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(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.


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Posted

http://forum.lineage2-4fun.cc/index.php?/topic/1240-preordained-event-dungeon-area/

 

Guys look at that topic.

 

Players in 8 days running 78 lv( 3 proffesion) with weapons +6-7 by bug events.

Polish players using polish on chat not english. In my opinion waste time.

 

Some bugs are corected like pets, herbs, 600 mp in clan hall, off shop and lot of other bugs.

 

Online 15-25 without offshop. temporary

 

 

Lol dude i am playing there, that guys wiped because they abused it but this is nothing to other server failures and they fixed it asap did u tell that? they did not let 4-5 days to fix it. Every bug occured is fixed also the server is growing day by day. I see polish in shout but its not usual

Posted

I think this new blog post from Monarch PROVES why MMOPLAY is and will be the best low rate server

 

"Hello guys, Always even in the best families problems will occur sometimes big, sometimes small the point is how to deal with them and we are going to be fair, think with logic, search before we do any action.

There are two sides here after the happening and the bug abuse from some players we decided to wipe the levels they gained from that specific bug as they did bug abusing instead of reporting to the MMOPLAY Staff and we will do that because we wanna be fair WITH ALL THE PLAYERS! Furthermore, I would like all players to know that our team is here Working,Fixing,Assisting, Chatting and discussing your problems and we prove that everyday! This is the second side..There are players who reported the bug right away and we appreciate them for it because they did not use it for their own good.

MMOPLAY is a strong team with knowledge and very good skills and Will try to have all its players happy, it is hard to achieve that but we will try not to disapoint you. Our words will become actions with the upcoming updates and the implementation of the Amazing features which only MMOPLAY server has!

 

Stay tuned and show us your support to the end! We won't disapoint you. "

Posted

 

Some bugs are corected like pets, herbs, 600 mp in clan hall, off shop and lot of other bugs.

 

Online 15-25 without offshop. temporary

what's your problem?

pets work perfect,herbs work,clan hall have 20k MP,offline shops work,and lot other bugs?you can write any other bug?

online only in us clan 15+,but here 5 clans+no clan ppl

http://ipicture.ru/uploads/20130319/9c3ZTURU.jpg - Herbs

http://ipicture.ru/uploads/20130319/L3S33TVq.jpg - Clan Hall mana

http://ipicture.ru/uploads/20130319/TRDY66xA.jpg - Offline shop

http://s1.ipicture.ru/uploads/20130319/872fTbgE.jpg - Works pet

 

 

Posted

i give screens

if someone want,he can login and check it

stop cry Blizzaro

shadow use 5-6 SS per hit/merrow and kai 3-4,but 79lvl summon use 2 SS per hit,so go to learn how to play

Posted

marco u r pathetic, dynasty mace is not from bug but from primeval island drop..and if they said they will wipe the level they gained from that bug they will, stop crying server is awesome

Posted

 

REVISION 580

 

Missing change list for update from last week. Lists of following updates coming tomorrow. Sorry for delay. This list is for rev 580, not the current one.

- added random name generator (for future use)

- fixed instance spawns: pailaka devils legacy and pailaka injured dragon (some mobs should be able to move, some dont)

- increased delay between item brokers message announce to 3h

- fixed default AI events, dp side: onFactionCall, onFactionRequestHeal, onFactionRequestTargetForce, onAggroRangeEnter, onAttack, onKill

- fixed OracleTeleport (dimensional rift npc's)

- fixed teleport back to town, fantasy island gk

- fixed AbstractNpcAI:

  - looking for .htm not .html files

- fixed offline traders store cron task

- fixes in gift of vitality, lucky pig and jackpot events (currently they will say off)

- fixes in GM NPC, zone panels

- added new bypass for some NPCs: teleport back to town

- added some html styling changes to doc parsers

- fixes in Pailaka Injured Dragon and Song of Fire and Ice:

  - checks if we need to give spear and other q. items

  - extends L2AttackableAIScript for proper faction AI support inside instance

- changes in rewards in quests 111, 120, 663, 10272

- fixed Path to Oracle quest

- fixed: scroll of escape - pailaka is now destroyable

- fixed skills hit times (retail): Warp, Shadow Step, Air Blink

- added: skill implementation for Pailaka special weapons

- added: rim kamaloka

- added: Mission Map, Friend Manager

- added: player teleport protection 60s

- added: AI_Combat: resetCombatTotalTime for proper NPC/mob "experience" level calculation

- fixed: AI_Combat: resetAll properly works on mob death

- fixed: AI_Combat: setCombatEnded is now passed on even when mob already dead

- fixed: AI: refreshAttackList (proper aggresive mob calls with proper onAggroRangeEnter support

- fixed: AI_RangeCalc: min/max range multipliers were wrong and were fixed

- added: beter way of determining if AI should process faction events

- fixed: not resetting ncoord timestamp in notifyEvent

- fixed: checking global aggro value for attackable AI

- fixed: AI ready to act/arrived is triggered only if actor is not dead

- added: AI dead event now passes killer info

- update: AI "no attack" mode after spawn reduced to 10s

- fixed: attackable AI autoAttackCondition

- update: removed unecessary double checks in autoAttackCondition

- update: using Advanced Faction System to determine autoAttackCondition

- update: autoAttackCondition fixes concerning guards attacking 7s npc's etc

- fix: proper AI detach procedure on IDLE

- fix: not allowing AI intention ATTACK when dead or target null

- fix: adding target to faction support targets map, on ATTACK

- fix: AI after casting, switching back to ATTACK not ACTIVE, when having any attacker registered

- fix: clearing more internal AI counters and maps, on switching back to ACTIVE from ATTACK (after "combat ended" is triggered)

- update: not using intention to trigger "ACTIVE" random movement

- fix: returning home for NPCs that have random spawn point

- fix: geo Z checks on random walk

- fix: AI tryCastRndBuff

- fix: NCOORD timestamp clearing when stopped movement

- fix: ncoord only for archer/l. range type AI

- fix: onEvtFactionCallSupport checking if caller is enemy, not if its friend

- fix: npe and no target in onEvtFactionCallSupport

- fix: tryToResetFactionData proper timestam calculation

- fix: FactionProcessEvent less uneccesary checks

- update: better faction calling on dead procedure

- fix: checking if called faction npc can see target

- fix: better onEvtFactionRequestTargetForce processing

- fix: better onEvtNotifyStat

- update: reworks in faction support system:

  - supporting factions for all objects

  - reworks in calcFactionType

- fix: offline shops properly restores

- fix: getAnyWaterZoneZ properly checks for secondary coord Z

- added: TownLocBeforeLastTeleportation, Town_zone to MapRegionManager

- fixed: dual box protection task

- fixed: properly removing quest (eg Pailaka) items from inv of player, when he finished them

- fixes: sendPacket better checks and NPE fix

- fixed: "casting interrupted" combat message

- added: automatic storing of last town position, that player was in

- fixed: getLocBeforeTeleportTo coords storage

- fixes: removeObjectIfTooFar method

- fixes: multi box watcher task when player in Kratei's Cube

- fixes: showAdminMsg using proper msg id

- fixes: charstat for cant hit mob bug when player rooted

- fixes: various vitality routines and support (fixed vitality bonus)

- fixes: doDie mobs not dissapearing or respawning after death

- fixes: broadcast packet routines

- fixes: skill hit time calculation, for skills having hit time below 500ms

- fixes: chance skills triggered on reflected damage

- fix: do not try to broadcast social animation, when dead

- fix: immortal mobs sometimes, when teleported back to spawn

- fix: initAdvSharedFactions creates internal factions for some 7s mobs, that they should have

- fix: setTotalCombatTimeBonusStage

- added: faction timeout, time to live, is locked features

- fixed: compareTo for better faction sorting in cache

- added: support for parameters canMove, isNoRndWalk on spawnlist of instance definition xmls

- update: CycleTask in zone starts only when there are players in zone

- added: hasEffectType to L2Skill

- added: setNoRndWalk to L2Spawn

- fix: CharSelectionInfo packet

- fix: Evn value set to volatile

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  • Posts

    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
    • Download Here: https://sitehunterus.blogspot.com/2025/12/exelo-combo-tool-v2.html VirusTotal https://www.virustotal.com/gui/file/2acd067847ee092c7986f55c9f77620d89505d1c0bda34a0ee8f55b9c2905c11?nocache=1 Visit my Blogger list to download 100% free software https://www.freetoolss.com/ https://blackhat8.blogspot.com/ https://hack-crack9.blogspot.com/ https://hackernoons.blogspot.com/ https://sharetools99.blogspot.com/
    • Care to detail why ?   L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).   About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other).   In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic :   Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior.   I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you.   409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...).
    • better than using 409... Search for L2jHellas or Lucera and you won't have any headaches.
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