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[REQUEST] Java Code


Jeremy_

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Hello Mxc

If someone can do it, really i will appreciate it. When i will give to someone VIP / DONATOR member, his name will change color automatically to "blue". Then every 1 second his color name will change to other color, like "red" and after 1 second to "green". I mean. When i will give on this character VIP member his name will change to red color, after one second to blue and after one second to green. Then again from begin. So every 1 second his name will change colors. Thank you a lot.

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You have got 2 choises

1. Visit marketplace and pay developer for that code

2. Try to do it by yourself, with our little help when you are stuck :)

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If your pack already integrates setTitleColor you made 50% of the job.

 

Creates an static array with colors you want (a string[]).

Creates a Runnable class which use the static array as setTitleColor parameter (has to be handled by an external counter, I guess).

Use the runnable class as a repetitive class with low timer to make an epileptic color change (values like 500).

 

You have to store the counter somewhere or put a timer to cancel the task when you want.

 

Exemples to check : pvpflag, watertask, and all things implementing runnable (more than 100 exemples for sure, from shadow weapon to cursed weapon, etc).

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### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/GameServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/GameServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/GameServer.java	(working copy)
@@ -116,6 +116,7 @@
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.PartyMatchRoomList;
import com.l2jfrozen.gameserver.model.PartyMatchWaitingList;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.entity.Hero;
import com.l2jfrozen.gameserver.model.entity.MonsterRace;
@@ -244,6 +245,41 @@
		ExperienceData.getInstance();
		DuelManager.getInstance();

+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
+
+			@Override
+			public void run()
+			{
+				
+				for (L2PcInstance player:L2World.getInstance().getAllPlayers()) {
+					
+					if (player.isDonator()) {
+						
+						if (player.whichColor == 1) {
+							player.getAppearance().setNameColor(Integer.decode("0xFF0000"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 2) {
+							player.getAppearance().setNameColor(Integer.decode("0x0000FF"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 3) {
+							player.getAppearance().setNameColor(Integer.decode("0x00FF00"));
+							player.whichColor = 1;
+							break;
+						}
+						
+					}
+					
+				}
+				
+				
+			}
+			
+			
+			
+		}, 10000, 1000);
+		
		if (Config.ENABLE_CLASS_DAMAGES)
			ClassDamageManager.loadConfig();

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -294,6 +294,8 @@
	/** The _last teleport action. */
	private long _lastTeleportAction = 0;

+	public int whichColor = 1;
+	
	/**
	 * Gets the actual status.
	 *

i found this... can someone tell me if is this?

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### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/GameServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/GameServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/GameServer.java	(working copy)
@@ -116,6 +116,7 @@
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.PartyMatchRoomList;
import com.l2jfrozen.gameserver.model.PartyMatchWaitingList;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.entity.Hero;
import com.l2jfrozen.gameserver.model.entity.MonsterRace;
@@ -244,6 +245,41 @@
		ExperienceData.getInstance();
		DuelManager.getInstance();

+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
+
+			@Override
+			public void run()
+			{
+				
+				for (L2PcInstance player:L2World.getInstance().getAllPlayers()) {
+					
+					if (player.isDonator()) {
+						
+						if (player.whichColor == 1) {
+							player.getAppearance().setNameColor(Integer.decode("0xFF0000"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 2) {
+							player.getAppearance().setNameColor(Integer.decode("0x0000FF"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 3) {
+							player.getAppearance().setNameColor(Integer.decode("0x00FF00"));
+							player.whichColor = 1;
+							break;
+						}
+						
+					}
+					
+				}
+				
+				
+			}
+			
+			
+			
+		}, 10000, 1000);
+		
		if (Config.ENABLE_CLASS_DAMAGES)
			ClassDamageManager.loadConfig();

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -294,6 +294,8 @@
	/** The _last teleport action. */
	private long _lastTeleportAction = 0;

+	public int whichColor = 1;
+	
	/**
	 * Gets the actual status.
	 *

i found this... can someone tell me if is this?

it have many problems.

1) it dont change color every X seconds/minutes. It stay at one.

2) if admin give you donator status, someone need to use a buff to you....else your color name will not change.

3) if you want your color to change at next one...some1 need to buff you again.

4) we got 2 chars. Char1 and Char2. Char1 is donator. Char1 have blue name on his screen but if you change screen on Char2 you will see the name green.

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### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/GameServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/GameServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/GameServer.java	(working copy)
@@ -116,6 +116,7 @@
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.PartyMatchRoomList;
import com.l2jfrozen.gameserver.model.PartyMatchWaitingList;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.entity.Hero;
import com.l2jfrozen.gameserver.model.entity.MonsterRace;
@@ -244,6 +245,41 @@
		ExperienceData.getInstance();
		DuelManager.getInstance();

+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
+
+			@Override
+			public void run()
+			{
+				
+				for (L2PcInstance player:L2World.getInstance().getAllPlayers()) {
+					
+					if (player.isDonator()) {
+						
+						if (player.whichColor == 1) {
+							player.getAppearance().setNameColor(Integer.decode("0xFF0000"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 2) {
+							player.getAppearance().setNameColor(Integer.decode("0x0000FF"));
+							player.whichColor++;
+							break;
+						}else if (player.whichColor == 3) {
+							player.getAppearance().setNameColor(Integer.decode("0x00FF00"));
+							player.whichColor = 1;
+							break;
+						}
+						
+					}
+					
+				}
+				
+				
+			}
+			
+			
+			
+		}, 10000, 1000);
+		
		if (Config.ENABLE_CLASS_DAMAGES)
			ClassDamageManager.loadConfig();

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -294,6 +294,8 @@
	/** The _last teleport action. */
	private long _lastTeleportAction = 0;

+	public int whichColor = 1;
+	
	/**
	 * Gets the actual status.
	 *

i found this... can someone tell me if is this?

Isn't it the code I wrote for you at my forum?

 

I told you it works.

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Isn't it the code I wrote for you at my forum?

 

I told you it works.

listen what says anothers!

...........................................

Someone can show me the real code ? :/

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listen what says anothers!

...........................................

Someone can show me the real code ? :/

Dude, if you can't use a simple code like that, you should learn some basic java before you try to open a server.

 

Even though, I replied at your topic in the other forum.

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