Jump to content

Recommended Posts

  • 2 weeks later...
Posted

Qva4A.gif?1?8815

 

L2Raze - Unique PvP Experience


[table]

[tr]

[td]

Exp Rate: 500x

[/td]

[/tr][tr]

[td]

Adena Rate: 1x

[/td]

[/tr][tr]

[td]

Buff/Dance Slots: 20+4/12

[/td]

[/tr][tr]

[td]

Buff Time: 1 Hour

[/td]

[/tr][tr]

[td]

Enchant Rate: 66%

[/td]

[/tr][tr]

[td]

Attributes Rate: 50%

[/td]

[/tr][tr]

[td]

Enchant Safe: +3

[/td]

[/tr][tr]

[td]

Enchant Max: +12

[/td]

[/tr]

[/table]


Daily Features


[table]

[tr]

[td]

Bosses

[/td][td]-[/td][td]4 Big Bosses are added to Custom Zones. Epic respawn time decreased, all Epic Boss Zones are Combat Zones[/td]

[/tr][tr]

[td]

Instanced Bosses

[/td][td]-[/td][td]There is special Instance with Raid Boss, Clan Members from newer or weaker Clans can join this Instance more often[/td]

[/tr][tr]

[td]

Custom Zones

[/td][td]-[/td][td]There are 3 Custom Zones: Peace (Hellbound Village), Normal Farm (Lair of Antharas) and Party (Seed of Annihilation)[/td]

[/tr][tr]

[td]

Conquerable Locations

[/td][td]-[/td][td]There is a Crystal inside LoA, if you capture (destroy) it, you will then get items when killing players nearby[/td]

[/tr][tr]

[td]

Krateis Cube

[/td][td]-[/td][td]Players are able to fight with other players and monsters in Kratei's Cube, cool rewards await![/td]

[/tr][tr]

[td]

Olympiad System

[/td][td]-[/td][td]Olympiad is 1v1, Heroes are chosen weekly[/td]

[/tr][tr]

[td]

Dungeons & Kamaloka

[/td][td]-[/td][td]If you own a Castle or Fortress, you can join a Dungeon and get items such as Cloaks. Kamaloka is a daily Instance, twice daily for VIPs. In the Kamaloka, you will need to survive and kill as many monsters as you can[/td]

[/tr][tr]

[td]

Dynamic Quests

[/td][td]-[/td][td]In Lair of Antharas, random players will take part in Dynamic Quests(such as Find Treasure Chests) and will get special rewards from it[/td]

[/tr][tr]

[td]

Auto-Event Engine

[/td][td]-[/td][td]Nexus Event Engine with cool events that start every hour[/td][/tr][/table]


Global Events


[table][tr]

[td]

Seven Signs Competition

[/td][td]-[/td][td]Seven Signs winner is chosen by competition, players fight inside catacomb and necropolis, their goal is to kill the enemy leader (Anakim or Lilith)[/td]

[/tr][tr]

[td]

Monsters Revolution

[/td][td]-[/td][td]A random location is chosen once per week where players will need to kill as many monsters as possible inside to get Vorpal Items[/td]

[/tr][tr]

[td]

War of Races

[/td][td]-[/td][td]Players will be fighting against other races, the goal will be killing the Crystal located inside their villages. Weaker Races have stronger Guards and receive greater rewards when invading enemy villages[/td]

[/tr][tr]

[td]

Tiats’ Invasion

[/td][td]-[/td][td]When Tiat and his army are resurrected, players will need to defend their Capital. The only chance to stop the attack is to make a difficult Quest and kill Tiat in his Dungeon[/td]

[/tr][tr]

[td]

Cursed City

[/td][td]-[/td][td]One of the cities has been cursed, there are evil monsters inside. Players will need to kill the enemy leader inside the Town and also inside the Castle to get the rewards[/td]

[/tr][tr]

[td]

Clan Death Match

[/td][td]-[/td][td]The 9 Best Clans are chosen to fight against each other. The winner will get rewards clan-based rewards like CRP and also can advance to Clan Level 11[/td]

[/tr][tr]

[td]

Sieges

[/td][td]-[/td][td]There are only 2 Castles (Giran & Aden) and 5 Fortresses that can be attacked. Guards are a lot stronger and Castle Walls are much easier to destroy with Siege Weapons[/td]

[/tr][tr]

[td]

Territory Wars

[/td][td]-[/td][td]Weekly Territory Wars, players will have a chance to fight near Giran & Aden.[/td]

[/tr][tr]

[td]

Clan Tournament

[/td][td]-[/td][td]Every 2 Days players will be able to join a Clan Tournament. In Party vs Party competition, they will be able to get CRP for their Clan[/td]

[/tr][tr]

[td]

Epic Portal

[/td][td]-[/td][td]For 20 minutes an Epic Portal will be opened, it will teleport nearby players to an Epic Boss (Frintezza, Freya or Beleth)[/td]

[/tr]

[/table]


Other Features


[table][tr]

[td]

Leveling System

[/td][td]-[/td][td]New players will have two small quests to finish which will advance them to level 76. After that they will get Dynasty for free at level 80.[/td]

[/tr][tr]

[td]

Achievements

[/td][td]-[/td][td]There are a lot of Achievements, you will get rewarded in Adena for each Achievement you unlock[/td]

[/tr][tr]

[td]

Pets

[/td][td]-[/td][td]Pets can be bought at Pet Managers, they need to kill monsters by themselves to get levels. On level 55 and 70 they evolve[/td]

[/tr][tr]

[td]

Noblesse

[/td][td]-[/td][td]To get Noblesse status, you will need to pass a Special Dungeon a few times. You will be transferred in different classes and get items needed to pass it. All that will matter will be your skills[/td]

[/tr][tr]

[td]

Crafting Potions

[/td][td]-[/td][td]You will be able to find seeds in Normal and Party Zones. After clicking on them, you will get mats needed for crafting potions such as CP or MP Potions[/td]

[/tr][tr]

[td]

Raid Quests

[/td][td]-[/td][td]To get items like Blooded Fabric or Portal Stone, you will need to kill Raid Bosses with your party which spawn every hour[/td]

[/tr][tr]

[td]

Seven Signs

[/td][td]-[/td][td]To join Dawn Cabal, you need to have a Clan or Alliance that owns a Castle in order to get the Certificate. Winning Cabal will get many benefits such as cheaper prices in shops[/td]

[/tr][tr]

[td]

Champion System

[/td][td]-[/td][td]Players get points for killing enemies, the player with the most points will become Champion. Champion players may ride a horse, have a custom passive skill, an animation above the head and Hero Chat[/td]

[/tr][tr]

[td]

Cursed Weapons

[/td][td]-[/td][td]Cursed Weapons are much stronger than normal. Once picked up, a player will have 20 minutes until the weapon disappears. Time will be increased with every kill.[/td]

[/tr][tr]

[td]

Augmentation

[/td][td]-[/td][td]You are able to get 2 passive augmentations(like p def +5%) added to your weapon. The strength of the augmentation will depend on which life stone you use[/td]

[/tr][tr]

[td]

Forgotten Scrolls

[/td][td]-[/td][td]These scrolls can be found in Forgotten Boxes. The Boxes can be found from Bosses and Global Events[/td]

[/tr][tr]

[td]

Lottery Ticket Seller

[/td][td]-[/td][td]Every hour a new lottery period starts and players can get a ticket and get a nice reward (reward a-beep-t depends on how many tickets were sold)[/td]

[/tr][tr]

[td]

Attributes

[/td][td]-[/td][td]Attributes can be added just to the weapon and max attribute is 150[/td]

[/tr][tr]

[td]

Clan System

[/td][td]-[/td][td]To level up your Clan, you will need to complete tasks such as kill an Epic Boss or get a Castle. The best way to get CRP is the Clan Tournament[/td]

[/tr][tr]

[td]

Vitality System

[/td][td]-[/td][td]Vitality will no longer give experience but adena instead. For max level of vitality you will have 3x adena rate[/td]

[/tr][tr]

[td]

Kamaels

[/td][td]-[/td][td]The Kamael race has been removed[/td]

[/tr][tr]

[td]

Fame

[/td][td]-[/td][td]Fame can be taken from Global Events, you are able to get the best rewards from it[/td]

[/tr][tr]

[td]

Certifications

[/td][td]-[/td][td]You cannot get Certifications anymore since Sub classes are really easy to level up.[/td]

[/tr][tr]

[td]

Item Broker

[/td][td]-[/td][td]This NPC sells the best items such as Elegia[/td]

[/tr][tr]

[td]

Recommendations

[/td][td]-[/td][td]You are able to get them ONLY from a GM, for things such as finding bugs or giving suggestions[/td]

[/tr][tr]

[td]

Spoil

[/td][td]-[/td][td]Fortune Seekers are able to Spoil players and steal their adena with Sweeper[/td]

[/tr][tr]

[td]

Cancellation

[/td][td]-[/td][td]Buffs that get cancelled come back after a few seconds[/td]

[/tr][tr]

[td]

Diving Inspiration

[/td][td]-[/td][td]To get 4 additional buff slots, you will need to get Divine Inspiration Books[/td]

[/tr][tr]

[td]

Repair Gem

[/td][td]-[/td][td]If you break a weapon with an enchant of +6 or more, you can repair that weapon with Repair Gem at a cost of -2 enchants[/td]

[/tr]

[/table]


Donations


[table]

[tr]

[td]

VIP Certification

[/td][td]-[/td][td]VIP players will have many bonuses like custom glow or unlimited boxes[/td]

[/tr][tr]

[td]

AIO Buffer

[/td][td]-[/td][td]AIO players will be get all possible buffs and passive skill for fast casting speed[/td]

[/tr]

[/table]


Infos


More detailed description of features can be found on our site:

Website: http://lineagesquared.com/l2raze/

Forum: http://forum.lineagesquared.com/index.php

Patch: http://lineagesquared.com/l2raze/system.rar


Beta


Open Beta period started! You will be able to test server for at least 2 weeks before official opening.


Server Screenshots


[table]

[tr]

[td]Ao3JD.png[/td]

[td]Go0Ix.png[/td]

[td]QP384.png[/td]

[/tr]

[/table][table]

[tr]

[td]NJWIf.png[/td]

[/tr][tr]

[td]dHnK5.png[/td]

[/tr][tr]

[td]G5DLA.png[/td][/tr][/table]

 

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock