Index: java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.L2ZoneType;
+
+/**
+ * @author UnAfraid
+ */
+public class L2FlagZone extends L2ZoneType
+{
+ public L2FlagZone(int id)
+ {
+ super(id);
+ }
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).startPvPFlag();
+ ((L2PcInstance) character).broadcastUserInfo();
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).stopPvPFlag();
+ ((L2PcInstance) character).broadcastUserInfo();
+ }
+ }
+
+ @Override
+ public void onDieInside(L2Character character)
+ {
+ onExit(character);
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ onEnter(character);
+ }
+}
I have this code work on l2jserver H5 , please help me to organize import and rework on high five and work 100%.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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I have this code work on l2jserver H5 , please help me to organize import and rework on high five and work 100%.
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