Geia sas den kserw an vriskome sto katalilo section gia na anaferw to provlima mou. Opws anaferw sto Subject me ena filaraki mou prospa8oume na sikosoume ena server. Kanontas spoil sto mob sto chat grafei success omws otan psofaei to mob den " anavosvinei ble " kai otan kaneis sweep to mob eksafanizete xwris na sou dwsei to sweep. Ean kapoios gnwrizei to 8ema parakalw as voi8isei to post to kanw dioti meta apo kamposo psaximo sto forum den vrika kati paromio. Euxaristw prokatavolika.
Mipos exei provlima to sweeper?
Mipos prepei na na ri8misw to sweeper?
Mipos exei provlima to spoil?
Mipos prepei na ri8misw to spoil?
kai an nai ti ri8miseis prepei na kanw kai pou!? Sta skills? h sta Conf?
You should have think of that when you held hostage your customer using my donation panel and you didnt gave him the build of the source, you answer when you could (never but in this case imidietly), you had and even if that was something to forget about it your sources have been shared and have so many memory leakage that even talking here is spending time from fixing them but the truth is you dont even know they exist you just copy paste l2jfrozen and add shit no real fixes you know that better, you call me roten and many other names because i do not align with your project thats fine but first look at the mirror before extorting another guy
and this topic can prove there was something that was exposing you but it was removed as a favour
so dont force the situation because another can be made
The administrators and moderators can barely read and you think they can understand a source of such magnitude?
Besides as it has already been demonstrated moderators like UnklowSoldier are dedicated to resell the code of users who post here on the forum ... I doubt that anyone will share something important in this forum again 🙂
im sowwy guytis i forgot your 20iq makes it difficult for you to understand
i copypaste something for you:
irony
the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect
Question
aperigraptos
Geia sas den kserw an vriskome sto katalilo section gia na anaferw to provlima mou. Opws anaferw sto Subject me ena filaraki mou prospa8oume na sikosoume ena server. Kanontas spoil sto mob sto chat grafei success omws otan psofaei to mob den " anavosvinei ble " kai otan kaneis sweep to mob eksafanizete xwris na sou dwsei to sweep. Ean kapoios gnwrizei to 8ema parakalw as voi8isei to post to kanw dioti meta apo kamposo psaximo sto forum den vrika kati paromio. Euxaristw prokatavolika.
Mipos exei provlima to sweeper?
Mipos prepei na na ri8misw to sweeper?
Mipos exei provlima to spoil?
Mipos prepei na ri8misw to spoil?
kai an nai ti ri8miseis prepei na kanw kai pou!? Sta skills? h sta Conf?
Sweeper
<skill id="42" levels="1" name="Sweeper" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
<set name="mpConsume" val="3"/>
<set name="magicLvl" val="10" />
<set name="target" val="TARGET_CORPSE_MOB"/>
<set name="reuseDelay" val="500"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="SWEEP"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="20"/>
<set name="effectRange" val="400"/>
<enchant1 name="absorbPart" val="0"/>
<enchant1 name="absorbAbs" val="#ench1drain"/>
<enchant2 name="absorbPart" val="0"/>
<enchant2 name="absorbAbs" val="#ench2drain"/>
</skill>
Spoil
<skill id="254" levels="11" name="Spoil" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume">12 19 25 31 38 44 50 55 59 63 67</table>
<table name="#magicLvl">10 20 28 36 43 49 55 60 64 68 72</table>
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="target" val="TARGET_ONE"/>
<set name="nextActionAttack" val="true" />
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="1800"/>
<set name="skillType" val="SPOIL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="power" val="#ench2Power"/>
<for>
</for>
<enchant1for>
<effect count="1" name="Buff" time="15" val="0" stackOrder="23" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.77"/>
</effect>
</enchant1for>
<enchant2for>
<effect count="3" name="DamOverTime" time="3" val="354"/>
</enchant2for>
</skill>
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