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Posted

He has pc problems thats why there no new commits.

Not for long :)

 

This week i' m hopefully getting my computer back.

Thank you all for your patience.

  • 3 weeks later...
Posted
Hello people,
The new update consists of the following:

1)Manor system was asked long time ago, and now it' s working.
2)Chamberlain Receive report fixed. Thanks hellyah for reporting. Now all chamberlain buttons are working.
3)Updated Spawnlist according to xlinkinx's share. Thanks a lot.
4)Solved an issue in IDFactoryTest ("Rnd.nextInt(int)").

Have fun.

Posted

I'm really happy that there's a project of such a Chronicle running good.

Btw is it hard to find sources ?

 

 

  • 2 weeks later...
Posted

Skill enchantment has been perfected. 100% of enchantable skills have their stats working.

Many other changes have been made.

 

Here is the new compiled version. It will be added in first post, as well.

http://www.4shared.com/rar/C8c1roNX/lisvus_mid.htm

 

Posted

Going to use this pack to make a PvP server, already working on it and i'm pretty sure it's good for a Mid server too :)

  • 3 weeks later...
Posted

Revision 366.

 

Clan Hall Updates and some mixes:
- Updated HP reg/MP reg/EXP functions.
- Updated support magic.
- Updated teleports.
- Item Creation implementation. Along with that, i fixed the exploit that players were buying infinite countable items such as bsoe, which works in most l2j servers.
- Decoration implementation. Thanks xlinkinx, and DanielaCZ for reporting.
- Doors now open with confirm pop up.
- Fixed Clan hall grades displayed in Auction.
- Now, once a clan is deleted or a player loses clan hall, the clan hall will be put back into auction.
- Fixed NPE errors.
- Improved admin_clanhallset command.
- Now, once a clan that bidded is deleted, the bid is cancelled.
- Fixed teleports for Disciples Necropolis and Saints Necropolis. Thanks DanielaCZ.
- Improved effects getting removed during subclass change.
- Improved Enchant List. Now if enchant condition is inappropriate, enchant list will be cancelled.
- Fixed bug with underwear being unequipped when an unequipped item was crystallized during enchantment.
- Merchant htmls and buylists. Thanks roko91.
- Fixing SAs for weapons. Thanks DanielaCZ for reporting,and roko91 for feedback.
- Re-adding IPv4 protection.
- Improved exp formula for deep blue mobs.
- Added Olympiad check for invisible players.
- Fixed notifyAttack to be triggered only if damage > 0.

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  • Posts

    • Some new features that we added: - 2 new quests - PvP Arena (to get hero status) Olympiad is disabled - Love Event - Dressme for armor/weapons/accessories - HWID Protection - More monsters - New farm zone - New autofarm system (works almost like adrenaline) - Auto enchant - Auto augment - 3 levels of armors - 3 levels of weapons - Anti KS System - Rebirth Manager - 30 days checking rewards - Small event (daily checking with small reward for all online players)
    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
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