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Posted

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A list follows with our server's features.

 

Rates

Xp Rate : 5000

Adena Rate : 300

Sp Rate : 5000

Buff Slots : 75


Enchant Weapon = 75 %

Enchant Max Weapon = 25

Enchant Armor = 75%

Enchant Max Armor = 21

Enchant Jewelry = 75 %

Enchant Max Jewelry = 21

Enchant Safe = 7

Blessed Scroll Enchant Rate = 100%


Custom Items

-Dynasty Armor

-Dynasty Weapons


General features


Custom Commands. :

 

.menu

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.repair

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.pincode

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Note: Pin code can't be changed.

 


Other Features:

-Siege Manager.

 

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-Achievements Manager.

 

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-Account Manager.

 

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-Augument Shop.

 

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-Casino Club

 

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-Vote Reward Manager.

 

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Custom balance

 

We have made some modifications,in order to improve your gameplay

One of them,is mana potion.This,has 2 sec cooldown,and gives 1.000 mana when unflagged,and 200 while flagged

We have also decreased mc rates and max criticals,as like nerfed daggers

&some other skill nerfs


AIO System

 

I believe you are all familiar with the "all in one" characters. They got all the buffing skills (buffs, dances, songs, etc) and of course they cannot leave towns or join olympiad.


Olympiad

 

Our server runs under Gracia Olympiad system, modified for Interlude, with all the retail Interlude features.


Serve is under development now,every announce or update will be post here

 

 

Every week will be updated

 

Protections

 

* DDoS Protection:Currenty Unavailable,though every ddos attack is tracked instantly and get back the ddos attack to stop!

* LameGuard Protection (Phx-Walker-Hlapex-L2Net)


 

Server is up & running!

Posted

Add the correct tag for example [L2J],[L2OFF] or i lock it.

Added.

people online?

I added server at 4/8/2013 14:00 GMT+2 at topzone/hopzone. Patch was wrong and they couldn't connect( i loose 50ppl from there) now i fixed patch,and after 1 ddos attack i don't have more than 20 players online. But im patient and i hope i will get more. Time by time!

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  • Posts

    • UPDATE M63 Introduced the first major Party Logic system: Bots can join and operate under a real-player party leader. Party members: follow the real player, assist the leader in combat, coordinate around the party leader, support party combat instead of behaving purely as independent farmers. Added initial party formation/follow behavior. Added party-aware PvP assisting.   Expanded Party Support / Party Combat behavior: Improved party coordination across different bot classes. Added broader healer/support participation. Expanded combat equipment/ammunition support, including all six arrow grades. Party members became more coordinated in PvP and group combat. Added improved bot reaction to resurrection situations. Added compatible resurrection-answer handling. Refined party formation behavior. Party combat became more persistent when members were attacked. Party members maintain combat participation more reliably instead of immediately dropping engagement.     Major Party Logic expansion:   Changed party travel formation Added temporary main assister leadership: if the real-player leader dies, a random living damage dealer becomes combat leader, other bots assist that damage dealer, if the assister dies, another DD can take over. Added special Bishop/Cardinal real-player leader logic: bots continue following the real player, a damage-dealer bot becomes the party’s combat assister. Added 5-second idle Party Logic: if the real-player leader stops moving/actively controlling combat for 5 seconds, bots can resume autonomous farming around the leader. Temporary main assisters use the bot’s already configured PvP mode instead of a separate Party Logic PvP system. Existing modes remain authoritative: Idle AttackFlagged AttackEveryone Temporary main assister can independently acquire PvP targets according to its configured mode. Other party bots assist that selected combat leader. Made Party Logic target acquisition party-location aware. While operating in a party, autonomous PvE/PvP searches can be centered around the real player’s current location rather than only the bot’s original farming position. Existing bot farmRadius remains the effective acquisition radius. This allows parties to travel away from their original farming areas while continuing to operate dynamically.     Expanded Bishop/Cardinal Party Logic behavior:   Bishop/Cardinal parties now use the same 5-second activity/idle model as normal real-player-led parties. While the Bishop/Cardinal leader is moving or active: bots prioritize staying with the real player, maintain the ~70–100 unit random formation. After the Bishop/Cardinal remains idle for 5 seconds: party bots may return to autonomous farming around the leader. When the Bishop/Cardinal starts moving again: party members transition back to following the leader. PvP remains independent of the PvE idle condition: valid PvP targets can still trigger combat according to each bot’s configured PvP mode.     Optional Hero System: Added a new hero_enabled option for Autobots. Bot creation gained Hero appearance: No / Yes. Existing bots default to hero_enabled = 0. Bots with hero_enabled = 1 spawn with native Lucera Hero status/aura/appearance through Player.setHero(true). Hero weapons configured through the existing Autobots item system can be equipped normally. This is intentionally visual/status Hero only: no Hero skill injection, no automatic native Hero skills, no changes to combat AI or targeting. Hero state can also be changed directly in the database and takes effect after respawning the bot.     DOWNLOAD
    • Throw a free cloudflare SSL cert in there. 😄
    • Nextarget was a LT international clan in Dawn and  Evoke and other servers, playing most in Interlude, so dunno if you try use this name to atrack the players or smth.
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