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Alloha one more time there, like most times, i would like to share one of my NPC's which is being created today. It is not something special, but some months ago some people were saying that to observe raidbosses is kinda impossible. So, i prooved to all, that this is kinda easy with this topic. People loved it so, i decided to make a small upgrade to it. Upgrade will give more & better choices to players.

 

With this NPC players can do (configurable by the code easily) 5 things:

• Check if Grand Boss is online (exists) or offline.

• Check how many players are in Grand Boss Zone & trying to kill the Grand Boss.

• Check how many parties are in Grand Boss Zone & trying to kill the Grand Boss.

• Select To Teleport in the Grand Boss Zone.

• Observe The GrandBoss Zone.

 

Preview (HTM Dialog):

 

initialp.pngvalakasd.png

 

How to install:

 

1. Create a new java file on data/scripts/custom/RaidObserver/RaidObserver.java

 

Paste this code:

package custom.RaidObserver;
import javolution.text.TextBuilder;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author `Heroin
* Made For Maxcheaters.com
*/
public class RaidObserver extends Quest
{
private static final int _Baium = 29020;
private static final int _Antharas = 29068;
private static final int _Valakas = 29028;
private static final int _AntQueen = 29001;
private static final int npcid = 36650; // npc id
private static final boolean EnableObservation = true; // Set it true to allow players to observe raidbosses
private static final boolean EnableTeleport = true; // Set it true to allow players to teleport to raidbosses
private static final int ObservationAdena = 5000;  
private static String htm = "data/scripts/custom/RaidObserver/1.htm"; //html location
private int x = 0; //Dont Change
private int y = 0;//Dont Change
private int z = 0;//Dont Change

public RaidObserver(int questId, String name, String descr)
{
	super(questId, name, descr);
	addFirstTalkId(npcid);
	addTalkId(npcid);
	addStartNpc(npcid);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.startsWith("Valakas"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Valakas"))//location of the teleport
	{
		player.teleToLocation(213447, -115136, -1636);
	}
	if (event.startsWith("Baium"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Baium"))
	{
		player.teleToLocation(115213, 16623, 10085);//location of the teleport
	}
	if (event.startsWith("Antharas"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Antharas"))   
	{
		player.teleToLocation(179864, 114819, -7711);//location of the teleport
	}
	if (event.startsWith("AntQueen"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_AntQueen"))
	{
		player.teleToLocation(-21514, 181871, -5722); //location of the teleport
	}
	if (event.startsWith("Back"))//Back Button Dont Chant
	{
		Back(event, npc, player, event);
	}
	  
	return "";
}


private void checkxyz(String command) // Selecting Location for Observing each raidboss
{
	if (command.equals("Baium"))
	{
		x=115213;
		y=16623;
		z = 10085;
	}
	if (command.equals("Valakas"))
	{
		x=213447;
		y=-115136;
		z = -1636;
	}
	if (command.equals("AntQueen")) // , 181871, -5722
	{
		x=-21514;
		y= 181871;
		z = -5722;
	}
	if (command.equals("Antharas"))
	{
		x=179864;
		y=114819;
		z = -7711;
	}	
}  


private int checkppl(String command, L2PcInstance player)//Calculating players inside boss area
{
	if (command.equals("Baium"))
	{
		int ppl = getPlayerInside(12002);
		return ppl;
	}
	if (command.equals("Valakas"))
	{
		int ppl = getPlayerInside(12010);
		return ppl;
	}
	if (command.equals("AntQueen"))
	{
		int ppl = getPlayerInside(12012);
		return ppl;
	}
	if (command.equals("Antharas"))
	{
		int ppl = getPlayerInside(12001);
		return ppl;
	}
	return 0;

}
private int checkpts(String command, L2PcInstance player)//Calculating parties inside boss area
{
	if (command.equals("Baium"))
	{
		int pts = getPartiesInside(12002);
		return pts;
	}
	if (command.equals("Valakas"))
	{
		int pts = getPartiesInside(12010);
		return pts;
	}
	if (command.equals("AntQueen"))
	{
		int pts = getPartiesInside(12012);
		return pts;
	}
	if (command.equals("Antharas"))
	{
		int pts = getPartiesInside(12001);
		return pts;
	}
	return 0;
}
private boolean israidon(String name)//Checks if raid is online/offline
{
	int id = 0;
	if (name.equals("Baium"))
		id = _Baium;
	if (name.equals("Valakas"))
		id = _Valakas;
	if (name.equals("AntQueen"))
		id = _AntQueen;
	if (name.equals("Antharas"))
		id = _Antharas;
	int status = GrandBossManager.getInstance().getBossStatus(id);
	if (status == 2)
		return false;
	else if (status == 1)
		return true;
	else
		return false;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	final int npcId = npc.getNpcId();
	if (player.getQuestState(getName()) == null)
	{
		newQuestState(player);
	}
	if (npcId == npcid)
	{
		String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
		html = html.replaceAll("%player%", player.getName());		
		html = html.replaceAll("%teleport%", EnableTeleport ? "<font color=\"00FF00\">Enabled</font>" : "<font color=\"FF0000\">Disabled</font>");
		html = html.replaceAll("%observation%", EnableObservation ? "Observation: <font color=\"00FF00\">Enabled</font><br>Observation Adena Price: <font color=\"LEVEL\">"+ObservationAdena+"</font>" 
				: "<font color=\"FF0000\">Observation: Disabled</font>");

		NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
		npcHtml.setHtml(html);
		player.sendPacket(npcHtml);
	}
	return "";
}

public static void main(final String[] args)
{
	new RaidObserver(-1, RaidObserver.class.getSimpleName(), "custom");
	System.out.println("De Level Manager by `Heroin has been loaded successfully!");
}
private void Back(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{

			String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
			html = html.replaceAll("%player%", player.getName());		
			html = html.replaceAll("%teleport%", EnableTeleport ? "<font color=\"00FF00\">Enabled</font>" : "<font color=\"FF0000\">Disabled</font>");
			html = html.replaceAll("%observation%", EnableObservation ? "Observation: <font color=\"00FF00\">Enabled</font><br>Observation Adena Price: <font color=\"LEVEL\">"+ObservationAdena+"</font>" 
					: "<font color=\"FF0000\">Observation: Disabled</font>");

			NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
			npcHtml.setHtml(html);
			player.sendPacket(npcHtml);

	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}
@SuppressWarnings("deprecation")
public int getPlayerInside(int zoneId)//Calculating players inside party area.
    {
        int i = 0;
        for (L2ZoneType zone : ZoneManager.getInstance().getAllZones())
            if (zone.getId() == zoneId)
            {
                for (L2Character character : zone.getCharactersInside().values())
                    if (character instanceof L2PcInstance && (!((L2PcInstance) character).getClient().isDetached()))
                        i++;
            }
return i;
} 
private void RaidInfo(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{
		int playersin = checkppl(command, player); 
		int partiesin = checkpts(command, player); 
		boolean status = israidon(command);
		checkxyz(command);
		String color = status ? "<font color=\"00FF00\">Online</font>" : "<font color=\"FF0000\">Offline</font>";
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		TextBuilder tb = new TextBuilder("");
		tb.append("<html><head><title>"+player.getName()+"</title></head><body><center>");
		tb.append("<br><tr><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><br>");//image
		tb.append("<font color=\"FFA500\">"+command+" Information</font><br>");
		tb.append("<table bgcolor=444444 width= 280>");
		tb.append("<tr><td align=center><font color=\"C0C0C0\">Players Inside "+command+" Zone: "+playersin+"</font></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareWhite\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><font color=\"C0C0C0\">Parties Inside "+command+" Zone: "+partiesin+"</font></td></tr>");
		tb.append("</table><br>");
		tb.append("<table width= 280>");
		tb.append("<tr><td align=center>Raid Boss Status: "+color+"</td></tr></table><br><BR>");
		tb.append("<table bgcolor=444444 width=50>");
		tb.append("<tr><td><button value=\"Teleport To "+command+
				"\" action=\"bypass -h Quest RaidObserver tp_"+command+"\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");
		if (EnableObservation)
		{
		tb.append("<tr><td><button value=\"Observe "+command+
				"\" action=\"bypass -h npc_"+npc.getObjectId()+"_observe "+ObservationAdena+" "+x+" "+y+" "+z+"\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");
		}
		tb.append("<tr><td><button value=\"Back\" action=\"bypass -h Quest RaidObserver Back\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");

		tb.append("</table><br><br><br><br>");
		tb.append("<tr><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><br>");
		tb.append("</body></html>");
		nhm.setHtml(tb.toString());
		player.sendPacket(nhm);
	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}
@SuppressWarnings("deprecation")
public int getPartiesInside(int zoneId)//Calculating parties inside party area.
    {
        int i = 0;
        for (L2ZoneType zone : ZoneManager.getInstance().getAllZones())
            if (zone.getId() == zoneId)
            {
                for (L2Character character : zone.getCharactersInside().values())
                    if (character instanceof L2PcInstance && (!((L2PcInstance) character).getClient().isDetached()) && 
                    		((L2PcInstance) character).getParty() != null && 
                    		((L2PcInstance) character).getParty().isLeader((L2PcInstance) character))
                        i++;
            }
        return i;
    }
}

 

2.Create a new htm file on data/scripts/custom/RaidObserver/1.htm

 

Paste this code ont it:

<title>%player%</title>
<center><br>
<tr><td><img src="L2UI_CH3.herotower_deco" width=256 height=32></td></tr><br>
<center><font color="CC9900">Grand Raid Boss Informaton</font></text></center>
<br>
<table>
<tr>
<td align=center><img src="icon.accessory_ring_of_baium_i00" width=32 height=32>
</td>
<td align=center><button value="Baium" action="bypass -h Quest RaidObserver Baium" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><button value="Valakas" action="bypass -h Quest RaidObserver Valakas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><img src="icon.accessory_necklace_of_valakas_i00" width=32 height=32>
</td>
</table>
<br><img src="L2UI.SquareGray" width=155 height=1><br>
<table>
<tr>
<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>
</td>
<td align=center><button value="Antharas" action="bypass -h Quest RaidObserver Antharas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><button value="Queen Ant" action="bypass -h Quest RaidObserver AntQueen" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><img src="icon.accessory_ring_of_queen_ant_i00" width=32 height=32>
</td>
</table><br><img src="L2UI.SquareGray" width=155 height=1><br><BR><BR>
Teleport: %teleport%<br>
%observation%<br>
<tr><td><img src="L2UI_CH3.herotower_deco" width=256 height=32></td></tr><br>

 

3. Add script on scripts.cfg file:

custom/RaidObserver/RaidObserver.java

 

4. Run this query on your database or install the NPC by yourself.

INSERT INTO `npc` VALUES ('36650', '13173', 'RaidObserver', '1', 'MaxCheaters.com', '1', 'LineageNPC.clear_npc', '8.00', '19.00', '85', 'male', 'L2Npc', null, null, null, null, null, '40', '43', '30', '21', '20', '20', '0', '0', null, null, null, null, '230', '1', '0', '333', '0', '0', '0', '60.00000', '120.00000', '1', '1', '0', '0');

 

How to Modify:

 

Check Variables on code:

private static final int _Baium = 29020;
private static final int _Antharas = 29068;
private static final int _Valakas = 29028;
private static final int _AntQueen = 29001;
private static final int npcid = 36650; // npc id
private static final boolean EnableObservation = true; // Set it true to allow players to observe raidbosses
private static final boolean EnableTeleport = true; // Set it true to allow players to teleport to raidbosses
private static final int ObservationAdena = 5000;  //Adena required to observe a grand boss
private static String htm = "data/scripts/custom/RaidObserver/1.htm"; //html location

 

How to Add More Grand Bosses in list:

 

Index: L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/
===================================================================
--- L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/RaidObserver.java
+++ L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/RaidObserver.java

@@ +142, 7 - 144 , 9 @@
private static final int _AntQueen = 29001;
+	private static final int _YourRaidBoss = 12345;
private static final int npcid = 36650; // npc id


@@ +219,8 -222 , 6 @@
                 if (event.startsWith("tp_Valakas"))//location of the teleport
	{
		player.teleToLocation(213447, -115136, -1636);
	}
+		if (event.startsWith("YourRaidBoss"))
+		{
+			RaidInfo(event, npc, player, event);
+		}
+		if (event.startsWith("tp_YourRaidBoss"))//location of the teleport
+		{
+			player.teleToLocation(213447, -115136, -1636);
+		}
                if (event.startsWith("Baium"))
	{

@@ +172,12 - 176, 5 @@

		y=16623;
		z = 10085;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			x= YourLocationX;
+			y=-YourLocationY;
+			z = YourLocationZ;
+		}
	if (command.equals("Valakas"))
	{
		x=213447;

@@ +130, 1 - 157,9 @@
		return ppl;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			int ppl = getPlayerInside(Zone Id ); //check data/zones/custom_boss_zones.xml
+			return ppl;
+		}
	if (command.equals("AntQueen"))
	{

@@ +160, 2 - 177,4 @@
		return pts;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			int pts = getPartiesInside(Zone Id); //check data/zones/custom_boss_zones.xml
+			return pts;
+		}
	if (command.equals("AntQueen"))
	{
@@ +187, 3 - 191,5 @@
                if (name.equals("Valakas"))
		id = _Valakas;
+		if (name.equals("YourRaidBoss"))
+			id = _YourRaidBoss;
	if (name.equals("AntQueen"))
		id = _AntQueen;

Index: L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/
===================================================================
--- L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/1.htm
+++ L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/1.htm

<td align=center><img src="icon.accessory_necklace_of_valakas_i00" width=32 height=32>
</td>
</table>
+<br><img src="L2UI.SquareGray" width=155 height=1><br>
+<table>
+<tr>
+<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>
+</td>
+<td align=center><button value="Antharas" action="bypass -h Quest RaidObserver Antharas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
+</td>
+<td align=center><button value="Queen Ant" action="bypass -h Quest RaidObserver AntQueen" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
+</td>
+<td align=center><img src="icon.accessory_ring_of_queen_ant_i00" width=32 height=32>
+</td>
+</table>
+<br><img src="L2UI.SquareGray" width=155 height=1><br>
<table>
<tr>
<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>

 

After that all the texts will be ready, you have just to edit which functions must be excecuted for which command.

 

Credits & Idea: `Heroin

Posted

Observe system is kinda old and implemented in l2j since years ago. Also you can do the same thing w/ a simple html, bypass -h npc_%objectId%_observe X Y Z except your extra features.

Posted

You do great job in every single share good job mate. Rewarded

Thanks a lot marwan!  O0

 

Observe system is kinda old and implemented in l2j since years ago. Also you can do the same thing w/ a simple html, bypass -h npc_%objectId%_observe X Y Z except your extra features.

You can do with html...I already did it and posted before. You can see in my topic where i did it...Just read it carefully..However, this is not only an observer manager, it says how many people  parties are in raidboss, you can teleport there...etc etc

Posted

this is high five right?

just delete values() and press after ctrl+space and see available methods. I think it is like getValues on high five :P

Posted

game\data\scripts\custom\RaidObserver\RaidObserver.java

java.lang.NullPointerException

at custom.RaidObserver.RaidObserver.onFirstTalk(RaidObserver.java:207)

at com.l2jserver.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:792)

at handlers.actionhandlers.L2NpcAction.action(L2NpcAction.java:148)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:277)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:269)

at com.l2jserver.gameserver.network.clientpackets.Action.runImpl(Action.java:137)

at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:70)

at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1100)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

 

I hate this problem...

Posted

game\data\scripts\custom\RaidObserver\RaidObserver.java

java.lang.NullPointerException

at custom.RaidObserver.RaidObserver.onFirstTalk(RaidObserver.java:207)

at com.l2jserver.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:792)

at handlers.actionhandlers.L2NpcAction.action(L2NpcAction.java:148)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:277)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:269)

at com.l2jserver.gameserver.network.clientpackets.Action.runImpl(Action.java:137)

at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:70)

at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1100)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

 

I hate this problem...

 

Where it shows this message? I mean it does not speak the NPC at all, or when you press a button?

Posted

Where it shows this message? I mean it does not speak the NPC at all, or when you press a button?

 

the npc doesent speak at all, this error i get in GS Console

Posted

I modified only the problem from Hi5 server as u told there let me show u....

 

from this: for (L2Character character : zone.getCharactersInside().values())

 

to this: for (Object character : zone.getCharactersInside().toArray())

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    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!  
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!
    • if you are sending him clients i have no words mate that means you know him.
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