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Usefull Information about skill changes on Kamael (Credits To Aligator21)


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Guest skaros

    * Debuff skill durations have been changed.

    * DoT skill effects, which inflict damage for a certain period of time, have been increased considerably.

    * The evasion effect of physical skills has been added to the Ultimate Evasion skill.

    * The re-use time for the Erase Skill has been increased.

    * The Shield Defense effect has been added to the Shield Mastery skill.

    * The Defense Rate of the Bless Shield skill increases less.

    * When a player attacks with Shield Stun, the monster’s urge to attack is higher than before.

    * The Advanced Block skill’s Shield Defense rate increases less.

    * Focus Sonic/Force can collect energy up to grade 8.

    * The grade of Critical Chance has been increased. (Only applicable to Plainswalker.)

    * The grade of Critical Power has been increased. (Only applicable to Abyss Walker.)

    * When the Frenzy Skill is performed by a player that has more than 30% of his or her HP, the player’s attack power is reduced to a certain degree.

    * The Power of Hate and the Aura of Hate have been significantly increased, as well as their reuse time. It has also been changed so that it is not affected by an attack speed improvement buff.

    * The Vengeance Skill’s Hate Power has been increased significantly.

    * A Critical Damage-decreasing effect has been added to the Light Armor Mastery skill that can be learned by Rogues, Elven Scouts, Assassins, and Orc Monks.

    * A Critical Damage-decreasing effect has been added to the Heavy Armor Mastery skill that can be learned by Knights, Elven Knights, Scouts, and Palus Knights.

    * Abnormal State-reflecting skills have been applied to buffs/debuffs. Applicable skills are Riposte Stance, Physical Mirror, and Magical Mirror.

    * The Sword Symphony skill can be affected by player characters, and its power and accuracy have been increased.

    * The Mass Curse Fear effect and Word of Fear skill can be affected by player characters, and their re-use time has been increased.

    * The effect of skills where a part of inflicted damages on an enemy can be used to recover a player’s HP, has been changed. Previously, a player’s HP was recovered at a certain rate of damage inflicted on target. The new rule applies to recover a player’s HP at a ratio of the target’s remaining HP. In other words, if the target’s HP is zero, no HP is recovered.

    * The target-canceling effect of the Shock Blast skill has been improved, and its casting time has been reduced.

    * The Revival Skill’s requirement has been changed from 5% HP to 10% HP.

    * The Lion Heart skill’s reuse time has been reduced.

    * The application range of a skill has been changed from alliance to clan.

    * The Mana Burn effect and Mana Storm skill have been decreased, and their reuse time has been extended.

    * The Aura Sink effect and the Seal of Gloom skill have been reduced.

    * During a duel, Heal and Recharge can be applied by a servitor.

    * The Holy Weapon skill’s effect can be applied to magic.

    * The following abnormal states will now be displayed by a debuff icon: Ice, Wind, Fire, Paralysis, Petrifaction, DoT, and MP.

    * Previously, spear attacks combined with a Vampiric buff would transform a certain amount of damage into HP. Now, if the number of targets increases, the HP recovery rate gradually decreases. For example, if a player absorbs a certain amount of HP from the first target, a lesser amount of HP is absorbed from the second target and an even lesser amount still from the third target.

    * A bug has been fixed where the stacking of aggression occurred when using a spear to attack several monsters.

    * Only one attribute-related attack buff can be applied. (For defense, several buffs can be applied.) For example, if a water-attributed attack buff is activated while fire-attributed attack buff is being applied, the effect of the fire-attributed attack buff will be canceled.

 

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hmm, not bad, but feel it is not full list of changes  :P

PS: lol - The Mana Burn effect and Mana Storm skill have been decreased - i was tested at IL Mana burn is sh1t - eats 245 enemy's mana  ;D

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And why not read all those from the official page (News->Latest Update) where you can see the changes on other things too? Sure there isn't also full detail but you know the changes on time  ;D

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finally theyre fixing the stuff they started to fack in C5...

 

* The re-use time for the Erase Skill has been increased.

* The Mana Burn effect and Mana Storm skill have been decreased, and their reuse time has been extended.

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