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Καλως ηρθατε στον οδηγο μου "πως να φτιαξετε ενα l2j server". Μου πηρε ωρες για να κανω recording, editing και upload. Ελπιζω να σας αρεσει.
Συνολικα ειναι 45 λεπτα και τα 3 βιντεο. Στο description περιλαμβανονται ολα τ προγραμματα οπως (Mysql - Navicat(Full) - SVN - Eclipse - File editor)
Οτι θελετε ρωτηστε ελευθερα. Ευχαριστω πολυ (Updated 5/9/2013)

Part 1: Compile pack




Part 2: Setup Server


Part 3: Login-Admin




New videos!! [5/9/2013]

How to add JAVA codes in eclipse part 1 (code by WYATT) MultiFunctionZone shared
### Eclipse Workspace Patch 1.0
#P Core_Freya
Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java  (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java  (working copy)
@@ -205,8 +205,9 @@
        public static final byte ZONE_ALTERED = 19;
        public static final byte ZONE_NOBOOKMARK = 20;
        public static final byte ZONE_NOITEMDROP = 21;
+      public static final byte ZONE_MULTIFUNCTION = 22;
     
-      private final byte[] _zones = new byte[22];
+      private final byte[] _zones = new byte[23];
        protected byte _zoneValidateCounter = 4;
     
        private L2Character _debugger = null;
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (working copy)
@@ -170,6 +170,7 @@
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
@@ -5684,6 +5685,7 @@
                        // Add karma to attacker and increase its PK counter
                        setPvpKills(getPvpKills() + 1);
                     
+                      L2MultiFunctionZone.givereward(this);
                        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                        sendPacket(new UserInfo(this));
                        sendPacket(new ExBrExtraUserInfo(this));
Index: dist/game/config/MultiFunctionZone.properties
===================================================================
--- dist/game/config/MultiFunctionZone.properties      (revision 0)
+++ dist/game/config/MultiFunctionZone.properties      (revision 0)
@@ -0,0 +1,60 @@
+# ---------------------------------------------------------------------------
+# MultiFunctionZone - custom addon for your server
+# ---------------------------------------------------------------------------
+# This option will turn on PvP flag to all people when entering to the zone
+EnablePvP = True
+
+# If set to false, zone will be no-restart zone
+NoRestartZone = False
+
+# If set to false, zone will be no-logout zone
+NoLogoutZone = False
+
+# If set to false, zone will be no-store zone
+NoStoreZone = False
+
+# Give noblesse after revive?
+ReviveNoblesse = False
+
+# Heal after revive?
+ReviveHeal = False
+
+# Delay, in seconds, to wait before revive
+# 0 to disable
+ReviveDelay = 10
+
+# Set the spawn points where players will be teleported on revive, if enabled
+# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+
+# Random respawn radius
+RespawnRadius = 500
+
+# If set to true, players will take noblesse blessing when entering
+GiveNoblesse = True
+
+# Remove buffs when entering to the zone
+RemoveBuffs = False
+
+# Remove pets when entering to the zone
+RemovePets = False
+
+# Special rewards when hunting inside this zone
+# example: 57,100000;14720,1
+Rewards = 57,100000;14720,1
+
+# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
+# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
+Items = 728,7575,6383,1538
+
+# List of Grades that won't be usable inside this area and also will be unequiped when entering
+# example: D,C,B,A,S,S80,S84
+Grades = C,B,A
+
+# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
+# 0 to disable
+Enchant = 0
+
+# Players with one of that classes won't be able to enter to the zone
+# example: 93,85,12
+Classes = 92
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (working copy)
@@ -23,9 +23,11 @@
import com.l2jserver.gameserver.handler.ItemHandler;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.Race;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
@@ -113,6 +115,12 @@
                if (item == null)
                        return;
             
+              if(getClient().getActiveChar().isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.checkItem(item))
+              {
+                      getClient().getActiveChar().sendMessage("You cannot use "+item.getName()+" inside this zone.");
+                      return;
+              }
+             
                if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
                {
                        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (working copy)
@@ -17,12 +17,13 @@
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
-
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -87,6 +88,13 @@
                        return;
                }
             
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.restart_zone)
+              {
+                      player.sendMessage("You cannot restart while inside a Multifunction zone.");
+                      sendPacket(RestartResponse.valueOf(false));
+                      return;
+              }
+             
                // Prevent player from restarting if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.
Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (working copy)
@@ -43,7 +43,7 @@
{
        protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
     
-      protected final List<L2ItemInstance> _items;
+      public final List<L2ItemInstance> _items;
     
        protected ItemContainer()
        {
Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
@@ -0,0 +1,345 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Properties;
+import javolution.util.FastList;
+import com.l2jserver.gameserver.ThreadPoolManager;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
+import com.l2jserver.gameserver.model.zone.L2SpawnZone;
+import com.l2jserver.util.Rnd;
+
+/**
+ *
+ * @author Wyatt
+ * @version 1.3
+ *
+ */
+
+public class L2MultiFunctionZone extends L2SpawnZone
+{
+     
+      public L2MultiFunctionZone(int id)
+      {
+              super(id);
+              loadConfigs();
+      }
+     
+      public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
+      static int radius, enchant, revive_delay;
+      static int[][] spawn_loc;
+      L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
+      private static List<String> items = new FastList<String>();
+      private static List<String> grades = new FastList<String>(), classes = new FastList<String>();
+      public static List<int[]> rewards;
+      static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
+     
+      @Override
+      protected void onEnter(L2Character character)
+      {
+              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
+              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
+              if(!store_zone)
+                      character.setInsideZone(L2Character.ZONE_NOSTORE, true);
+             
+              if (character instanceof L2PcInstance)
+              {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
+                      {
+                              activeChar.teleToLocation(83597,147888,-3405);
+                              activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
+                              return;
+                      }
+                     
+                      for(L2ItemInstance o : activeChar.getInventory()._items)
+                      {
+                              if(o.isEquipable() && o.isEquipped() && !checkItem(o))
+                              {
+                                      int slot = activeChar.getInventory().getSlotFromItem(o);
+                                      activeChar.getInventory().unEquipItemInBodySlot(slot);
+                                      activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");
+                              }
+                      }
+                      activeChar.sendMessage("You entered in a MultiFunction zone.");
+                      clear(activeChar);
+                      if(give_noblesse)
+                      noblesse.getEffects(activeChar, activeChar); 
+                      if(pvp_enabled && activeChar.getPvpFlag() == 0)
+                              activeChar.updatePvPFlag(1);                 
+              }
+      }
+     
+      @Override
+      protected void onExit(L2Character character)
+      {
+              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
+              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
+              if(!store_zone)
+                      character.setInsideZone(L2Character.ZONE_NOSTORE, false);
+             
+              if (character instanceof L2PcInstance)
+              {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      activeChar.sendMessage("You left from a MultiFunction zone.");
+                     
+                      if(pvp_enabled)
+                              activeChar.stopPvPFlag(); 
+              }
+      }
+     
+      @Override
+      public void onDieInside(final L2Character character)
+      {
+              if (character instanceof L2PcInstance)
+          {
+                      final L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(revive)
+                      {
+                              ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+                              {
+                              @Override
+                                      public void run()
+                                      {
+                                      activeChar.doRevive();
+                                      heal(activeChar);
+                                      int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
+                                      activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
+                                      }
+                              },revive_delay*1000); 
+                      }
+          }
+      }
+
+      @Override
+      public void onReviveInside(L2Character character)
+      {     
+              if (character instanceof L2PcInstance)
+          {
+                      L2PcInstance activeChar = ((L2PcInstance) character);
+                      if(revive_noblesse)
+                              noblesse.getEffects(activeChar, activeChar); 
+                      if(revive_heal)
+                              heal(activeChar);
+          }
+      }
+     
+      private void clear (L2PcInstance player)
+      {
+              if(remove_buffs)
+              {
+                      player.stopAllEffectsExceptThoseThatLastThroughDeath();
+                      if(remove_pets)
+                      {
+                              L2Summon pet = player.getPet();
+                              if(pet!= null)
+                              {
+                                      pet.stopAllEffectsExceptThoseThatLastThroughDeath();
+                                      pet.unSummon(player); 
+                              }     
+                      }
+              }
+              else
+              {
+                      if(remove_pets)
+                      {
+                              L2Summon pet = player.getPet();
+                              if(pet!= null)
+                              {
+                                      pet.unSummon(player); 
+                              }     
+                      }
+              }
+      }
+     
+      static void heal(L2PcInstance activeChar)
+      {
+              activeChar.setCurrentHp(activeChar.getMaxHp());
+              activeChar.setCurrentCp(activeChar.getMaxCp());
+              activeChar.setCurrentMp(activeChar.getMaxMp());
+      }
+     
+      public static void givereward(L2PcInstance player)
+      {
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
+              {
+                      for (int[] reward : rewards)
+                      {
+                              PcInventory inv = player.getInventory();
+                              inv.addItem("Custom Reward", reward[0], reward[1], player,  player); 
+                      }
+              }
+      }
+     
+      public static boolean checkItem (L2ItemInstance item)
+      {
+              int o = item.getItem().getCrystalType();
+              int e = item.getEnchantLevel();
+             
+              if(enchant != 0 && e >= enchant)
+              {
+                      return false;
+              }
+             
+              if(grades.contains(gradeNames[o]))
+                      return false;
+
+              if(items != null && items.contains(""+item.getItemId()))
+                      return false;
+              return true;
+      }
+     
+      private static void loadConfigs()
+      {
+              try
+              {
+                      Properties prop = new Properties();
+                      prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
+                      pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
+                      spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
+                      revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
+                      if(revive_delay != 0)
+                      {
+                              revive = true;
+                      }
+                      give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
+                      String[] propertySplit = prop.getProperty("Items", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      items.add(i);
+                              }
+                      }
+                      propertySplit = prop.getProperty("Grades", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
+                                              grades.add(i);
+                              }
+                      }
+                      propertySplit = prop.getProperty("Classes", "").split(",");
+                      if (propertySplit.length != 0)
+                      {
+                              for(String i : propertySplit)
+                              {
+                                      classes.add(i);
+                              }
+                      }
+                      radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
+                      enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
+                      remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
+                      remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
+                      restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
+                      store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
+                      logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
+                      revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
+                      revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
+                      rewards = new ArrayList<int[]>();
+                      propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
+                      for (String reward : propertySplit)
+                      {
+                              String[] rewardSplit = reward.split(",");
+                              if (rewardSplit.length == 2)
+                              {
+                                      try
+                                      {
+                                              rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
+                                      }
+                                      catch (NumberFormatException nfe)
+                                      {
+                                      }
+                              }
+                      }
+              }
+              catch(Exception e)
+              {
+                      e.printStackTrace();
+              }
+      }     
+     
+      private static int[][] parseItemsList(String line)
+      {
+              final String[] propertySplit = line.split(";");
+              if (propertySplit.length == 0)
+                      return null;
+
+              int i = 0;
+              String[] valueSplit;
+              final int[][] result = new int[propertySplit.length][];
+              for (String value : propertySplit)
+              {
+                      valueSplit = value.split(",");
+                      if (valueSplit.length != 3)
+                      {
+                              return null;
+                      }
+
+                      result[i] = new int[3];
+                      try
+                      {
+                              result[i][0] = Integer.parseInt(valueSplit[0]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      try
+                      {
+                              result[i][1] = Integer.parseInt(valueSplit[1]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      try
+                      {
+                              result[i][2] = Integer.parseInt(valueSplit[2]);
+                      }
+                      catch (NumberFormatException e)
+                      {
+                              return null;
+                      }
+                      i++;
+              }
+              return result;
+      }
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)
@@ -27,6 +27,7 @@
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;

/**
* sample
@@ -62,7 +63,7 @@
                     
                }
                _charObjId = cha.getObjectId();
-              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
+              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
                if (cha instanceof L2Attackable)
                        _sweepable = ((L2Attackable)cha).isSweepActive();
             
Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (working copy)
@@ -21,7 +21,9 @@
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -83,6 +85,13 @@
                        return;
                }
             
+              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.logout_zone)
+              {
+                      player.sendMessage("You cannot logout while inside a Multifunction zone.");
+                      player.sendPacket(ActionFailed.STATIC_PACKET);
+                      return;
+              }
+             
                // Prevent player from logging out if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/zones/peace_zones.xml
===================================================================
--- dist/game/data/zones/peace_zones.xml        (revision 9174)
+++ dist/game/data/zones/peace_zones.xml        (working copy)
@@ -978,4 +978,10 @@
                <node X="-113768" Y="-150965" />
                <node X="-115424" Y="-150965" />
        </zone>
+      <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+              <node X="130000" Y="160000" />
+              <node X="130000" Y="130000" />
+              <node X="160000" Y="130000" />
+              <node X="160000" Y="160000" />
+      </zone>
</list>
\ No newline at end of file

How to add JAVA codes in eclipse part 2 (code by WYATT) MultiFunctionZone shared



How to add customs and make server online (Using DUC) (4 parts)

https://www.youtube.com/watch?v=4KvBvgdlFGY

 

How to add Java codes in eclipse(basic)

 

 

 

 

Soon: Edit textures with Unreal and photoshop
          Create - Edit 3D's max models and import to lineage 2
          How to adopt buffers between packs
          How to Connect website with server (create account) via php

Created by WolfGiaS3na
www.youtube.com/WolfGiaS3na
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edited by WolfGiaS3na
Posted

μπράβο σου...θα βοηθήσεις αρκετούς New με το βίντεο! πολυ καλό!

Να'σαι καλα. Σκοπευω να φτιαξω αλλα 2 [Part 4 configuration and online - Part 5 Client modding - Java coding ] και να γινει πληρης οδηγος περιπου 1 ωρας και 30 λεπτων.

Ελπιζω αν αρεσει στον moderator να το βαλει Top. Γνωριζω οτι υπαρχουν χιλιαδες guide αλλα οχι σε βιντεο που βοηθαει περισσοτερο και ειναι πιο προσφατο με λινκ που λειτουργουν και και φυσικα δεν νομιζω να υπαρχει guide το οποιο να εξηγει πως να κανεις compile-setup-online-modding κλπ ολα μαζι. Thanks και παλι ! :P

Posted

Poli kali douleia!

An kai sigoura iparxoun pio analitika guide einai poli kali douleia.

Keep it up O0

Se eikones sigoura se video den nomizw. Oti video kai an kaneis search sto youtube 8a exi ite down - invalid links kai o uploader dn 8a apantaei s kamia apo tis erwthseis,

eite dn 8a kanei compile kai 8a perni etoimo to pack opote tzampa, eite to video 8a einai 20 second kai 8a exi 1 link pou 8a s grafi na to patiseis gia na pas s forum.

Sta dika mou video kai sto ka8e part dinw xexorista ta link ( 1o part dinw navicat - mysql 2o part file edit 3o part klp ), kai einai apo tis megaluteres analuseis gia na fenonte

xeka8ara kai leinw k 1 problhma sto eclipse pou poloi antimetopizoun me to java path. Epishs ta bhmata einai grhgora-analutika kai tautoxrona exhgw ti kanw k ti einai.

Px. Mysql -> database  kai navicat to interface tis database gia na xeroun ti ine to ka8ena. Episis skopeuw na ftiaxw part 4 (How to make server online)

kai part 5 entos 1 ebdomadas - 2 to polu to opoio 8a einai to teleuteo tis seiras How to make your own l2 server based on java, to opoio 8a einai client - server modification

opou gia 30-40 min 8a pirazw client (texturing, configs sto l2.env klp) kai sto server (sql queries kai liga java coding sto eclipse).

Eyxaristw pantos.

  • 4 weeks later...
  • 2 months later...
Posted

pedia otan pataw Window/show view/ other den mou emfanizete to SVN

einai simadiko auto to SVN ? diladi ean sinexisw xoris na kano to SVN tha mou emfanisti kanena provlima?

 

Skype: nour.samra2

 

  • 2 weeks later...
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  • Posts

    • It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc). In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc.   In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there.   Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.
    • In my opinion, L2 is dead because the people who make servers didn’t adapt to today’s reality. People are getting older, life moves faster, there are more responsibilities, and less free time. And I’m not even talking about newcomers—how can you expect someone new to this game to learn by Googling every drop location or quest requirement? These things should’ve been integrated into the game, made accessible with just a few clicks through the interface. Instead, so much time was wasted trying to recreate retail-like features that no one asked for. Everyone hates autofarm, but why? Because admins never found a smart way to implement it. You could have made it available only in specific zones, with reduced drops, working like Adrenaline, or auto-teleporting to farm for a limited time per day—just enough to help people with limited time stay relevant in-game. There should also be zones with better drops, where active farming actually matters. Other features feel pointless—like the Life Stone system. Spamming LS to get a skill? Instead, you could create a system where you level up the skill with low chances per level, something that feels progressive and fair. Crafting should be simpler too. Right-click a recipe, and the required materials should show up right there. As for sieges, why not create daily clan war events at peak hours—one for Europeans, one for Latinos? You could spawn crystals inside or outside castles that give points and trigger PvP. Add a boss during the event that gives even more points, and let the top clan in the ranking take the castle. I could go on forever, but what’s the point? The community died because the people who had the knowledge to improve the game just took the easy way out, copying the same server formula over and over until no one could enjoy playing it anymore.
    • It's not because I'm an admin that he treated me differently. I actually gave him several clients from my side without him even knowing they came from me, and most of them had no issues. I was also waiting 3–4 weeks at times for things I bought from AvE, even when I was in a rush. He still delivered in the end. That said, I'm not defending him blindly. I'm just saying it's unlikely he’d risk scamming someone over 60–100€, especially knowing how quickly word spreads here.
    • For exact same reason - there were accusation that I scammed. When was it? 2016? But in that time, admins actually didn't listen. I got banned, then unbaned (when I prooved I've refunded) but I was trash talking to mods. When few months later same shit happened, Grisom (?) old global mod, banned me anyway. You can read somewhere on forum how I was shitting on him for doing that (from other account because original account was banned) - which was banned too. He is not here anymore I think. Back in the days I was well know for not carring that much if I was talking to mod or admin, I didn't hold my tongue. Now You know. Just like You know - if I delay, I deliver or refund. I'm not a scammer, even if my old time haterz love to repeat themselfs like mantra. I don't care.
    • Okay I respect that but why is your other account banned?   I don't think this happened just because you delayed somebodys work even in 2012
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