subjob0_class, 
world, xloc, yloc, zloc, HP, MP, max_hp, max_mp, SP, Exp, Lev, align, PK, PKpardon, duel, create_date, face_index, hair_shape_index, hair_color_index )  
VALUES  
(@char_name, @account_name, @account_id, @pledge_id, @builder, @gender, @race, @class, @class, 
@world, @xloc, @yloc, @zloc, @HP, @MP, @HP, @MP, @SP, @Exp, @Lev, @align, @PK, @Duel, @PKPardon, GETDATE(), @FaceIndex, @HairShapeIndex, @HairColorIndex)  
  
IF (@@error = 0)  
BEGIN  
SET @char_id = @@IDENTITY  
INSERT INTO quest (char_id) VALUES (@char_id)  
END  
  
SELECT @char_id  
  
if @char_id > 0  
begin  
-- make user_history  
exec lin_InsertUserHistory @char_name, @char_id, 1, @account_name, NULL  
if not @reserved_name is null  
  update user_name_reserved set used = 1 where char_name = @reserved_name  
end

 

This is the part you're interested in:

--Here we set starting level to 20
SET @Lev = 20
SET @Exp = 835863

 

That means the players will start 20lvl.

 

 

Thank you

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If you can't deduce that changing a SQL query named CreateChar that ALSO has xp\level variables - will have some result\effect on character creation you shouldn't be messing with anything L2J or L2Off.

 

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If you can't deduce that changing a SQL query named CreateChar that ALSO has xp\level variables - will have some result\effect on character creation you shouldn't be messing with anything L2J or L2Off.

Exactly, such thing is relative easy, but still not everyone that is "messing" with OFF files knows this.

 

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