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Random Skill in XML


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Posted

Hi. I want to little modifications in L2j server. I need a something for randomize skill.

generally...

I need a for example book, which can random skill and add this for player.

eq. I use book and i get to my skills,skill: PowerStrike.

I use same book and i get eq. Acumen skill.

HOw i can make it?

 

 

This option randomize item, but i want change it for skill.

 


<skill id="26075" levels="3" name="Book Skill">
	<!-- Confirmed CT2.5 -->
	<table name="#extractableItems">
		1049,2,30;1401,2,30;1042,1,20;1043,1,20
		1044,2,10;1098,2,20;1090,1,35;1396,1,35
		4930,1,20;1943,2,20;7661,2,20;7651,1,40
	</table>
	<set name="capsuled_items_skill" val="#extractableItems" />
	<set name="itemConsumeCount" val="1" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="EXTRACTABLE" />
	<set name="target" val="TARGET_SELF" />
	<cond msgId="129">
		<and>
			<player invSize="10" />
			<player weight="80" />
		</and>
	</cond>
</skill>

 

 

Thanks for any help.

6 answers to this question

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  • 0
Posted

You have to choose :

- new itemhandler where you register your book on, and then you do your business on it (either reading parameters from item xml, or use a internal static array you Rnd.get(_skill[_skill.length]) on it in order to retrieve a skill). Example : dice, map, etc...

- new skillhandler and a new skill than your book must register the associated skill (example, bandage / haste potion calls a skill, the item itself only launches the skill).

 

Both solutions are almost identical, both in code and theory. The second is perhaps more longer to code.

 

You can't directly use extractable items for what you need. You would need to edit it. At least, from my L2 knowledge which is limited to IL... Post IL, you perhaps have already such items.

  • 0
Posted

So, How i can change it (dice) for the skill random and add to skill players?

I change it, change and not worked ; /

 




package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.Dice;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Rnd;

/**
* This class ...
*
* @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:07 $
*/

public class RollingDice implements IItemHandler
{
/**
 * 
 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean)
 */
@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
	if (!(playable instanceof L2PcInstance))
		return;

	L2PcInstance activeChar = (L2PcInstance) playable;
	int itemId = item.getItemId();

	if (activeChar.isInOlympiadMode())
	{
		activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
		return;
	}

	if (itemId == 4625 || itemId == 4626 || itemId == 4627 || itemId == 4628)
	{
		int number = rollDice(activeChar);
		if (number == 0)
		{
			activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER);
			return;
		}

		Broadcast.toSelfAndKnownPlayers(activeChar, new Dice(activeChar.getObjectId(), item.getItemId(), number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ()));

		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_ROLLED_S2);
		sm.addString(activeChar.getName());
		sm.addNumber(number);

		activeChar.sendPacket(sm);
		if (activeChar.isInsideZone(L2Character.ZONE_PEACE))
			Broadcast.toKnownPlayers(activeChar, sm);
		else if (activeChar.isInParty())
			activeChar.getParty().broadcastToPartyMembers(activeChar, sm);
	}
}

/**
 * 
 * @param player
 * @return
 */
private int rollDice(L2PcInstance player)
{
	// Check if the dice is ready
	if (!player.getFloodProtectors().getRollDice().
			tryPerformAction("roll dice"))
	{
		return 0;
	}
	return Rnd.get(1, 6);
}
}





  • 0
Posted

You musn't edit dice itemhandler... But copy paste one of those itemhandler, rename it, link that handler with your item on XML.

 

See how an itemhandler is supposed to work before wanting to make one.

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