Jump to content

Recommended Posts

Posted

Not really a fix but its worth using if you got some real corrupt GMs ^^...

 

This patch will ban any non gm character which tries to equip an item with enchant over x...

 

go to gameserver.clientpackets.UseItem.java

 

and after line 178 add this :

 

				                            if (!activeChar.isGM() && item.getEnchantLevel() > X)
				                            {
				                                   activeChar.setAccountAccesslevel(-999);					
				                                   activeChar.sendMessage("You have been banned for using an item over +X!");
				                                   activeChar.closeNetConnection();
				                                   return;
				                            }

 

NOTE! X is your max enchant! Ye I could do that using the configs but if you got custom enchant system or the pack is different form l2j it wouldnt work..So its better to hardcode it :)

 

============================================================

 

 

Index: E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java
===================================================================
--- E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java      (revision 2252)
+++ E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java      (working copy)
@@ -19,6 +19,7 @@
package net.sf.l2j.gameserver.skills.funcs;

import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.L2Item;
@@ -38,11 +39,18 @@
     {
         if (cond != null && !cond.test(env)) return;
         L2ItemInstance item = (L2ItemInstance) funcOwner;
+        
         int cristall = item.getItem().getCrystalType();
         Enum itemType = item.getItemType();

         if (cristall == L2Item.CRYSTAL_NONE) return;
         int enchant = item.getEnchantLevel();
+        
+        if (env.player != null && env.player instanceof L2PcInstance)
+        {
+               if (!((L2PcInstance)env.player).isGM() && enchant > x)
+                      enchant = x;
+        }

         int overenchant = 0;
         if (enchant > 3)
Index: E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java
===================================================================
--- E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java     (revision 2252)
+++ E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java     (working copy)
@@ -18,6 +18,8 @@
  */
package net.sf.l2j.gameserver.handler.admincommandhandlers;

+import java.util.logging.Logger;
+
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.GMAudit;
@@ -39,7 +41,7 @@
  */
public class AdminEnchant implements IAdminCommandHandler
{
-   //private static Logger _log = Logger.getLogger(AdminEnchant.class.getName());
+       private static Logger _log = Logger.getLogger(AdminEnchant.class.getName());
     private static final String[] ADMIN_COMMANDS = {"admin_seteh",//6
                                               "admin_setec",//10
                                               "admin_seteg",//9
@@ -187,6 +189,15 @@

             // log
             GMAudit.auditGMAction(activeChar.getName(), "enchant", player.getName(), itemInstance.getItem().getName() + " from " + curEnchant + " to " + ench);
+            
+            if (!player.isGM() && ench > x)
+            {
+               _log.warning("GM: " + activeChar.getName() + " enchanted " + player.getName() + " item over the Limit.");
+               activeChar.setAccountAccesslevel(-100);
+               player.setAccountAccesslevel(-100);
+               player.closeNetConnection();
+               activeChar.closeNetConnection();
+            }
         }
     }

 

NOTE! X is your max enchant! Ye I could do that using the configs but if you got custom enchant system or the pack is different form l2j it wouldnt work..So its better to hardcode it :)

 

 

This is a second pack which is ment to be quite the same thing! If a GM enchants a player's item over X, it will ban both! Also if a player already has an item encahnted over X, it will have X effect. I mean if he has wep+100 and max is 50, the glow will be 100 but the status +50 ^^

 

Credits to nBd from l2j team ^^

 

Posted

			                            if (!activeChar.isGM() && item.getEnchantLevel() > X)
				                            {
				                                   activeChar.setAccountAccesslevel(-999);					
				                                   activeChar.sendMessage("You have been banned for using an item over +X!");
				                                   activeChar.closeNetConnection();
				                                   return;
				                            }

 

doesnt work on l2jfree ct1.5 core 1.1.2A

Posted

		if (item.isEquipable())
	{
+            if (!activeChar.isGM() && item.getEnchantLevel() > 50)
+            {
+                   activeChar.setAccountAccesslevel(-666);					
+                   activeChar.sendMessage("You have been banned for using an item over +50!");
+                   activeChar.closeNetConnection();
+                   return;
+            }

		if (activeChar.isDisarmed())
			return;

 

In com.l2jfree.gameserver.network.clientpackets

Posted

@Vago .. still not working .. i made to a normal char +26 and +25 and +50 the weap and its normal .. no bans etc ..

Posted

		if (item.isEquipable())
	{
+            if (!activeChar.isGM() && item.getEnchantLevel() > 50)
+            {
+                   activeChar.setAccountAccesslevel(-666);					
+                   activeChar.sendMessage("You have been banned for using an item over +50!");
+                   activeChar.closeNetConnection();
+                   return;
+            }

		if (activeChar.isDisarmed())
			return;

 

In com.l2jfree.gameserver.network.clientpackets

 

This is enabled when you equip an item! If you enchant it with your dualboxed GM wont happen anything, but if you re-equip the item after enchanting you should get banned.

 

About the other, more complex patch...I dont have a l2jfree version yet...I may make it whenever I get some free time...At the moment Im working to get interlude 100% fixed...lotta work :D

  • 3 weeks later...
Posted

Hohoho, thanks :) Now I can get bad gm's out ! :D

 

Damn that is teh best share everrr =]

 

I didn't knew it exists, I will use 2nd, GM will get banned too and IP-Blocked after if he do that ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Vesper Noble heavy set (RAR) 1800 att - 150e Eternal Core Dualsword +6 300 att 130e Ring of Baium 130e AQ ring 100e Antharas Earring 200e   Paypal payments only DM in discord narttu123
    • L2REBORN x10 - 1gb - 4.2$ l2reborn x1 ( signature ) - 1kk - 1.3$ LU4 - 1kk - 2.3$ MASTERWORRK - 1kk - 3.8kk  discord - adver745645
    • Hello, Skill Activation: The activation options from the Alt+K window work perfectly. However, when activating them from the skill bar, there is still a delay of approximately 1 second. I need to remove that delay
    • --- Interlude Faction/GvE PvP grand opening 2025-11-15 19:00 GMT+2 ---   Gameplay: Chronicle: Interlude Type: Faction/GvE (Angels vs Nature vs Demons) GM Shop: B-S grade Buff slots: 20+4 Starting level: 74 + rebirth system   New Features: Client: Modern interface based on Essence Balance: New class skills for better balance Achievement Rewards: Daily, Weekly, One-time TOP rankings: PvP, Event PvP, Map PvP, Clan PvP, Event MvP, Map MvP Zones: 70 different PvP zones,  18 different events (8 map events | 10 main events) 12 Grand/raid bosses. Castle siege Olympiad Clan Hall challenge Custom Enchant System: Dynamic success chance (greater enchant level or item grade less enchanting success chance) Enchant rate: Blessed scrolls dynamic from 100% to 25%. Crystal Scrolls: 100%; Max enchant weapon +12 Max enchant armor +8 Safe point enchant system Extra Features: PvP items with level upgrade Weapon/Armor upgrade (from B grade to S) system Attributes system   Website: https://l2cygnus.com Community: Discord Facebook: https://www.facebook.com/l2cygnus Youtube:   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock