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Enchant item on Multisell


Dante44®

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Kalispera sas tha ithela na rwtiso pos ginete se ena shop sto multisell eno exo px 

  <item id="1">
    <ingredient id="-300" count="36700"/>
    <production id="14497" count="1"/>
  </item>

Diladi Gia na paro to id 14497 to opio ine pvp prepi na dwso fame...Thelo an ginete na to kano na dineis px ena weapon +10 px <!-- Vesper Avenger - PvP Health -->

kai na s dinei +10 Vesper Avenger-PvP Health na min xanei dld to Enchant tou alla oute kai to SA

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Εύκολο, απλά

 

στο HTML σου δεν θα βάλεις αυτό:

bypass -h npc_%objectId%_multisell 10001

 

αλλά αυτό

bypass -h npc_%objectId%_exc_multisell 10001

 

Αν δεν είναυ αυτό είναι που δεν είμαι στο PC. Μπορείς να δεις πως το έχει ο fame manager(rapidus) ο οποιός δουλεύει ακριβώς ετσι

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Oxi Den egine tpt opos kai me ton Rapidus stin arxi anoiksa to multisell 364790001 kai antegrapsa apo ekei ena item gia dokimi kai pali den m fortone to multisell...

Se euxaristo gia tin pliroforia :)

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δηλ. λύθηκε το πρόβλημα σου?

 

Εγω ετσι το ειχα κανει

 

Oxi den eftiakse den diavazei to multisell isos thelei kati mesa apo to pack to opio den kserw na to ftiakso...Gia tin akrivia iparxei ena aioNpc to opio exei mesa PvP Weapons kai armor diladi ola ta PvP Vesper se ena Multisell ego ekana add to fame p xriazete gia na perneis etoimo to weapon san pvp alla meta paratirisa oti to Weapon to perneis +0 kai ellega mipos ginotane o allos na dinei To weapon tou me +12 ench kai fame kai na eperne Ena Weapon +12 me to idio SA PvP

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<?xml version='1.0' encoding='utf-8'?>

 

<!-- B-Grade Armors -->

 

<list maintainEnchantment="true">

 

  <!-- Blue Wolf Heavy Armor -->

  <item id="1">

    <ingredient id="57" count="10000000"/>

 

<production id="358" count="1" enchant="7"/>

    <production id="2380" count="1" enchant="7"/>

    <production id="5718" count="1" enchant="7"/>

    <production id="5734" count="1" enchant="7"/>

    <production id="2416" count="1" enchant="7"/>

    <production id="673" count="1" enchant="7"/>

  </item>

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<?xml version='1.0' encoding='utf-8'?>

 

<!-- B-Grade Armors -->

 

<list maintainEnchantment="true">

 

  <!-- Blue Wolf Heavy Armor -->

  <item id="1">

    <ingredient id="57" count="10000000"/>

 

<production id="358" count="1" enchant="7"/>

    <production id="2380" count="1" enchant="7"/>

    <production id="5718" count="1" enchant="7"/>

    <production id="5734" count="1" enchant="7"/>

    <production id="2416" count="1" enchant="7"/>

    <production id="673" count="1" enchant="7"/>

  </item>

Dilladi gia na katalavo stin arxi tis listas vazeis <list maintainEnchantment="true">???

 

Oxi kai palli den doulepse :(

 

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Dilladi gia na katalavo stin arxi tis listas vazeis <list maintainEnchantment="true">???

 

Oxi kai palli den doulepse :(

 

 

egw etsi to exw k work mia xara ..

 

ti pack exeis , den nmz na pezei k simasia .. ?

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l2jReunion

Φίλε, συγχώρεσε με που επιμένω, αλλά δεν γίνεται να μην δουλεύει το bypass του fame manager. Δοκίμασε πάλι. Αν δεν δουλέψει, ποσταρε εδώ το bypass να σου πω αν βάζεις το σωστό.

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evales auto p s edwsa? an nai s vgazi kana error?

Den m vgazei error alla kai p alaksa tin timi apo false se true den allakse kati auto p thelo na kano ine to ekseis...Opos o Rapidus p gia na pareis ena Weapon i ena Armor PvP Dineis Fame kai to weapon s px +12 kai to perneis meta +12 alla PvP ego thelo na kano to idio kai sto Mutlisell auto Dld O Pextis na dinei Fame kai to Weapon tou oti ench ine auto kai na pernei piso Ena Weapon sto Ench p to ixe alla PvP..

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Φίλε, συγχώρεσε με που επιμένω, αλλά δεν γίνεται να μην δουλεύει το bypass του fame manager. Δοκίμασε πάλι. Αν δεν δουλέψει, ποσταρε εδώ το bypass να σου πω αν βάζεις το σωστό.

To Multisell to kano edit simfona me auto tou Rapidus vrika ena weapon stin tixi px

<!-- Vesper Cutter - Haste -->
	<ingredient count="1" id="14118" />
	<!-- Fame Points -->
	<ingredient count="36700" id="-300" />
	<!-- Adena -->
	<ingredient count="7343650" id="57" />
	<!-- Vesper Cutter {PvP} - Haste -->
	<production count="1" id="14478" />

 

Kai to bypass tora

<td align=center><button value="Vesper PvP" action="bypass -h npc_%objectId%_exc_showMultiSellWindow_90070" width=115 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></center>

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<td align=center><button value="Vesper PvP" action="bypass -h npc_%objectId%_exc_showMultiSellWindow_90070" width=115 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></center>

 

Του rapidus to bypass den einai etsi. Den kserw an se hi5 to allaksane

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Multisells contain information about "special" shops that require any kind of item to be

given in exchange for purchasing another item.

Items given by the player are referred to as "ingredients".

Items rewarded by the NPC are referred to as "products"

Each entry in a multisell can have many ingredients and many products.

 

All multisell files have a NUMERIC filename which corresponds to the ID of the multisell, followed by .xml

Multisell lists can be shown by linking them from an html using:

<a action="bypass -h npc_%objectId%_exc_multisell 123456">

OR

<a action="bypass -h npc_%objectId%_multisell 123456">

where 123456 is the id of the multisell (this would show the contents of file "123456.xml")

The difference between these two links is as follows:

npc_%objectId%_multisell displays a FULL multisell.  That is, all of the entries of the xml are shown exactly

as defined.

npc_%objectId%_exc_multisell displays an "inventory only" multisell.  That is, it looks through the player's

inventory for weapons and armors (not equipped) and it only shows multisell entries that have these weapons

and armors as ingredients!

 

Each multisell file defines a "list"

A list can have the following attributes:

1) applyTaxes

optional; default value is "false"

if set to true, then all adena amounts in the multisell are taxed (and the tax dollars go to the

owning castle).  Also, 5/6 of ancient adena amounts are taxed in adena.  For example, a taxable

list with 10% tax, containing an entry that requires 3600 ancient adena will actually require

3600 ancient adena AND 300 adena!  That is:  (10%)*(5/6)*(3600)

2) maintainEnchantment

optional; default value is "false"

if set to true and the list is shown in FULL mode, it is ignored (works as "false")

if set to true and the list is shown in "Inventory only" mode, then any weapons and armors defined

as products will have the same enchantment level as the weapons and armor that the player gave as

ingredients.  For example, in an SA addition multisell, if the player gives a Crystal Staff +3,

the player will receive a Crystal Staff with Body Bless +3

 

TAGS:

<list></list> : start and end the list

<item id="1"></item> : start and end a single entry within the list

<production id="itemID" count="amount"/> : add a product for the entry

<ingredient id="ItemID" count="amount"/> : add an ingredient for the entry.

 

Sample:

<list applyTaxes="true">

<item id="1">

<production id="2" count="1">

<production id="3" count="1">

<ingredient id="10" count="1">

<ingredient id="57" count="200">

</item>

<item id="2">

<production id="123" count="1">

<ingredient id="57" count="2030">

</item>

</list>

 

enough said

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