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[HELP]CharCreateSuccss/CharCreateFail strings

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In which client files are the strings for those two packets located?

In which client files are the strings for those two packets located?

you mean server packets?

  • Author

This is the CharCreateFail serverpacket

 

package net.sf.l2j.gameserver.serverpackets;

public class CharCreateFail extends ServerBasePacket
{	
public static final int REASON_CREATION_FAILED = 0x00;
public static final int REASON_TOO_MANY_CHARACTERS = 0x01;
public static final int REASON_NAME_ALREADY_EXISTS = 0x02;
public static final int REASON_16_ENG_CHARS = 0x03;

private int _error;

public CharCreateFail(int errorCode)
{
	_error = errorCode;
}

@Override
protected final void writeImpl()
{
	writeC(0x1a);
	writeD(_error);
}

    @Override
    void runImpl()
    {        
    }
}

 

I think that the the int values are IDs for the corresponding strings that appear in each case. I just can't find where they are located.

Those infos are hardcoded in client, you got only choice between 0, 1, 2 or 3. Perhaps L2J didn't find all cases.

 

	@Override
protected final void writeImpl()
{
	writeC(0x1a);
	writeD(_error);
}

C represents the packet opcode, D represents the message sent under an int value. And as I said, that value is determined by client. It's an int, not a string, so you can't mod it directly from the core.

  • Author

Yeah I get all that. What I am asking is where are the IDs stored in the client. Like system messages are in systemmsg-e.dat, is there a file containing these info?

So far I haven't found anything in the system folder (I open the files I can with fileedit).

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