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Posted

this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

Posted
  On 11/8/2013 at 1:40 PM, xXObanXx said:

this system already exist by default on H5 unstable (don't know if it's on stable too). Go to configs on security and enable it

 

P.S. propably your client will crash... i think need some configurations from client side to work!

 

 

crash ? no, it will just ignore it, and its not possible without client source

Posted
  On 11/8/2013 at 1:44 PM, xdem said:

crash ? no, it will just ignore it, and its not possible without client source

don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted
  On 11/8/2013 at 1:55 PM, xXObanXx said:

 

don't know.. when i was going to test it 2 days ago, i just enabled it, the pop-up appears and i just put the code in 2 fields that were needed.. but.. when i as pressing Confirm the client was crashing with this error

General protection fault!

History: UObject::execArrayElement <- (CharacterPasswordWnd Transient.CharacterPasswordWnd @ Function Interface.CharacterPasswordWnd.tryPasswordCheck : 0076) <- UObject::ProcessEvent <- (CharacterPasswordWnd Transient.CharacterPasswordWnd, Function Interface.CharacterPasswordWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

What client is this ?

 

Im refering to < Freya servers

Posted
  On 11/8/2013 at 2:21 PM, xXObanXx said:

H5 Client..!

Dude, this feature is made for h5, while I was talking about adapt to different chronicles

Posted (edited)
  On 11/8/2013 at 2:41 PM, xdem said:

Dude, this feature is made for h5, while I was talking about adapt to different chronicles

i said this feature already exist on H5... read better my post...

Edited by xXObanXx
Posted
  On 11/11/2013 at 3:18 PM, Cris_Lex said:

i need for interlude have?

email at support@NCWest.com you have good chances

Posted (edited)
  On 11/11/2013 at 3:18 PM, Cris_Lex said:

i need for interlude have?

Dunno who did it, from where I download dat, but well.. Here you go, it's not exactly like this since it can't be.. It's on login (enterworld) I guess :D

Also, no idea if it's working :troll:

 

Ohh well, Elfo did it, so dat should be working.

 

http://pastebin.com/Bnt0Z2Sq

Edited by SweeTs
Posted
  On 11/13/2013 at 7:54 AM, HappyLDE said:

Is this good to avoid connecting with l2tower l2net and other sniffing/sending packets softs?

nop?!! is just a password for the character! nothing more..!

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