Hello im doing one custom thing now but Im wondering how to create Instance for each player with stats that will be hold until shutdown/restart. For example im calling function DoSomething() in doDie from L2PcInstance in which I want to read or create if not exist Instance for each player(killer) with few statics for example I want hold there pvp stats, if something happens im raising it or reseting.
Im thinking to do something similar like they have done in l2jFrozen:
public class CustomPvpSystem{
public CustomPvpSystem(L2PcInstance killer, L2PcInstance victim){
Will something like this work with this return instance ? Or can I do this easier?
And the second question, how can I random array ? For example I have ex[] = {1,2,3,4} and I want to random this array but inside, NOT like to get random from this array.
I saw Mobius was working on a Lindvior back in 2014 and the project was said to be stable enough for a live server but all of the links are dead and it's missing from their current repository. This was my favorite time in L2 and I'd really love to relive it before the game was ruined with Ertheia. Even willing to pay if I have to for some private files but I can't seem to find any leads.
Hi. I have an issue with the interface — I want to remove the autoshot option from the interface and leave only the standard functionality.
Make the red work like the green so it's easier to understand.
he options could be removed via .dat, but I want to keep the window — just with the normal manual activation function
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Archagnel
Hello im doing one custom thing now but Im wondering how to create Instance for each player with stats that will be hold until shutdown/restart. For example im calling function DoSomething() in doDie from L2PcInstance in which I want to read or create if not exist Instance for each player(killer) with few statics for example I want hold there pvp stats, if something happens im raising it or reseting.
Im thinking to do something similar like they have done in l2jFrozen:
public class CustomPvpSystem{
public CustomPvpSystem(L2PcInstance killer, L2PcInstance victim){
this.setKiller(killer);
this.setVictim(victim);
...
Pvp pvp = PvpTable.getInstance().getPvp(killer.getObjectId(), victim.getObjectId(), systemDay);
...
and in pvptable class:
...
private static PvpTable _instance = null;
...
public static PvpTable getInstance(){
if(_instance == null){
_instance = new PvpTable();
}
return _instance;
}
Will something like this work with this return instance ? Or can I do this easier?
And the second question, how can I random array ? For example I have ex[] = {1,2,3,4} and I want to random this array but inside, NOT like to get random from this array.
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