infectted Posted April 15, 2013 Posted April 15, 2013 Long time i'm looking for this I rly need this. After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.) who can create or say link to this super code, thanks. Quote
0 Boorinio Posted April 15, 2013 Posted April 15, 2013 Long time i'm looking for this I rly need this. After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.) who can create or say link to this super code, thanks. it is implemented in the pvp rank system o mathew go check it out Quote
0 Oяacle™ Posted April 17, 2013 Posted April 17, 2013 Hey Guys. I want that too..if someone could make them for l2jhellas or frozen..would be awesome Quote
0 Versus Posted April 20, 2013 Posted April 20, 2013 Hey Guys. I want that too..if someone could make them for l2jhellas or frozen..would be awesome Just go L2PcInstance doDie() method and add a html window there.. pretty basic stuff. Quote
0 thodoris Posted January 24, 2014 Posted January 24, 2014 The code For L2jFrozen pack??? Mage o kwdikos gia L2jFrozen pack?? Quote
0 Valiance Posted January 25, 2014 Posted January 25, 2014 The code For L2jFrozen pack??? Mage o kwdikos gia L2jFrozen pack?? pm me for code Quote
0 KruMix Posted January 28, 2014 Posted January 28, 2014 Just go L2PcInstance doDie() and add this { NpcHtmlMessage adminReply = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder("<html><body>"); replyMSG.append("<center>Teddy Killer Panel</center><br>"); final L2PcInstance player = killer.getActingPlayer(); replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>"); replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>"); replyMSG.append("</table>"); replyMSG.append("<tr><td>==================================</tr></td>"); //Weapon if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>"); } //helmet if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>"); } //chest if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>"); } //Legs if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>"); } //Gloves if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>"); } //Boots if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>"); } //Necklace if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>"); } //L-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>"); } //R-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>"); } //L-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>"); } //R-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>"); } replyMSG.append("</body></html>"); adminReply.setHtml(replyMSG.toString()); sendPacket(adminReply); adminReply = null; replyMSG = null; } Quote
Question
infectted
Long time i'm looking for this
I rly need this.
After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)
who can create or say link to this super code, thanks.
8 answers to this question
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