Hello, can someone help to me? I added voicedcommands, changed ChatAll.java and now only working my voicedcommands, example i say .online, okey its working, no errors in gameserver, also i see how much online players so all okey all working, BUT then i say example I LOVE ACIS without . - I get error and also nothing in game, i cant chat:D heres error:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.chathandlers;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
import java.util.Collection;
import java.util.StringTokenizer;
import java.util.logging.Logger;
/**
* A chat handler
* @author durgus
*/
public class ChatAll implements IChatHandler
{
private static final int[] COMMAND_IDS =
{
0
};
private static Logger _log = Logger.getLogger(ChatAll.class.getName());
/**
* Handle chat type 'all'
* @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
*/
@Override
public void handleChat(int type, L2PcInstance activeChar, String params, String text)
{
boolean vcd_used = false;
if (text.startsWith("."))
{
StringTokenizer st = new StringTokenizer(text);
IVoicedCommandHandler vch;
String command = "";
if (st.countTokens() > 1)
{
command = st.nextToken().substring(1);
params = text.substring(command.length() + 2);
vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
}
else
{
command = text.substring(1);
if (Config.DEBUG)
_log.info("Command: " + command);
vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
}
if (vch != null)
{
vch.useVoicedCommand(command, activeChar, params);
vcd_used = true;
}
else
{
if (Config.DEBUG)
_log.warning("No handler registered for bypass '" + command + "'");
vcd_used = false;
}
}
if (!vcd_used)
{
CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers();
for (L2PcInstance player : plrs)
{
if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
player.sendPacket(cs);
}
activeChar.sendPacket(cs);
}
}
/**
* Returns the chat types registered to this handler
* @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
*/
@Override
public int[] getChatTypeList()
{
return COMMAND_IDS;
}
}
Hey! It's been years since I tried this, just redownloaded everything for the nostalgia but I'm having the "mismatch" problem.
You were right, I used another system, not the one from the post! My bad!
Now I can't find the system that works with AuthGateD 🤣
I see you have found it and uploaded it but the link you provided no longer works. If you are still around, can you please reupload? Thank you!
Question
numl0ckas
Hello, can someone help to me? I added voicedcommands, changed ChatAll.java and now only working my voicedcommands, example i say .online, okey its working, no errors in gameserver, also i see how much online players so all okey all working, BUT then i say example I LOVE ACIS without . - I get error and also nothing in game, i cant chat:D heres error:
and here mine ChatAll.java:
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.chathandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IChatHandler; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.handler.VoicedCommandHandler; import net.sf.l2j.gameserver.model.BlockList; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import java.util.Collection; import java.util.StringTokenizer; import java.util.logging.Logger; /** * A chat handler * @author durgus */ public class ChatAll implements IChatHandler { private static final int[] COMMAND_IDS = { 0 }; private static Logger _log = Logger.getLogger(ChatAll.class.getName()); /** * Handle chat type 'all' * @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String) */ @Override public void handleChat(int type, L2PcInstance activeChar, String params, String text) { boolean vcd_used = false; if (text.startsWith(".")) { StringTokenizer st = new StringTokenizer(text); IVoicedCommandHandler vch; String command = ""; if (st.countTokens() > 1) { command = st.nextToken().substring(1); params = text.substring(command.length() + 2); vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command); } else { command = text.substring(1); if (Config.DEBUG) _log.info("Command: " + command); vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command); } if (vch != null) { vch.useVoicedCommand(command, activeChar, params); vcd_used = true; } else { if (Config.DEBUG) _log.warning("No handler registered for bypass '" + command + "'"); vcd_used = false; } } if (!vcd_used) { CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text); Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers(); for (L2PcInstance player : plrs) { if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar)) player.sendPacket(cs); } activeChar.sendPacket(cs); } } /** * Returns the chat types registered to this handler * @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList() */ @Override public int[] getChatTypeList() { return COMMAND_IDS; } }8 answers to this question
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