Gia sas paidia eimai enas apo tous pollous new pou anoigoun proti fora server....katafera me guide kai diaforous allous tropous na stisw ton server mou...twra as bw sto thema pou thelw help
Evala kati custom item ston server ola kala me tin database ta perasa ola..episeis k sto gameserver kai sto client....twra mesa sto game pataw create epic hat kai dn m to dixnei kan mipws borite na me voi8isete? (vazw to id tou item)
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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tzamakos
Gia sas paidia eimai enas apo tous pollous new pou anoigoun proti fora server....katafera me guide kai diaforous allous tropous na stisw ton server mou...twra as bw sto thema pou thelw help
Evala kati custom item ston server ola kala me tin database ta perasa ola..episeis k sto gameserver kai sto client....twra mesa sto game pataw create epic hat kai dn m to dixnei kan mipws borite na me voi8isete? (vazw to id tou item)
P.S : oles oi gnwmes dextes ty.
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