Jump to content

Recommended Posts

Posted

FIX MANA POTION I DIE WITH BISHOP 30 TIMES BECAUSE I DON'T HAVE MANA ! WTF

fix the server,you have a lot of work to do,srv atm is really bad,everything is bad,farm,pvp lmao,you have 80 ppl online,50 in town afk
Posted

fix the server,you have a lot of work to do,srv atm is really bad,everything is bad,farm,pvp lmao,you have 80 ppl online,50 in town afk

Dat.

Dude , you should keep customs off this.. Make the old Liberators / Sandora. Thats the server ppl need atm.. In this srv the only class you see is Titan.. Its bad that ppl cant farm without titan -.-

Posted

Dat.

Dude , you should keep customs off this.. Make the old Liberators / Sandora. Thats the server ppl need atm.. In this srv the only class you see is Titan.. Its bad that ppl cant farm without titan -.-

 

Posted

Dat.

Dude , you should keep customs off this.. Make the old Liberators / Sandora. Thats the server ppl need atm.. In this srv the only class you see is Titan.. Its bad that ppl cant farm without titan -.-

yeah +1

Posted

Dat.

Dude , you should keep customs off this.. Make the old Liberators / Sandora. Thats the server ppl need atm.. In this srv the only class you see is Titan.. Its bad that ppl cant farm without titan -.-

+1 and also make the farm little more easy!
Posted

Dat.

Dude , you should keep customs off this.. Make the old Liberators / Sandora. Thats the server ppl need atm.. In this srv the only class you see is Titan.. Its bad that ppl cant farm without titan -.-

 

150 is now online.

Posted

http://enrya-world.pro/forum/index.php?topic=230.msg2502#new

 

Go check the new changelog of our update , NOW ALL DROPS ARE UPGRADE Go check it please!

 

Farm is more easy...!

no the farm is not more easy is same sh1t,in solo zone lvl 81 mobs drop 40-45 silver and 30 gold,for 1 boss jewel you need 4,5k silver and 3,5k gold,for intact set you need like 20k silver and 15k gold,that's means like 10k mobs=))
Posted

no the farm is not more easy is same sh1t,in solo zone lvl 81 mobs drop 40-45 silver and 30 gold,for 1 boss jewel you need 4,5k silver and 3,5k gold,for intact set you need like 20k silver and 15k gold,that's means like 10k mobs=))

 

All mobs from solo zones drops 70-80 silver 40-50 gold

 

after that u have to go on party zones to xp and get more drops

 

you can obtain from all events 4-5 event medals , even if u lose i get 1 or 2 except from the event , after that u can exchange 20 event medals for 20k gold or silver all mobs and all farms are good our economy system are based at adena gold siler all are farmable and dropable from events - farm .

 

I am clear on gaming its not something hard please check it again!

Posted

All mobs from solo zones drops 70-80 silver 40-50 gold

 

after that u have to go on party zones to xp and get more drops

 

you can obtain from all events 4-5 event medals , even if u lose i get 1 or 2 except from the event , after that u can exchange 20 event medals for 20k gold or silver all mobs and all farms are good our economy system are based at adena gold siler all are farmable and dropable from events - farm .

 

I am clear on gaming its not something hard please check it again!

 

Still Fail. Whole server as titans.. Remove the shitty customs and make it +4/20 100% blessed and make it classic pvp server... u will have like 500 ppl on.

Posted

Most of ppl say is fail, he ( the owner) know is fail...

WHY THE FUCK U DON'T HAVE ANOTHER JOB, THAN DDOSING GOOD SERVERS? Atleast let the players play a decent server if your shit is not good.

 

Never saw more dumb ppl than this kiddo who has money and spend them with making just bad shits. Rly, how u can watch me 24/7 to see when im online and to put my server down?? GET A LIFE!

And stop fcking say me "i don't do that" cuz u are the only fucker who does that. If not u personaly, your dumb friends!

Posted

Most of ppl say is fail, he ( the owner) know is fail...

WHY THE -beep- U DON'T HAVE ANOTHER JOB, THAN DDOSING GOOD SERVERS? Atleast let the players play a decent server if your shit is not good.

 

Never saw more dumb ppl than this kiddo who has money and spend them with making just bad shits. Rly, how u can watch me 24/7 to see when im online and to put my server down?? GET A LIFE!

And stop fcking say me "i don't do that" cuz u are the only -beep-er who does that. If not u personaly, your dumb friends!

Be as proffesional he is and spend money,you fucking cry cause he ddos you. BUY A FUCKING PROTECTION AS EVERYONE DOES,by crying you won't win anything dude. I did the same on my server & i know without ddos protection i will fail. So That's why i won't open without ddos protection,i suggest you do the same!
Posted

Be as proffesional he is and spend money,you -beep-ing cry cause he ddos you. BUY A -beep-ING PROTECTION AS EVERYONE DOES,by crying you won't win anything dude. I did the same on my server & i know without ddos protection i will fail. So That's why i won't open without ddos protection,i suggest you do the same!

Dude, i know that.. But even so, he must ddos everyone just cuz he is a "pro guy" ?? I had my server opened 4-5 months with NO protection, no one touched it..

And now comes this tard with this joke server, and make his rulles :) That's what i don't understand... I understand,,,few hours ddos...But 5-6 days ...without even 5 minutes to stop?

 

Im not crying for nothing, but he's a fcking human not a robot...He thinks he will win a prize for closing my srv? :)...or closing the work of others?

He think like that "best ddoser have best players" .. HELL NO, best server has the largest number of players... Better i advice him to damn work on that shit instead of attacking :)

Posted

Be as proffesional he is and spend money,you -beep-ing cry cause he ddos you. BUY A -beep-ING PROTECTION AS EVERYONE DOES,by crying you won't win anything dude. I did the same on my server & i know without ddos protection i will fail. So That's why i won't open without ddos protection,i suggest you do the same!

 

 

you got some points there, but have you ever asked your self why should someone buy a DDoS protection? For what? Because some kiddos can download it through the net, and start attacking servers? For god's shake.

 

In the other hand, DDoS protection would be better cuz with that way you secure your work, hard job you did in your server.

 

that's my opinion

 

Guest
This topic is now closed to further replies.



  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..