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Alloha one more time there, like most times, i would like to share one of my NPC's which is being created today. It is not something special, but some months ago some people were saying that to observe raidbosses is kinda impossible. So, i prooved to all, that this is kinda easy with this topic. People loved it so, i decided to make a small upgrade to it. Upgrade will give more & better choices to players.

 

With this NPC players can do (configurable by the code easily) 5 things:

• Check if Grand Boss is online (exists) or offline.

• Check how many players are in Grand Boss Zone & trying to kill the Grand Boss.

• Check how many parties are in Grand Boss Zone & trying to kill the Grand Boss.

• Select To Teleport in the Grand Boss Zone.

• Observe The GrandBoss Zone.

 

Preview (HTM Dialog):

 

initialp.pngvalakasd.png

 

How to install:

 

1. Create a new java file on data/scripts/custom/RaidObserver/RaidObserver.java

 

Paste this code:

package custom.RaidObserver;
import javolution.text.TextBuilder;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author `Heroin
* Made For Maxcheaters.com
*/
public class RaidObserver extends Quest
{
private static final int _Baium = 29020;
private static final int _Antharas = 29068;
private static final int _Valakas = 29028;
private static final int _AntQueen = 29001;
private static final int npcid = 36650; // npc id
private static final boolean EnableObservation = true; // Set it true to allow players to observe raidbosses
private static final boolean EnableTeleport = true; // Set it true to allow players to teleport to raidbosses
private static final int ObservationAdena = 5000;  
private static String htm = "data/scripts/custom/RaidObserver/1.htm"; //html location
private int x = 0; //Dont Change
private int y = 0;//Dont Change
private int z = 0;//Dont Change

public RaidObserver(int questId, String name, String descr)
{
	super(questId, name, descr);
	addFirstTalkId(npcid);
	addTalkId(npcid);
	addStartNpc(npcid);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.startsWith("Valakas"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Valakas"))//location of the teleport
	{
		player.teleToLocation(213447, -115136, -1636);
	}
	if (event.startsWith("Baium"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Baium"))
	{
		player.teleToLocation(115213, 16623, 10085);//location of the teleport
	}
	if (event.startsWith("Antharas"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_Antharas"))   
	{
		player.teleToLocation(179864, 114819, -7711);//location of the teleport
	}
	if (event.startsWith("AntQueen"))
	{
		RaidInfo(event, npc, player, event);
	}
	if (event.startsWith("tp_AntQueen"))
	{
		player.teleToLocation(-21514, 181871, -5722); //location of the teleport
	}
	if (event.startsWith("Back"))//Back Button Dont Chant
	{
		Back(event, npc, player, event);
	}
	  
	return "";
}


private void checkxyz(String command) // Selecting Location for Observing each raidboss
{
	if (command.equals("Baium"))
	{
		x=115213;
		y=16623;
		z = 10085;
	}
	if (command.equals("Valakas"))
	{
		x=213447;
		y=-115136;
		z = -1636;
	}
	if (command.equals("AntQueen")) // , 181871, -5722
	{
		x=-21514;
		y= 181871;
		z = -5722;
	}
	if (command.equals("Antharas"))
	{
		x=179864;
		y=114819;
		z = -7711;
	}	
}  


private int checkppl(String command, L2PcInstance player)//Calculating players inside boss area
{
	if (command.equals("Baium"))
	{
		int ppl = getPlayerInside(12002);
		return ppl;
	}
	if (command.equals("Valakas"))
	{
		int ppl = getPlayerInside(12010);
		return ppl;
	}
	if (command.equals("AntQueen"))
	{
		int ppl = getPlayerInside(12012);
		return ppl;
	}
	if (command.equals("Antharas"))
	{
		int ppl = getPlayerInside(12001);
		return ppl;
	}
	return 0;

}
private int checkpts(String command, L2PcInstance player)//Calculating parties inside boss area
{
	if (command.equals("Baium"))
	{
		int pts = getPartiesInside(12002);
		return pts;
	}
	if (command.equals("Valakas"))
	{
		int pts = getPartiesInside(12010);
		return pts;
	}
	if (command.equals("AntQueen"))
	{
		int pts = getPartiesInside(12012);
		return pts;
	}
	if (command.equals("Antharas"))
	{
		int pts = getPartiesInside(12001);
		return pts;
	}
	return 0;
}
private boolean israidon(String name)//Checks if raid is online/offline
{
	int id = 0;
	if (name.equals("Baium"))
		id = _Baium;
	if (name.equals("Valakas"))
		id = _Valakas;
	if (name.equals("AntQueen"))
		id = _AntQueen;
	if (name.equals("Antharas"))
		id = _Antharas;
	int status = GrandBossManager.getInstance().getBossStatus(id);
	if (status == 2)
		return false;
	else if (status == 1)
		return true;
	else
		return false;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	final int npcId = npc.getNpcId();
	if (player.getQuestState(getName()) == null)
	{
		newQuestState(player);
	}
	if (npcId == npcid)
	{
		String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
		html = html.replaceAll("%player%", player.getName());		
		html = html.replaceAll("%teleport%", EnableTeleport ? "<font color=\"00FF00\">Enabled</font>" : "<font color=\"FF0000\">Disabled</font>");
		html = html.replaceAll("%observation%", EnableObservation ? "Observation: <font color=\"00FF00\">Enabled</font><br>Observation Adena Price: <font color=\"LEVEL\">"+ObservationAdena+"</font>" 
				: "<font color=\"FF0000\">Observation: Disabled</font>");

		NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
		npcHtml.setHtml(html);
		player.sendPacket(npcHtml);
	}
	return "";
}

public static void main(final String[] args)
{
	new RaidObserver(-1, RaidObserver.class.getSimpleName(), "custom");
	System.out.println("De Level Manager by `Heroin has been loaded successfully!");
}
private void Back(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{

			String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
			html = html.replaceAll("%player%", player.getName());		
			html = html.replaceAll("%teleport%", EnableTeleport ? "<font color=\"00FF00\">Enabled</font>" : "<font color=\"FF0000\">Disabled</font>");
			html = html.replaceAll("%observation%", EnableObservation ? "Observation: <font color=\"00FF00\">Enabled</font><br>Observation Adena Price: <font color=\"LEVEL\">"+ObservationAdena+"</font>" 
					: "<font color=\"FF0000\">Observation: Disabled</font>");

			NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
			npcHtml.setHtml(html);
			player.sendPacket(npcHtml);

	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}
@SuppressWarnings("deprecation")
public int getPlayerInside(int zoneId)//Calculating players inside party area.
    {
        int i = 0;
        for (L2ZoneType zone : ZoneManager.getInstance().getAllZones())
            if (zone.getId() == zoneId)
            {
                for (L2Character character : zone.getCharactersInside().values())
                    if (character instanceof L2PcInstance && (!((L2PcInstance) character).getClient().isDetached()))
                        i++;
            }
return i;
} 
private void RaidInfo(String event, L2Npc npc, L2PcInstance player, String command)
{

	try
	{
		int playersin = checkppl(command, player); 
		int partiesin = checkpts(command, player); 
		boolean status = israidon(command);
		checkxyz(command);
		String color = status ? "<font color=\"00FF00\">Online</font>" : "<font color=\"FF0000\">Offline</font>";
		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
		TextBuilder tb = new TextBuilder("");
		tb.append("<html><head><title>"+player.getName()+"</title></head><body><center>");
		tb.append("<br><tr><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><br>");//image
		tb.append("<font color=\"FFA500\">"+command+" Information</font><br>");
		tb.append("<table bgcolor=444444 width= 280>");
		tb.append("<tr><td align=center><font color=\"C0C0C0\">Players Inside "+command+" Zone: "+playersin+"</font></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareWhite\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=90 height=1></td></tr>");
		tb.append("<tr><td align=center><font color=\"C0C0C0\">Parties Inside "+command+" Zone: "+partiesin+"</font></td></tr>");
		tb.append("</table><br>");
		tb.append("<table width= 280>");
		tb.append("<tr><td align=center>Raid Boss Status: "+color+"</td></tr></table><br><BR>");
		tb.append("<table bgcolor=444444 width=50>");
		tb.append("<tr><td><button value=\"Teleport To "+command+
				"\" action=\"bypass -h Quest RaidObserver tp_"+command+"\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");
		if (EnableObservation)
		{
		tb.append("<tr><td><button value=\"Observe "+command+
				"\" action=\"bypass -h npc_"+npc.getObjectId()+"_observe "+ObservationAdena+" "+x+" "+y+" "+z+"\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");
		}
		tb.append("<tr><td><button value=\"Back\" action=\"bypass -h Quest RaidObserver Back\" width=150 height=22 back=\"L2UI_ct1.Button_DF_Calculator_Down\" fore=\"L2UI_ct1.Button_DF_Calculator\"></td></tr>");

		tb.append("</table><br><br><br><br>");
		tb.append("<tr><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><br>");
		tb.append("</body></html>");
		nhm.setHtml(tb.toString());
		player.sendPacket(nhm);
	}
	catch (Exception e)
	{
		player.sendMessage("Something went wrong try again.");
	}
}
@SuppressWarnings("deprecation")
public int getPartiesInside(int zoneId)//Calculating parties inside party area.
    {
        int i = 0;
        for (L2ZoneType zone : ZoneManager.getInstance().getAllZones())
            if (zone.getId() == zoneId)
            {
                for (L2Character character : zone.getCharactersInside().values())
                    if (character instanceof L2PcInstance && (!((L2PcInstance) character).getClient().isDetached()) && 
                    		((L2PcInstance) character).getParty() != null && 
                    		((L2PcInstance) character).getParty().isLeader((L2PcInstance) character))
                        i++;
            }
        return i;
    }
}

 

2.Create a new htm file on data/scripts/custom/RaidObserver/1.htm

 

Paste this code ont it:

<title>%player%</title>
<center><br>
<tr><td><img src="L2UI_CH3.herotower_deco" width=256 height=32></td></tr><br>
<center><font color="CC9900">Grand Raid Boss Informaton</font></text></center>
<br>
<table>
<tr>
<td align=center><img src="icon.accessory_ring_of_baium_i00" width=32 height=32>
</td>
<td align=center><button value="Baium" action="bypass -h Quest RaidObserver Baium" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><button value="Valakas" action="bypass -h Quest RaidObserver Valakas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><img src="icon.accessory_necklace_of_valakas_i00" width=32 height=32>
</td>
</table>
<br><img src="L2UI.SquareGray" width=155 height=1><br>
<table>
<tr>
<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>
</td>
<td align=center><button value="Antharas" action="bypass -h Quest RaidObserver Antharas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><button value="Queen Ant" action="bypass -h Quest RaidObserver AntQueen" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
</td>
<td align=center><img src="icon.accessory_ring_of_queen_ant_i00" width=32 height=32>
</td>
</table><br><img src="L2UI.SquareGray" width=155 height=1><br><BR><BR>
Teleport: %teleport%<br>
%observation%<br>
<tr><td><img src="L2UI_CH3.herotower_deco" width=256 height=32></td></tr><br>

 

3. Add script on scripts.cfg file:

custom/RaidObserver/RaidObserver.java

 

4. Run this query on your database or install the NPC by yourself.

INSERT INTO `npc` VALUES ('36650', '13173', 'RaidObserver', '1', 'MaxCheaters.com', '1', 'LineageNPC.clear_npc', '8.00', '19.00', '85', 'male', 'L2Npc', null, null, null, null, null, '40', '43', '30', '21', '20', '20', '0', '0', null, null, null, null, '230', '1', '0', '333', '0', '0', '0', '60.00000', '120.00000', '1', '1', '0', '0');

 

How to Modify:

 

Check Variables on code:

private static final int _Baium = 29020;
private static final int _Antharas = 29068;
private static final int _Valakas = 29028;
private static final int _AntQueen = 29001;
private static final int npcid = 36650; // npc id
private static final boolean EnableObservation = true; // Set it true to allow players to observe raidbosses
private static final boolean EnableTeleport = true; // Set it true to allow players to teleport to raidbosses
private static final int ObservationAdena = 5000;  //Adena required to observe a grand boss
private static String htm = "data/scripts/custom/RaidObserver/1.htm"; //html location

 

How to Add More Grand Bosses in list:

 

Index: L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/
===================================================================
--- L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/RaidObserver.java
+++ L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/RaidObserver.java

@@ +142, 7 - 144 , 9 @@
private static final int _AntQueen = 29001;
+	private static final int _YourRaidBoss = 12345;
private static final int npcid = 36650; // npc id


@@ +219,8 -222 , 6 @@
                 if (event.startsWith("tp_Valakas"))//location of the teleport
	{
		player.teleToLocation(213447, -115136, -1636);
	}
+		if (event.startsWith("YourRaidBoss"))
+		{
+			RaidInfo(event, npc, player, event);
+		}
+		if (event.startsWith("tp_YourRaidBoss"))//location of the teleport
+		{
+			player.teleToLocation(213447, -115136, -1636);
+		}
                if (event.startsWith("Baium"))
	{

@@ +172,12 - 176, 5 @@

		y=16623;
		z = 10085;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			x= YourLocationX;
+			y=-YourLocationY;
+			z = YourLocationZ;
+		}
	if (command.equals("Valakas"))
	{
		x=213447;

@@ +130, 1 - 157,9 @@
		return ppl;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			int ppl = getPlayerInside(Zone Id ); //check data/zones/custom_boss_zones.xml
+			return ppl;
+		}
	if (command.equals("AntQueen"))
	{

@@ +160, 2 - 177,4 @@
		return pts;
	}
+		if (command.equals("YourRaidBoss"))
+		{
+			int pts = getPartiesInside(Zone Id); //check data/zones/custom_boss_zones.xml
+			return pts;
+		}
	if (command.equals("AntQueen"))
	{
@@ +187, 3 - 191,5 @@
                if (name.equals("Valakas"))
		id = _Valakas;
+		if (name.equals("YourRaidBoss"))
+			id = _YourRaidBoss;
	if (name.equals("AntQueen"))
		id = _AntQueen;

Index: L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/
===================================================================
--- L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/1.htm
+++ L2J_DataPack/dist/game/data/scripts/custom/RaidObserver/1.htm

<td align=center><img src="icon.accessory_necklace_of_valakas_i00" width=32 height=32>
</td>
</table>
+<br><img src="L2UI.SquareGray" width=155 height=1><br>
+<table>
+<tr>
+<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>
+</td>
+<td align=center><button value="Antharas" action="bypass -h Quest RaidObserver Antharas" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
+</td>
+<td align=center><button value="Queen Ant" action="bypass -h Quest RaidObserver AntQueen" width=90 height=32 back="L2UI_CT1.Button_DF_Calculator_Over" fore="L2UI_CT1.Button_DF_Calculator_Over">
+</td>
+<td align=center><img src="icon.accessory_ring_of_queen_ant_i00" width=32 height=32>
+</td>
+</table>
+<br><img src="L2UI.SquareGray" width=155 height=1><br>
<table>
<tr>
<td align=center><img src="icon.accessory_earring_of_antaras_i00" width=32 height=32>

 

After that all the texts will be ready, you have just to edit which functions must be excecuted for which command.

 

Credits & Idea: `Heroin

Posted

Observe system is kinda old and implemented in l2j since years ago. Also you can do the same thing w/ a simple html, bypass -h npc_%objectId%_observe X Y Z except your extra features.

Posted

You do great job in every single share good job mate. Rewarded

Thanks a lot marwan!  O0

 

Observe system is kinda old and implemented in l2j since years ago. Also you can do the same thing w/ a simple html, bypass -h npc_%objectId%_observe X Y Z except your extra features.

You can do with html...I already did it and posted before. You can see in my topic where i did it...Just read it carefully..However, this is not only an observer manager, it says how many people  parties are in raidboss, you can teleport there...etc etc

Posted

this is high five right?

just delete values() and press after ctrl+space and see available methods. I think it is like getValues on high five :P

Posted

game\data\scripts\custom\RaidObserver\RaidObserver.java

java.lang.NullPointerException

at custom.RaidObserver.RaidObserver.onFirstTalk(RaidObserver.java:207)

at com.l2jserver.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:792)

at handlers.actionhandlers.L2NpcAction.action(L2NpcAction.java:148)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:277)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:269)

at com.l2jserver.gameserver.network.clientpackets.Action.runImpl(Action.java:137)

at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:70)

at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1100)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

 

I hate this problem...

Posted

game\data\scripts\custom\RaidObserver\RaidObserver.java

java.lang.NullPointerException

at custom.RaidObserver.RaidObserver.onFirstTalk(RaidObserver.java:207)

at com.l2jserver.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java:792)

at handlers.actionhandlers.L2NpcAction.action(L2NpcAction.java:148)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:277)

at com.l2jserver.gameserver.model.L2Object.onAction(L2Object.java:269)

at com.l2jserver.gameserver.network.clientpackets.Action.runImpl(Action.java:137)

at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:70)

at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1100)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

 

I hate this problem...

 

Where it shows this message? I mean it does not speak the NPC at all, or when you press a button?

Posted

Where it shows this message? I mean it does not speak the NPC at all, or when you press a button?

 

the npc doesent speak at all, this error i get in GS Console

Posted

I modified only the problem from Hi5 server as u told there let me show u....

 

from this: for (L2Character character : zone.getCharactersInside().values())

 

to this: for (Object character : zone.getCharactersInside().toArray())

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    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
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