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Voicecommandhandler system


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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import gnu.trove.map.hash.TIntObjectHashMap;

import java.util.logging.Logger;

import net.sf.l2j.Config;

public class VoicedCommandHandler
{
private static Logger _log = Logger.getLogger(VoicedCommandHandler.class.getName());
private final TIntObjectHashMap<IVoicedCommandHandler> _datatable;

public static VoicedCommandHandler getInstance()
{
	return SingletonHolder._instance;
}

protected VoicedCommandHandler()
{
	_datatable = new TIntObjectHashMap<>();

}

public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
{
	String[] ids = handler.getVoicedCommandList();
	for (String id : ids)
	{
		if (Config.DEBUG)
			_log.fine("Adding handler for command " + id);
		_datatable.put(id.hashCode(), handler);
	}
}

public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
{
	String command = voicedCommand;

	if (voicedCommand.indexOf(" ") != -1)
		command = voicedCommand.substring(0, voicedCommand.indexOf(" "));

	if (Config.DEBUG)
		_log.fine("getting handler for command: " + command + " -> " + (_datatable.get(command.hashCode()) != null));
	return _datatable.get(command.hashCode());
}

/**
 * @return
 */
public int size()
{
	return _datatable.size();
}

private static class SingletonHolder
{
	protected static final VoicedCommandHandler _instance = new VoicedCommandHandler();
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public interface IVoicedCommandHandler
{
public boolean useVoicedCommand(String command, L2PcInstance activeChar);

public String[] getVoicedCommandList();
}

 

Add in GameServer.java:

	_log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

 

Replace your ChatAll chat handler with that:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;

/**
* A chat handler
* @author durgus
*/
public class ChatAll implements IChatHandler
{
private static final int[] COMMAND_IDS =
{
	0
};

/**
 * Handle chat type 'all'
 * @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
 */
@Override
public void handleChat(int type, L2PcInstance activeChar, String params, String text)
{
	boolean vcd_used = false;
	if (text.startsWith("."))
	{
		StringTokenizer st = new StringTokenizer(text);
		IVoicedCommandHandler vch;
		String command = "";

		if (st.countTokens() > 1)
		{
			command = st.nextToken().substring(1);
			params = text.substring(command.length() + 2);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}
		else
		{
			command = text.substring(1);
			if (Config.DEBUG)
				System.out.println("Command: " + command);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}

		if (vch != null)
		{
			vch.useVoicedCommand(command, activeChar);
			vcd_used = true;
		}
		else
		{
			if (Config.DEBUG)
				System.out.println("No handler registered for bypass '" + command + "'");
			vcd_used = false;
		}
	}

	if (!vcd_used)
	{
		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);

		for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers())
		{
			if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
				player.sendPacket(cs);
		}

		activeChar.sendPacket(cs);
	}
}

/**
 * Returns the chat types registered to this handler
 * @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
 */
@Override
public int[] getChatTypeList()
{
	return COMMAND_IDS;
}
}

 

(Optional)

Make a new package in gameserver.handlers name voicedcommandhandlers and add there your voiced commands.

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