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Help Adding NPC's in High Five


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l2j used xml files for npc back in the old days, i need to see an example of the xml file to do so..

Here is an example of the retail Gatekeeper

 

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

  • 0
Posted

this is a normal npc sql line,

 

(103, 103, "Christmas Santa", 0, "Merry Christmas!", 0, "LineageNPC2.br_xmas08_santa", 8, 24, 70, "male", "L2Npc", 40, 2444.46819, 1345.8, 7.5, 2.7, 40, 43, 30, 21, 20, 20, 490, 10, 688.86373, 295.91597, 470.40463, 216.53847, 253, 4, 333, 0, 0, 0, 50, 120, 0, 1),

 

your pack works with an xml file. this one:

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

 

now each statment in a sql line divided by a comma, expresses an "attribute" of the npc.

 

  `id` smallint(5) unsigned NOT NULL,
  `idTemplate` smallint(5) unsigned NOT NULL,
  `name` varchar(200) NOT NULL DEFAULT '',
  `serverSideName` tinyint(1) NOT NULL DEFAULT '0',
  `title` varchar(45) NOT NULL DEFAULT '',
  `serverSideTitle` tinyint(1) NOT NULL DEFAULT '0',
  `class` varchar(200) DEFAULT NULL,
  `collision_radius` decimal(6,2) DEFAULT NULL,
  `collision_height` decimal(6,2) DEFAULT NULL,
  `level` tinyint(2) DEFAULT NULL,
  `sex` enum('etc','female','male') NOT NULL DEFAULT 'etc',
  `type` varchar(22) DEFAULT NULL,
  `attackrange` smallint(4) DEFAULT NULL,
  `hp` decimal(30,15) DEFAULT NULL,
  `mp` decimal(30,15) DEFAULT NULL,
  `hpreg` decimal(30,15) DEFAULT NULL,
  `mpreg` decimal(30,15) DEFAULT NULL,
  `str` tinyint(2) NOT NULL DEFAULT '40',
  `con` tinyint(2) NOT NULL DEFAULT '43',
  `dex` tinyint(2) NOT NULL DEFAULT '30',
  `int` tinyint(2) NOT NULL DEFAULT '21',
  `wit` tinyint(2) NOT NULL DEFAULT '20',
  `men` tinyint(2) NOT NULL DEFAULT '20',
  `exp` int(9) NOT NULL DEFAULT '0',
  `sp` int(9) NOT NULL DEFAULT '0',
  `patk` decimal(12,5) DEFAULT NULL,
  `pdef` decimal(12,5) DEFAULT NULL,
  `matk` decimal(12,5) DEFAULT NULL,
  `mdef` decimal(12,5) DEFAULT NULL,
  `atkspd` smallint(4) NOT NULL DEFAULT '230',
  `critical` tinyint(1) NOT NULL DEFAULT '1',
  `matkspd` smallint(4) NOT NULL DEFAULT '333',
  `rhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `lhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `enchant` tinyint(1) NOT NULL DEFAULT '0',
  `walkspd` decimal(10,5) NOT NULL DEFAULT '60',
  `runspd` decimal(10,5) NOT NULL DEFAULT '120',
  `dropHerbGroup` tinyint(1) NOT NULL DEFAULT '0',
  `basestats` tinyint(1) NOT NULL DEFAULT '0',

 

the first number on the sql line i gave you declares the id of the npc as you can see in the table declaration. and so goes on. now you wanna add manualy those stats to the xml file. here let me demonstrate:

<set name="aggroRange" value="0" />
	<set name="ai_type" value="LineageNPC2.br_xmas08_santa" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />

 

those are the stats of your xml npc. You can edit them as you want. or you can check if you can find them in the sql file. base_con at the sql table is the con value on the xml file and so goes on.

now by:

<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>

 

you declare the skills that your npc posseses. i dont know the skill ids of your pack so you will have to find them on your own.

 

 

		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>

 

those are required since your npc is a gatekeeper, and there is no different file that declares the teleport points of it. its declared in the xml file itself. so thats somehow the "profession"of your npc. you have to adjust this on your own.

 

<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>

 

now those are the attributes of the npc. this wont matter since its not a guard or an AI. just let them at 150.

 

You wont be able to do this right now i guess. check your pack out. check other xml files of npc's find a similar to yours and analyze the code. this will help you adapt your npc.

 

I hope i helped

  • 0
Posted

Have you tried copy/paste the whole structure of any npc and change id/stats/w.e you wish? :)

The project i use is clean,it have only that gk didn't find anything else :P
  • 0
Posted

About ppl stating L2J used to XMLize npcs in the past, just wow.

 

L2DC (fandc is probably a fork of it, no ?) is one of the few packs with XMLized npcs (so do mine). L2J got also NPC stats made, but they continue to use SQL, as they didn't rework yet the core to support XML version.

 

As stated SweeTs, to add a custom NPC on such pack, you only have to copy paste an existing template, and edit the type/name/title (if different). If the pack got few custom NPCs, I invite you to read how they're managed since I don't know how L2DC manages custom NPC : on L2J, there is a particular idTemplate to set, different of regular id. Regular id being used for template view, while idTemplate is used for custom purpose.

  • 0
Posted

Common sense, why you guys open such topics jesus christ. Anyway if you use l2fandc(dont know why but your choice i could care less), you'll have no future support because your not a team member and they are private. So if you have issues with adding an npc alredy which is open a file copy/paste a template and change whatever you want, you'll have serious issues later on.

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    • Thanks for the collection and the free advertising! These files have been in the public domain for a long time — you just saved people the trouble of searching. A true fan. 😄 Just to clarify for everyone reading: these files have nothing to do with this topic. They are 10+ year old builds, and since various third-party modifications exist in the wild, we cannot guarantee what may have been added or changed in those versions. Use them at your own risk. We have absolutely no judgment toward those who are on a tight budget and can't afford our current builds — these old shared files might genuinely help you get started. Just use them carefully and at your own risk. And please don't judge developers for the mistakes they made early in their careers — every developer goes through stages of growth, and what you see in those old builds is simply a snapshot of where we were back then. We've come a long way since. If you're interested in our older builds, we have a dedicated thread for that with significantly reduced prices — very accessible for any budget. We have also recently resumed full technical support for legacy builds, handled by a separate team that doesn't interfere with our private development direction for larger projects. You can find our legacy builds here: Our OLd L2-scripts Packs Actual revisions Our current private sources are a completely different story — which is exactly what this thread is about. Too bad all your time goes into collecting other people's old code instead of developing your own project. Though judging by "L2MID is currently offline, we will come back soon in 2026" — you clearly have plenty of time on your hands. 😉
    • SHARED alreaxy! Are these files yours? https://fex.net/ru/s/kdop2z4
    • You asked for examples of coping projects, we provided them, you asked for feedback from our clients, some of them wrote their reviews on the same mmodev, what else can I prove to you? you just asked your friends from mmodev to write nasty things, they have never been our customers and never will be, because they are used to downloading only free products and hacking it. You just don't respect the work of others, this is the conclusion that can be drawn from your inflammatory topic on mmodev, where there are many people who once could not buy our assemblies or whom we kicked out of work or for some other reason. But you are completely wrong and you are behaving very lowly. But let it be on your conscience. Good luck, keep busy with your project, and don't interfere with others.
    • I will never use L2J as the basis for my project but what i saw in MMODEV was enough for me. GL    
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