Jump to content
  • 0

[HELP] Check this .. bug with private store :@ check photo.


Question

Posted

Hello guys

 

in my old rev on frozen i havent this bug and when i change to last i find this one ...

 

 

When i do private store and abort shop change my items to a random item and if i try to do shop again i get DC for ilegal

 

in few min i will upload images ,

 

i changed at clientpackets all new codes with old but problem exist ... wtf is this :/

i try everything without find any solution

which code give em this error?

 

 

I place 4 different items,  Max sell is 3 items , char  sit without any warning ..

and when i abort private store i see this .. if i sit again i get dc ...

 

99687178.png

14 answers to this question

Recommended Posts

  • 0
Posted

Hello guys

 

in my old rev on frozen i havent this bug and when i change to last i find this one ...

 

 

When i do private store and abort shop change my items to a random item and if i try to do shop again i get DC for ilegal

 

in few min i will upload images ,

 

i changed at clientpackets all new codes with old but problem exist ... wtf is this :/

i try everything without find any solution

which code give em this error?

 

 

I place 4 different items,  Max sell is 3 items , char  sit without any warning ..

and when i abort private store i see this .. if i sit again i get dc ...

 

99687178.png

 

Have you enabled debugging in the gameserver configuration files? What does the gameserver console say?

  • 0
Posted

Hello guys

 

in my old rev on frozen i havent this bug and when i change to last i find this one ...

 

 

When i do private store and abort shop change my items to a random item and if i try to do shop again i get DC for ilegal

 

in few min i will upload images ,

 

i changed at clientpackets all new codes with old but problem exist ... wtf is this :/

i try everything without find any solution

which code give em this error?

 

 

I place 4 different items,  Max sell is 3 items , char  sit without any warning ..

and when i abort private store i see this .. if i sit again i get dc ...

 

99687178.png

 

Attention: not based on adena, yet another crappy packet modification on your files leading to packet failure... nvm

  • 0
Posted

tell us pliz the old revision and the new revision and you if you just add the code by your self show us the code...

 

 

948 old and last rev of l2jfrozen .. i dint add anything .. gameserver dont spam any error , i done a lot tests on eclipse with old codes from 948 and problem exist ..

  • 0
Posted

i cant decrypt wht u mean :/

 

The packets of information being sent from your client are not compatible with the information the server expects.

  • 0
Posted

i cant decrypt wht u mean :/

 

sou ipa re ili9ie exeis fail costums kapios sou xalase to packet, dld to code tou shop

  • 0
Posted

all codes are clean l2jfrozen last revision .. i had add one check for one custom zoen i remove it thats all but that work at old rev without problem i remove it and replace all with last rev and problem exist ..

  • 0
Posted

So isnt any standar file that check private store when is aborted? like RequestPrivateStoreQuestSell ...

 

i change it with old revisiona nd problem exist ..

  • 0
Posted

After days searching and replace new codes with old codes i replace this one and bug fixed ...

 

 

WTF is wrong here..

 

this last revision code dont work..

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.TradeList;
import com.l2jfrozen.gameserver.model.TradeList.TradeItem;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

/**
* 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent d(hhddddhhhdd) *
* @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
*/
public class PrivateStoreManageListSell extends L2GameServerPacket
{
private static final String _S__B3_PRIVATESELLLISTSELL = "[s] 9a PrivateSellListSell";
private L2PcInstance _activeChar;
private int _playerAdena;
private boolean _packageSale;
private TradeList.TradeItem[] _itemList;
private TradeList.TradeItem[] _sellList;

public PrivateStoreManageListSell(L2PcInstance player)
{
	_activeChar = player;

	if (Config.SELL_BY_ITEM)
	{
		_playerAdena = _activeChar.getItemCount(Config.SELL_ITEM, -1);
	}
	else
	{
		_playerAdena = _activeChar.getAdena();
	}

	_activeChar.getSellList().updateItems();
	_packageSale = _activeChar.getSellList().isPackaged();
	_itemList = _activeChar.getInventory().getAvailableItems(_activeChar.getSellList());
	_sellList = _activeChar.getSellList().getItems();
}

/**
 * During store set no packets will be received from client just when store definition is finished.
 */
@Override
protected final void writeImpl()
{
	writeC(0x9a);
	// section 1
	writeD(_activeChar.getObjectId());
	writeD(_packageSale ? 1 : 0); // Package sell
	writeD(_playerAdena);

	// section2
	writeD(_itemList.length - _sellList.length); // for potential sells
	for (TradeList.TradeItem item : _itemList)
	{
		if (isItemInSelling(item) == false)
		{
			writeD(item.getItem().getType2());
			writeD(item.getObjectId());
			writeD(item.getItem().getItemId());
			writeD(item.getCount());
			writeH(0);
			writeH(item.getEnchant());// enchant lvl
			writeH(0);
			writeD(item.getItem().getBodyPart());
			writeD(item.getPrice()); // store price
		}
	}
	// section 3
	writeD(_sellList.length); // count for any items already added for sell
	for (TradeList.TradeItem item : _sellList)
	{
		writeD(item.getItem().getType2());
		writeD(item.getObjectId());
		writeD(item.getItem().getItemId());
		writeD(item.getCount());
		writeH(0);
		writeH(item.getEnchant());// enchant lvl
		writeH(0x00);
		writeD(item.getItem().getBodyPart());
		writeD(item.getPrice());// your price
		writeD(item.getItem().getReferencePrice()); // store price
	}
}

private boolean isItemInSelling(TradeItem item_)
{
	for (TradeList.TradeItem itemSell : _sellList)
	{
		if (itemSell.getObjectId() == item_.getObjectId())
		{
			return true;
		}
	}
	return false;
}

/*
 * (non-Javadoc)
 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
 */
@Override
public String getType()
{
	return _S__B3_PRIVATESELLLISTSELL;
}
}

 

 

old code work

this one

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.TradeList;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

/**
* 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell
* d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent
* d(hhddddhhhdd) *
* 
* @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
*/
public class PrivateStoreManageListSell extends L2GameServerPacket
{
private static final String _S__B3_PRIVATESELLLISTSELL = "[s] 9a PrivateSellListSell";
private L2PcInstance _activeChar;
private int _playerAdena;
private boolean _packageSale;
private TradeList.TradeItem[] _itemList;
private TradeList.TradeItem[] _sellList;

public PrivateStoreManageListSell(L2PcInstance player)
{
	_activeChar = player;

	if(Config.SELL_BY_ITEM){
		_playerAdena = _activeChar.getItemCount(Config.SELL_ITEM, -1);
	}else{
		_playerAdena = _activeChar.getAdena();
	}

	_activeChar.getSellList().updateItems();
	_packageSale = _activeChar.getSellList().isPackaged();
	_itemList = _activeChar.getInventory().getAvailableItems(_activeChar.getSellList());
	_sellList = _activeChar.getSellList().getItems();
}

/**
 * During store set no packets will be received from client
 * just when store definition is finished.
 */
@Override
protected final void writeImpl()
{
	writeC(0x9a);
	//section 1
	writeD(_activeChar.getObjectId());
	writeD(_packageSale ? 1 : 0); // Package sell
	writeD(_playerAdena);

	//section2
	writeD(_itemList.length); //for potential sells
	for(TradeList.TradeItem item : _itemList)
	{
		writeD(item.getItem().getType2());
		writeD(item.getObjectId());
		writeD(item.getItem().getItemId());
		writeD(item.getCount());
		writeH(0);
		writeH(item.getEnchant());//enchant lvl
		writeH(0);
		writeD(item.getItem().getBodyPart());
		writeD(item.getPrice()); //store price
	}
	//section 3
	writeD(_sellList.length); //count for any items already added for sell
	for(TradeList.TradeItem item : _sellList)
	{
		writeD(item.getItem().getType2());
		writeD(item.getObjectId());
		writeD(item.getItem().getItemId());
		writeD(item.getCount());
		writeH(0);
		writeH(item.getEnchant());//enchant lvl
		writeH(0x00);
		writeD(item.getItem().getBodyPart());
		writeD(item.getPrice());//your price
		writeD(item.getItem().getReferencePrice()); //store price
	}
}

/* (non-Javadoc)
 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
 */
@Override
public String getType()
{
	return _S__B3_PRIVATESELLLISTSELL;
}
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..