Jump to content

Recommended Posts

Posted

It is trusted member here in Mxc, i recomend him,

He do the job we talk about, fixing exacly that we talk with Best Price Even.

 

Nothing can stop him! exelent work and he knows that he doing.

Posted

It is trusted member here in Mxc, i recomend him,

He do the job we talk about, fixing exacly that we talk with Best Price Even.

 

Nothing can stop him! exelent work and he knows that he doing.

Thanks
Posted

1] Free Bump

It is trusted member here in Mxc, i recomend him,

He do the job we talk about, fixing exacly that we talk with Best Price Even.

 

Nothing can stop him! exelent work and he knows that he doing.

2] this comes from 10 posts dude ? hahahaha ok you made my night ;)

Posted

1] Free Bump

2] this comes from 10 posts dude ? hahahaha ok you made my night ;)

So you think I created account to bump ? this made my whole day.

skype name : johnyplexx , greece,34 years old.

 

I don't care what you think or what ever you thoughts. Actually I dont give a shit.

 

Have a nice day

Posted (edited)

Scammer 100% dont trust him

 

and this guy is full unskilled

 

take a look!!!

 

i ask him one command for sieges retail like

 

[18/9/2013 12:56:49 μμ] kostas_palantzas: siege retail command
that shows how many kills and deaths

 

look the commit of this skilled person???

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;


public class Siege implements IVoicedCommandHandler
{
    private static final String[] _voicedCommands = { "register","unregister" };

    @Override
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if (command.equalsIgnoreCase("seige")){
            showHTML(activeChar);
        }
        return true;
    }

    public void showHTML(L2PcInstance player){
        StringBuilder sb = new StringBuilder();
        L2Clan cl;
        Castle cs;
        sb.append("<html><title>Siege Info</title><body>");
        for(L2PcInstance players : L2World.getInstance().getAllPlayers().values()){
            cl = players.getClan();
            sb.append("<center>"+ cl.getName() + " : " + players.getClan().getCastleId());
        }
        sb.append("</center></body></html>");
        NpcHtmlMessage nhm = new NpcHtmlMessage(player.getObjectId());
        nhm.setHtml(sb.toString());
        player.sendPacket(nhm);


        sb.append("</body><html>");
    }
    @Override
    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }
}

i have report the topic and i can prove it all

Edited by Diabaths
Posted

Scammer 100% dont trust him

 

and this guy is full unskilled

 

take a look!!!

 

i ask him one command for sieges retail like

 

[18/9/2013 12:56:49 μμ] kostas_palantzas: siege retail command

that shows how many kills and deaths

 

look the commit of this skilled person???

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
i have report the topic and i can prove it all
And how should I know how retail works ?
Posted

Scammer 100% dont trust him

 

and this guy is full unskilled

I disagree with that.

Marwan is a skilled and really helpful guy. His services are really great, also he is fast and his prices are really good.

I reccomend him .. KIU dude.

Posted (edited)

@marwan

Doesn't he mean that the code isn't even working?

 

 

Here for example

_voicedCommands = { "register","unregister" };

->

if (command.equalsIgnoreCase("seige")){

?

And here more than probably a huge number of NullPointers, because not all players have clan?

public void showHTML(L2PcInstance player){

Adn I don't see anything about kills and deaths x'D

Edited by ^Wyatt
Posted (edited)

that shows how many kills and deaths

 

and this is one small piece off your pro work,  i am w8 one admin to see the report i will send it all

 

i want replay here anymore i will w8 the staff

 

 

MARVAN THE JOKE DEVELOPER  SERVICE + SCAMMER

Edited by Diabaths
Posted

First of all, that code wasn't coded by me. I can code it just to proof that wasn't mine

Second, from the begining since I knew you are greek I excepted more than that rage (not beeing sarcastic)

Posted (edited)

First of all, that code wasn't coded by me. I can code it just to proof that wasn't mine

Second, from the begining since I knew you are greek I excepted more than that rage (not beeing sarcastic)

yea dont code by you!!!! start the lies now go for it pro

 

marvan3_zps787aacb6.jpg

 

 

and because you are talk see your epic commit about javolution

<?xml version="1.0" encoding="UTF-8"?>
<classpath>
    <classpathentry excluding="**/.svn/*|.svn" kind="src" path="java"/>
    <classpathentry kind="src" path="config"/>
    <classpathentry exported="true" kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
    <classpathentry exported="true" kind="lib" path="lib/c3p0-0.9.2-pre1.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/ecj-3.7.1.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/java-engine-1.7.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mchange-commons-0.2.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mmocore.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mysql-connector-5.1.22.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/trove-3.0.2.jar"/>
    <classpathentry kind="lib" path="C:/Users/Marwan/Desktop/javolution-5.5.1.jar"/>
    <classpathentry kind="output" path="bin"/>
</classpath>

only one pro like you can commit this....

Edited by Diabaths
Posted

yea dont code by you!!!! start the lies now go for it pro

 

marvan3_zps787aacb6.jpg

 

 

and because you are talk see your epic commit about javolution

 

<?xml version="1.0" encoding="UTF-8"?>
<classpath>
    <classpathentry excluding="**/.svn/*|.svn" kind="src" path="java"/>
    <classpathentry kind="src" path="config"/>
    <classpathentry exported="true" kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
    <classpathentry exported="true" kind="lib" path="lib/c3p0-0.9.2-pre1.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/ecj-3.7.1.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/java-engine-1.7.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mchange-commons-0.2.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mmocore.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/mysql-connector-5.1.22.jar"/>
    <classpathentry exported="true" kind="lib" path="lib/trove-3.0.2.jar"/>
    <classpathentry kind="lib" path="C:/Users/Marwan/Desktop/javolution-5.5.1.jar"/>
    <classpathentry kind="output" path="bin"/>
</classpath>
only one pro like you can commit this....
Did I say I didnt commit it ? I did but the code not mine
Guest
This topic is now closed to further replies.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
  • Topics

×
×
  • Create New...