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Help Adding NPC's in High Five


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l2j used xml files for npc back in the old days, i need to see an example of the xml file to do so..

Here is an example of the retail Gatekeeper

 

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

  • 0
Posted

this is a normal npc sql line,

 

(103, 103, "Christmas Santa", 0, "Merry Christmas!", 0, "LineageNPC2.br_xmas08_santa", 8, 24, 70, "male", "L2Npc", 40, 2444.46819, 1345.8, 7.5, 2.7, 40, 43, 30, 21, 20, 20, 490, 10, 688.86373, 295.91597, 470.40463, 216.53847, 253, 4, 333, 0, 0, 0, 50, 120, 0, 1),

 

your pack works with an xml file. this one:

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

 

now each statment in a sql line divided by a comma, expresses an "attribute" of the npc.

 

  `id` smallint(5) unsigned NOT NULL,
  `idTemplate` smallint(5) unsigned NOT NULL,
  `name` varchar(200) NOT NULL DEFAULT '',
  `serverSideName` tinyint(1) NOT NULL DEFAULT '0',
  `title` varchar(45) NOT NULL DEFAULT '',
  `serverSideTitle` tinyint(1) NOT NULL DEFAULT '0',
  `class` varchar(200) DEFAULT NULL,
  `collision_radius` decimal(6,2) DEFAULT NULL,
  `collision_height` decimal(6,2) DEFAULT NULL,
  `level` tinyint(2) DEFAULT NULL,
  `sex` enum('etc','female','male') NOT NULL DEFAULT 'etc',
  `type` varchar(22) DEFAULT NULL,
  `attackrange` smallint(4) DEFAULT NULL,
  `hp` decimal(30,15) DEFAULT NULL,
  `mp` decimal(30,15) DEFAULT NULL,
  `hpreg` decimal(30,15) DEFAULT NULL,
  `mpreg` decimal(30,15) DEFAULT NULL,
  `str` tinyint(2) NOT NULL DEFAULT '40',
  `con` tinyint(2) NOT NULL DEFAULT '43',
  `dex` tinyint(2) NOT NULL DEFAULT '30',
  `int` tinyint(2) NOT NULL DEFAULT '21',
  `wit` tinyint(2) NOT NULL DEFAULT '20',
  `men` tinyint(2) NOT NULL DEFAULT '20',
  `exp` int(9) NOT NULL DEFAULT '0',
  `sp` int(9) NOT NULL DEFAULT '0',
  `patk` decimal(12,5) DEFAULT NULL,
  `pdef` decimal(12,5) DEFAULT NULL,
  `matk` decimal(12,5) DEFAULT NULL,
  `mdef` decimal(12,5) DEFAULT NULL,
  `atkspd` smallint(4) NOT NULL DEFAULT '230',
  `critical` tinyint(1) NOT NULL DEFAULT '1',
  `matkspd` smallint(4) NOT NULL DEFAULT '333',
  `rhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `lhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `enchant` tinyint(1) NOT NULL DEFAULT '0',
  `walkspd` decimal(10,5) NOT NULL DEFAULT '60',
  `runspd` decimal(10,5) NOT NULL DEFAULT '120',
  `dropHerbGroup` tinyint(1) NOT NULL DEFAULT '0',
  `basestats` tinyint(1) NOT NULL DEFAULT '0',

 

the first number on the sql line i gave you declares the id of the npc as you can see in the table declaration. and so goes on. now you wanna add manualy those stats to the xml file. here let me demonstrate:

<set name="aggroRange" value="0" />
	<set name="ai_type" value="LineageNPC2.br_xmas08_santa" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />

 

those are the stats of your xml npc. You can edit them as you want. or you can check if you can find them in the sql file. base_con at the sql table is the con value on the xml file and so goes on.

now by:

<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>

 

you declare the skills that your npc posseses. i dont know the skill ids of your pack so you will have to find them on your own.

 

 

		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>

 

those are required since your npc is a gatekeeper, and there is no different file that declares the teleport points of it. its declared in the xml file itself. so thats somehow the "profession"of your npc. you have to adjust this on your own.

 

<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>

 

now those are the attributes of the npc. this wont matter since its not a guard or an AI. just let them at 150.

 

You wont be able to do this right now i guess. check your pack out. check other xml files of npc's find a similar to yours and analyze the code. this will help you adapt your npc.

 

I hope i helped

  • 0
Posted

Have you tried copy/paste the whole structure of any npc and change id/stats/w.e you wish? :)

The project i use is clean,it have only that gk didn't find anything else :P
  • 0
Posted

About ppl stating L2J used to XMLize npcs in the past, just wow.

 

L2DC (fandc is probably a fork of it, no ?) is one of the few packs with XMLized npcs (so do mine). L2J got also NPC stats made, but they continue to use SQL, as they didn't rework yet the core to support XML version.

 

As stated SweeTs, to add a custom NPC on such pack, you only have to copy paste an existing template, and edit the type/name/title (if different). If the pack got few custom NPCs, I invite you to read how they're managed since I don't know how L2DC manages custom NPC : on L2J, there is a particular idTemplate to set, different of regular id. Regular id being used for template view, while idTemplate is used for custom purpose.

  • 0
Posted

Common sense, why you guys open such topics jesus christ. Anyway if you use l2fandc(dont know why but your choice i could care less), you'll have no future support because your not a team member and they are private. So if you have issues with adding an npc alredy which is open a file copy/paste a template and change whatever you want, you'll have serious issues later on.

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    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
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