Jump to content
  • 0

Unlimited SS/BSS/Arrows


Question

3 answers to this question

Recommended Posts

  • 0
Posted

It's "request dev help" section, not "supermarket".

 

The correct formulation would be "I tried to make that, but after X mins/hours/days of hard work, I finally ended to that, which is still buggy : here is my code, and bless all your faces with nutella".

  • 0
Posted

Well, I'm so kind (right now) so, try this, it's supposed to work -- small c/p ;D

 

--- gameserver/config/players.properties
+++ gameserver/config/players.properties
@@ -341,3 +341,9 @@
PKRewardEnabled = True
PKRewardItemId = 6392
PKRewardAm-beep-t = 1
+
+# On / off infinite nipples (SS/BSS)
+DontDestroySS = True
+
+#On / Off  don`t destroy arrows
+DontDestroyArrows = True
\ No newline at end of file

--- gameserver/java/net/sf/l2j/Config.java
+++ gameserver/java/net/sf/l2j/Config.java
@@ -416,6 +416,8 @@
	public static int PK_REWARD_ID;
	public static int PK_REWARD_A-beep-T;

+	public static boolean DONT_DESTROY_SS;
+	public static boolean DONT_DESTROY_ARROWS;

	/** Augmentations */
	public static int AUGMENTATION_NG_SKILL_CHANCE;
@@ -1186,6 +1188,12 @@
				PK_REWARD_ID = Integer.parseInt(players.getProperty("PKRewardItemId", "6392"));
				PK_REWARD_A-beep-T = Integer.parseInt(players.getProperty("PKRewardAm-beep-t", "1"));

+				/** other settings **/
+				// Destroy ss
+				DONT_DESTROY_SS = Boolean.parseBoolean(players.getProperty("DontDestroySS", "false"));
+				// Destroy arrows
+				DONT_DESTROY_ARROWS = Boolean.parseBoolean(players.getProperty("DontDestroyArrows", "false"));
+				
				AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(players.getProperty("AugmentationNGSkillChance", "15"));
				AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(players.getProperty("AugmentationNGGlowChance", "0"));
				AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(players.getProperty("AugmentationMidSkillChance", "30"));

--- gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java
+++ gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java
@@ -14,6 +14,7 @@
  */
package net.sf.l2j.gameserver.handler.itemhandlers;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
@@ -93,13 +94,15 @@
		}

		// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
+		if(!Config.DONT_DESTROY_SS)
+		{
		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
		{
			if (!activeOwner.disableAutoShot(itemId))
				activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET);
			return;
		}
-		
+		}
		activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1).addItemName(itemId));
		Broadcast.toSelfAndKnownPlayersInRadiusSq(activeOwner, new MagicSkillUse(activePet, activePet, 2033, 1, 0, 0), 360000);
	}

--- gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java
+++ gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java
@@ -14,6 +14,7 @@
  */
package net.sf.l2j.gameserver.handler.itemhandlers;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
@@ -97,14 +98,15 @@
			else
				weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
		}
-		
+		if(!Config.DONT_DESTROY_SS)
+		{
		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
		{
			if (!activeOwner.disableAutoShot(itemId))
				activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS_FOR_PET);
			return;
		}
-		
+		}
		activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1).addItemName(itemId));
		Broadcast.toSelfAndKnownPlayersInRadiusSq(activeOwner, new MagicSkillUse(activePet, activePet, ((itemId == 6646) ? 2008 : 2009), 1, 0, 0), 360000);
	}

--- gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java
+++ gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java
@@ -14,6 +14,7 @@
  */
package net.sf.l2j.gameserver.handler.itemhandlers;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
@@ -90,6 +91,8 @@
		}

		// Consume bss if player has enough of them
+		if(!Config.DONT_DESTROY_SS)
+		{
		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
		{
			if (!activeChar.disableAutoShot(itemId))
@@ -97,7 +100,7 @@

			return;
		}
-		
+		}
		// Charge bss
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);

--- gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java
+++ gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java
@@ -14,6 +14,7 @@
  */
package net.sf.l2j.gameserver.handler.itemhandlers;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
@@ -94,6 +95,8 @@
				return;

			// Consume Soul shots if player has enough of them
+			if(!Config.DONT_DESTROY_SS)
+			{
			int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null);
			int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount;

@@ -104,7 +107,7 @@

				return;
			}
-			
+			}
			// Charge soulshot
			weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
		}

--- gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java
+++ gameserver/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java
@@ -14,6 +14,7 @@
  */
package net.sf.l2j.gameserver.handler.itemhandlers;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
@@ -89,6 +90,8 @@
		}

		// Consume sps if player has enough of them
+		if(!Config.DONT_DESTROY_SS)
+		{
		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
		{
			if (!activeChar.disableAutoShot(itemId))
@@ -96,7 +99,7 @@

			return;
		}
-		
+		}
		// Charge sps
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);

--- gameserver/java/net/sf/l2j/gameserver/model/actor/L2Character.java
+++ gameserver/java/net/sf/l2j/gameserver/model/actor/L2Character.java
@@ -859,10 +859,12 @@
		boolean miss1 = Formulas.calcHitMiss(this, target);

		// Consume arrows
+		if(!Config.DONT_DESTROY_ARROWS)
+		{
		reduceArrowCount();

		_move = null;
-		
+		}
		// Check if hit isn't missed
		if (!miss1)
		{

 

Bubu, bad mama Tryskell ;D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hundreds of players have already jumped into the world of L2Elixir x3, and the server grows bigger every day! A truly international community is forming — EU, NA, LATAM, Asia — all gathering for the same purpose: To relive the L2Elixir era the right way. Join now and be part of the early wave!   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs   🎄 Christmas Event Activated! 🎄 Craft your Ordinary or Special Christmas Tree, place it outside of a peace zone, and enjoy festive outfits, boosted EXP/SP, Adena, and Drop Rates, plus the Holiday Festival buff  (more HP/MP/CP, higher P.Def/P.Atk/M.Atk, faster movement, reduced MP cost!) every 12-hours! 🎁 Santa’s Hourly Gifts While you’re actively farming, Santa appears worldwide to drop special rewards such as: Special Christmas Tree Christmas Red Sock Santa’s Weapon Exchange Ticket (12h) Gift from Santa Santa Hats & Rudolph accessories Agathion: Rudolph Chest of Experience Shadow Hats Scrolls Event b.soe / b.rez Loot Crates 🔥 Santa’s Weapon Ticket Gives you a D/C/B-grade weapon based on your level, randomly enchanted +4 to +10!  4-hour expiration time. Celebrate, fight, farm — and let Santa upgrade your holidays! 🎅✨
    • what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
    • Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.  
    • @GX-Ext Please reupload the pack+web+client because all the links inside that post or in the https://l2servers.com.ar/ are dead
    • Weapon dat is not the same for all, since you have custom things for sure no. You can contact @NevesOma
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock