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Question
aperigraptos
Geia sas den kserw an vriskome sto katalilo section gia na anaferw to provlima mou. Opws anaferw sto Subject me ena filaraki mou prospa8oume na sikosoume ena server. Kanontas spoil sto mob sto chat grafei success omws otan psofaei to mob den " anavosvinei ble " kai otan kaneis sweep to mob eksafanizete xwris na sou dwsei to sweep. Ean kapoios gnwrizei to 8ema parakalw as voi8isei to post to kanw dioti meta apo kamposo psaximo sto forum den vrika kati paromio. Euxaristw prokatavolika.
Mipos exei provlima to sweeper?
Mipos prepei na na ri8misw to sweeper?
Mipos exei provlima to spoil?
Mipos prepei na ri8misw to spoil?
kai an nai ti ri8miseis prepei na kanw kai pou!? Sta skills? h sta Conf?
Sweeper
<skill id="42" levels="1" name="Sweeper" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
<set name="mpConsume" val="3"/>
<set name="magicLvl" val="10" />
<set name="target" val="TARGET_CORPSE_MOB"/>
<set name="reuseDelay" val="500"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="SWEEP"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="20"/>
<set name="effectRange" val="400"/>
<enchant1 name="absorbPart" val="0"/>
<enchant1 name="absorbAbs" val="#ench1drain"/>
<enchant2 name="absorbPart" val="0"/>
<enchant2 name="absorbAbs" val="#ench2drain"/>
</skill>
Spoil
<skill id="254" levels="11" name="Spoil" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume">12 19 25 31 38 44 50 55 59 63 67</table>
<table name="#magicLvl">10 20 28 36 43 49 55 60 64 68 72</table>
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="target" val="TARGET_ONE"/>
<set name="nextActionAttack" val="true" />
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="1800"/>
<set name="skillType" val="SPOIL"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="power" val="#ench2Power"/>
<for>
</for>
<enchant1for>
<effect count="1" name="Buff" time="15" val="0" stackOrder="23" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.77"/>
</effect>
</enchant1for>
<enchant2for>
<effect count="3" name="DamOverTime" time="3" val="354"/>
</enchant2for>
</skill>
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