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Ping System(ping count)

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i was selling this. now its for free i don't want to sell it any more.

 

take a look here:

 

 

L2PcInstance.java

 

			public class PingP implements Runnable
		{
			@Override
			public void run()
			{
				try
				{
					ping("www.google.gr");
				}
				catch (Exception e)
				{
					e.printStackTrace();
				}
				ThreadPoolManager.getInstance().scheduleGeneral(new PingP(), 4 * 1000);

			}

		 public void ping(String addr) throws Exception 
		 {

		        final Socket socket = new Socket();	 
		        final long startTime = System.currentTimeMillis();
		        socket.connect(new InetSocketAddress(addr, 80));			       	                		        		       
		        final long endTime = System.currentTimeMillis();		        
		        final int ping = ((int) (endTime-startTime));
                    sendPacket(new ExShowScreenMessage(1,0,ExShowScreenMessage.SMPOS.TOP_RIGHT,false,1,0,0,false,9999,false,"Ping: " + ping));
		        socket.close();
		        
		   }

		}
		public void startPing()
		{
			ThreadPoolManager.getInstance().scheduleGeneral(new PingP(), 4 * 1000);
		}

 

EntreWorld.java

 

activeChar.startPing();

 

tips: just change the ip(put your server no-ip) and the port. also you can change the style you can put it in a window at the top(right) of the screen(like pc bang points) or dunno do anything you want i just gave the idea. :)

but, shouldn't this return the MS between server - player ? cause I only see pinging back to server,

 

nvm thanks for share

Anyhow to make it work with FPS as well?

 

lol you cant, FPS is client side lol

So basically this 'ping' is just the number of milliseconds passed to make a socket connection with a site...?

So basically this 'ping' is just the number of milliseconds passed to make a socket connection with a site...?

 

yeap, and as it seems it has nothing to do with the L2PcInstance class ... so for every L2PcInstance object that very same algorithm is cast, it should'nt come with L2PcInstance I think but with a different public class

yeap, and as it seems it has nothing to do with the L2PcInstance class ... so for every L2PcInstance object that very same algorithm is cast, it should'nt come with L2PcInstance I think but with a different public class

Lol, read that: http://maxcheaters.com/forum/index.php?topic=274764.0 mr public class guy, also about field/method modifiers on oracle XD

 

It can be anywhare that, cool thing, but it gets u the ping of a site? You need to specify the socket that u are using the player's inet adress if u wanna do it server side, but it should be done client side really. Aaaand its totally done wrong. check this: http://docs.oracle.com/javase/6/docs/api/java/net/InetAddress.html#isReachable(int). Thats a ping test, with a timeout :), It halts the thread so u can use the same method with system.milis. You can get the inet like so: InetAdress.getByAddress(new byte[] {127, 0, 0, 1});// 127  0 0 1 being the ip that u replace; you cna get it from the player's connection then getting his address as byte array or as string(and then splitting it so: \\..split("\\.")), depends what ur l2jmmoco.e supports.

 

See: http://docs.oracle.com/javase/6/docs/api/java/net/InetAddress.html#getByAddress(byte[])

guys, create this functional for l2jfrozen (Interlude) please..

this is just to measure the ping?

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