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[Request]-Death Manager


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Posted

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

8 answers to this question

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  • 0
Posted

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

it is implemented in the pvp rank system o mathew go check it out

  • 0
Posted

Hey Guys. I want that too..if someone could make them for l2jhellas or frozen..would be awesome

Just go L2PcInstance doDie() method and add a html window there.. pretty basic stuff.

  • 0
Posted

Just go  L2PcInstance doDie() and add this

{
		NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
		TextBuilder replyMSG = new TextBuilder("<html><body>");
		replyMSG.append("<center>Teddy Killer Panel</center><br>");
		final L2PcInstance player = killer.getActingPlayer();
		replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>");
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>");
		replyMSG.append("</table>");
		replyMSG.append("<tr><td>==================================</tr></td>");
		//Weapon
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>");
	    }
		//helmet
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>");
	    }
		//chest
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>");
		}
		//Legs
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>");
		}
		//Gloves
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>");
		}
		//Boots
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>");
		}
		//Necklace
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>");
		}
		//L-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>");
		}
		//R-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>");
		}
		//L-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>");
		}
		//R-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>");
		}
		replyMSG.append("</body></html>");

		adminReply.setHtml(replyMSG.toString());
		sendPacket(adminReply);

		adminReply = null;
		replyMSG = null;
	}

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