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Posted

Can't be 1 GB since some parts of the map are a waste of time to implement them since they are not accesible and it's water/void there and no way 1 GB.

 

excactly my thougths tho I am nor familiar with Geodata developing to say it by myself

Posted

Can't be 1 GB since some parts of the map are a waste of time to implement them since they are not accesible and it's water/void there and no way 1 GB.

 

Video is coming soon buddy :)

 

I will explain you why the size is almost 1GB (the actual size is 951MB).

 

There are many farm areas that people are going to farm. We can't hide that people are botting all the time even if you use lamguard, so I was considering to fix maps in farm areas such as IT, PI, FOG, DVC, LOA etc. I fully covered these farm areas with 100% geodata/pathnode so players won't stuck when they have 5-6 windows opened and put follow each other, actually I used to be a big botter fun in early days so I was frustrated everytime my chars was stuck. So it was one of the reasons to fix these farm areas to fully work and let botters enjoy farming :D

 

People love botting! We can't change that!

Posted

Video is coming soon buddy :)

 

I will explain you why the size is almost 1GB (the actual size is 951MB).

 

There are many farm areas that people are going to farm. We can't hide that people are botting all the time even if you use lamguard, so I was considering to fix maps in farm areas such as IT, PI, FOG, DVC, LOA etc. I fully covered these farm areas with 100% geodata/pathnode so players won't stuck when they have 5-6 windows opened and put follow each other, actually I used to be a big botter fun in early days so I was frustrated everytime my chars was stuck. So it was one of the reasons to fix these farm areas to fully work and let botters enjoy farming :D

 

People love botting! We can't change that!

you are avoiding the main question with your response

Posted

Video is coming soon buddy :)

 

I will explain you why the size is almost 1GB (the actual size is 951MB).

 

There are many farm areas that people are going to farm. We can't hide that people are botting all the time even if you use lamguard, so I was considering to fix maps in farm areas such as IT, PI, FOG, DVC, LOA etc. I fully covered these farm areas with 100% geodata/pathnode so players won't stuck when they have 5-6 windows opened and put follow each other, actually I used to be a big botter fun in early days so I was frustrated everytime my chars was stuck. So it was one of the reasons to fix these farm areas to fully work and let botters enjoy farming :D

 

People love botting! We can't change that!

 

As I described above

This geodata is heavy because of the farm areas that people going to farm.

Most of the geodatas don't have detailed paths in these specific areas (LOA, IT, FOG, PI etc)

I sat down for months an edited in details these areas, every single corner, I added many X,Y and Z positions so it can be fully covered.

Generally the bigger the file it is, the more information it has.

 

I am uploading the video and you will know what I mean.

I only tested Giran as a town as I didn't have enough time cause I'm very busy.

 

Anyone can always send me a pm and I will provide the l2.ini so you can log in and test the geodata as many hours you want.

 

I hope I answered your question

 

Thanks

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