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Posted

go to tour doors.xml and make defaultStyle from "closed" to "open"

you cant delete it, you can just delete the code from the server but it will remain on the client but dead

Posted

go to tour doors.xml and make defaultStyle from "closed" to "open"

you cant delete it, you can just delete the code from the server but it will remain on the client but dead

 

where is this door.xml ? i can only find door.csv and it doesnt have " closed " / " open " ...

 

you cant.

do it normal

target door

//open //close

 

if i do this will they remain open forever ? or they will close again on server restart ?

 

Posted

hmm then i need another solution :P

 

I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack,

 

what is your chronicle/pack?

Posted

I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack,

 

what is your chronicle/pack?

 

interlude... i use l2jfrozen...

 

and i dont wait everything ready...i searched a lot...i deleted the door from doors.cfg and from staticobjects.dat in client but nothing happened .

 

Then you told me about xml and i searched my xmls but i didnt find any door xml :/

 

I dont think i ask for too much :P Just tell me where your door.xml is :D

 

 

Thanks .

Posted

I only have this : door.csv....

 

And it looks like this :

 

# Doors on region 16_20:

#Normil's Garden
Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False
Normils_garden_02;16200002;-110856;77960;-12848;-110874;77861;-12848;-110838;78060;-12804;158250;644;518;False
Normils_garden_03;16200003;-111624;77960;-12848;-111642;77861;-12848;-111606;78060;-12804;158250;644;518;False
Normils_garden_04;16200004;-107587;80604;-12946;-107607;80506;-12946;-107573;80702;-12886;158250;644;518;False
Normils_garden_05;16200005;-109120;80648;-12944;-109141;80451;-12944;-109100;80844;-12876;158250;644;518;False
Normils_garden_06;16200006;-108676;82444;-12912;-108830;82290;-12912;-108521;82599;-12844;158250;644;518;False
Normils_garden_07;16200007;-110475;83143;-12912;-110658;83137;-12912;-110287;83150;-12828;158250;644;518;False
Normils_garden_08;16200008;-112264;82440;-12912;-112416;82286;-12912;-112109;82594;-12844;158250;644;518;False
Normils_garden_09;16200009;-111824;80648;-12944;-111845;80451;-12944;-111804;80844;-12876;158250;644;518;False
Normils_garden_10;16200010;-107588;83677;-12913;-107608;83580;-12913;-107575;83776;-12855;158250;644;518;False
Normils_garden_11;16200011;-110472;84488;-13008;-110587;84479;-13008;-110357;84499;-12964;158250;644;518;False

 

( thats only a part of it obviously :P )

( that "false" in the end is to set if the door is attackable or not ... i tested it ... :/

Posted

at gameserver.java

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

 

where 50 is the doorId (put urs)

 

PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe();

 

and you can also try:

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).decayMe();

 

decay will remove the door but first try the first code and then this and tell me your results

Posted

at gameserver.java

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

 

where 50 is the doorId (put urs)

 

PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe();

 

and you can also try:

 

Util.printSection("Doors");

DoorTable.getInstance().parseData();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).openMe();

+ DoorTable.getInstance().getDoor(50).decayMe();

 

decay will remove the door but first try the first code and then this and tell me your results

 

You are awesome :D Thanks a lot !

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