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[HELP]-Autoloop


SKRlllEX

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Γειά σας παίδες...

Έχω ένα μικρο-προβληματάκι με το Autoloop.

Χρησιμοποιώ L2j-Frozen.

Ενώ στο gameserver/config/head/altsettings το Autoloop = True από μόνο του, μέσα στο game τα mobs εξακολουθουν να droparoun τα items κάτω αντί να πηγαίνουν κατευθείαν στο Inventory μου. Δεν ξέρω πώς αλλιώς αλλάζει αυτό το πράγμα γι'αυτό και ρώτησα. Όποιος ξέρει ας κάνει την παλικαριά να απαντήσει. Να 'στε καλά :)

Ευχαριστώ.

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Γειά σας παίδες...

Έχω ένα μικρο-προβληματάκι με το Autoloop.

Χρησιμοποιώ L2j-Frozen.

Ενώ στο gameserver/config/head/altsettings το Autoloop = True από μόνο του, μέσα στο game τα mobs εξακολουθουν να droparoun τα items κάτω αντί να πηγαίνουν κατευθείαν στο Inventory μου. Δεν ξέρω πώς αλλιώς αλλάζει αυτό το πράγμα γι'αυτό και ρώτησα. Όποιος ξέρει ας κάνει την παλικαριά να απαντήσει. Να 'στε καλά :)

Ευχαριστώ.

prwth fora to akouw auto.... bale to config true kane save meta kane ena rr ton server kai an 3ana kanei to idio pes m.
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prwth fora to akouw auto.... bale to config true kane save meta kane ena rr ton server kai an 3ana kanei to idio pes m.

Φίλε μου έχω δοκιμάσει τα πάντα...Δε ξέρω τι παίχτηκε...!!! 1η φορά το παθαίνω γιατί είχα ξανακάνει σέρβερ αλλά τέτοιο πρόβλημα δε μου έβγαλε και είχα άλλο Pack. Τώρα το Frozen 1η φορά το χρησιμοποιώ.

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Mipws to xeis grammeno la8os kai ekei?

Kanonika einai Autoloot oxi Autoloop.

Όχι ούτε αυτό είναι, εγω το έγραψα λάθος εδώ...Στο config είναι κανονικά Autoloot.

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Eδώ είναι τα Configs παιδιά...

Το Autoloot όπως βλέπετε είναι TRUE αλλά τα items εξακολοθούν να πέφτουν στο έδαφος... :/

 

 

 

 

#==============================================================#

#                      AltSettings Properties                #

#==============================================================#

#              Pack: l2jfrozen Site: www.l2jfrozen.com        #

#==============================================================#

 

# ------------------------

# Server Config -

# ------------------------

# AutoLoot enable. True to enable, False to disable

AutoLoot = True

 

# If False herbs will drop on ground even if AutoLoot is enabled

AutoLootHerbs = False

 

# Auto loot from Raid Boss's drop

AutoLootBoss = True

 

# AutoLearnSkills: True to enable, False to disable

AutoLearnSkills = True

 

# AutoLearn DivineInspiration: True to enable, False to disable

AutoLearnDivineInspiration = True

 

# Party range for l2attackable (default 1600)

AltPartyRange = 1600

# Party range for l2party (default 1400)

AltPartyRange2 = 1400

 

# Weight Limit multiplier - default 0

# If >1 - Weight Limit Double

AltWeightLimit = 100

 

# If XP loss (and deleveling) is enabled, default is 'true'

Delevel = False

 

# If disabled, magic dmg has always 100% chance of success, default is 'true'

MagicFailures = True

 

# Alternative cancel of attack (bow, cast, all)

AltGameCancelByHit = cast

 

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,

# otherwise it's powerAttack / (shieldDef + powerDef)

AltShieldBlocks = False

 

# Alternative Rate Value for Perfect Shield Block Rate.

AltPerfectShieldBlockRate = 5

 

# Alternative AltGameMobAttackAI, like C1

AltGameMobAttackAI = False

 

# Alternative mob behavior in peace zones

# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones 

AltMobAgroInPeaceZone = True

 

# Alternative Freight mode. If true, freights can be withdrawed from any place.

# Also, possibility to change Freight price (in adena) for each item slot in freight.

# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the

# player will actually get charged for the value set in here.

AltGameFreights = True

AltGameFreightPrice = 1000

 

# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),

# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."

# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1

# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2

# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17

# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16

AltGameExponentXp = 0

AltGameExponentSp = 0

 

# Use tiredness (instead of combat points)

AltGameTiredness = False

 

# Allow free teleportation around the world.

AltFreeTeleporting = False

 

# Set true for disallow recommend character twice or more a day

AltRecommend = False

 

# Alternative Max Recommendation Number

AltMaxRecommendationNumber = 255

 

# -----------------------

#  Class Master -

# -----------------------

# Allow Change Class with ClassMaster

AllowClassMasters = True

# Allow Upgrade Strider with ClassMaster

AllowClassMastersStriderUpdate = False

 

# Allow to define which class is allowed to be assigned through class master

AllowClassMastersFirstClass=true

AllowClassMastersSecondClass=true

AllowClassMastersThirdClass=true

 

# Config for special Class Master npc that can change players occupation

# If you need change occupation only use quest then set this to False (Default)

# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...

# Examples:

#

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]

# 1st occupation change for 100.000 Adena (item id 57)

# 2nd occupation change for 1.000.0000 Adena (item id 57)

# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)

# On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)

#

# ConfigClassMaster=1;[];[];2;[];[];3;[];[]

# 1st, 2nd, 3rd occupation change for free, without rewards

ConfigClassMaster = 1;[];[];2;[];[];3;[];[]

 

# Class Manager Handled Remotely at Level 20/40/76

AllowRemoteClassMasters = False

 

# Life crystal needed to learn clan skills

LifeCrystalNeeded = True

 

# Spell Books needed to learn skills

SpBookNeeded = True

# Books needed to enchant skills

EnchantSkillSpBookNeeded = True

# Books needed to Divine Inspiration

DivineInspirationSpBookNeeded = True

 

# Alternative skill learn rules:

# - all classes can learn all skills

# - skills of another class costs x2 SP

# - skills of another race costs x2 SP

# - skills of fighters/mages costs x3 SP

AltGameSkillLearn = False

 

# Allow player sub-class addition without checking for unique quest items.

AltSubClassWithoutQuests = True

 

# Restore Buffs On Subclass Change.

# IMPORTANT: It's better put it False to avoid exploit

AltRestoreEffectOnSub = False

 

# ----------------------

#  Buffs Config -

# ----------------------

# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)

MaxBuffAmount = 99

# Maximum number of debuffs

MaxDebuffAmount = 6

 

# -----------------------

#  Clans Config -

# -----------------------

# Number of days you have to wait before :

#  - joining another clan

DaysBeforeJoinAClan = 0

#  - creating a new clan

DaysBeforeCreateAClan = 0

# Number of days it takes to dissolve a clan

DaysToPassToDissolveAClan = 0

# Number of days before joining a new alliance when clan voluntarily leave an alliance

DaysBeforeJoinAllyWhenLeaved = 0

# Number of days before joining a new alliance when clan was dismissed from an alliance

DaysBeforeJoinAllyWhenDismissed = 0

# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance

DaysBeforeAcceptNewClanWhenDismissed = 0

# Number of days before creating a new alliance when dissolved an alliance

DaysBeforeCreateNewAllyWhenDissolved = 0

 

# Maximum number of clans in ally

AltMaxNumOfClansInAlly = 4

 

# Number of members needed to request a clan war

AltClanMembersForWar = 10

 

# All new characters of the same account are newbies, not only first one

AltNewCharAlwaysIsNewbie = True

 

# Privilege browse warehouse enables at the same time also withdraw from warehouse!

AltMembersCanWithdrawFromClanWH = False

 

# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true

RemoveCastleCirclets = True

 

# Reputation score gained per clan member listed as top raid killers.

1stRaidRankingPoints = 1250

2ndRaidRankingPoints = 900

3rdRaidRankingPoints = 700

4thRaidRankingPoints = 600

5thRaidRankingPoints = 450

6thRaidRankingPoints = 350

7thRaidRankingPoints = 300

8thRaidRankingPoints = 200

9thRaidRankingPoints = 150

10thRaidRankingPoints = 100

UpTo50thRaidRankingPoints = 25

UpTo100thRaidRankingPoints = 12

 

# ------------------------

#  Manor Config -

# ------------------------

# Manor Refresh Time in Military hours Default 8pm (20)

AltManorRefreshTime = 20

 

# Manor Refresh Time for Min's, Default 00 so at the start of the hour.

AltManorRefreshMin = 00

 

# Manor Next Period Approve Time in Military hours Default 6am

AltManorApproveTime = 6

 

# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.

AltManorApproveMin = 00

 

# Manor Maintenance time, Default 6 minutes.

AltManorMaintenancePeriod = 360000

 

# Manor Save Type. 1-Save data into db after every action;

# Default false

AltManorSaveAllActions = True

 

# Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours

AltManorSavePeriodRate = 2

 

# -------------------------

#  Lottery Config -

# -------------------------

# Initial Lottery prize

AltLotteryPrize = 50000

 

# Lottery Ticket Price

AltLotteryTicketPrice = 2000

 

# What part of Jackpot amount should receive characters who pick 5 wining numbers

AltLottery5NumberRate = 0.6

 

# What part of Jackpot amount should receive characters who pick 4 wining numbers

AltLottery4NumberRate = 0.2

 

# What part of Jackpot amount should receive characters who pick 3 wining numbers

AltLottery3NumberRate = 0.2

 

# How much adena receive characters who pick two or less of the winning number

AltLottery2and1NumberPrize = 200

 

# -------------------------------------

#  Dimension Rift Config -

# -------------------------------------

# Minimal party size to enter rift. Min = 2, Max = 9.

# If in rift party will become smaller all members will be teleported back

RiftMinPartySize = 5

 

# Number of maximum jumps between rooms allowed, after this time party will be teleported back

MaxRiftJumps = 4

 

# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s

RiftSpawnDelay = 10000

 

# Time between automatic jumps in seconds

AutoJumpsDelayMin = 480

AutoJumpsDelayMax = 600

 

# Time Multiplier for stay in the boss room

BossRoomTimeMultiply = 1.5

 

# Cost in dimension fragments to enter the rift, each party member must own this amount

RecruitCost = 18

SoldierCost = 21

OfficerCost = 24

CaptainCost = 27

CommanderCost = 30

HeroCost = 33

 

# On / off infinite nipples (SS/BSS)

DontDestroySS = False

 

# Maximum level players who can not be attacked

MaxLevelNewbie = 20

 

# When char lost newbie status >= value

MaxLevelNewbieStatus = 40

 

# NPC respawn time (default 180 seconds)

StandardRespawnDelay = 180

 

# ExpertisePenality, to disable grade penalty

# False: Players can use equip S grade at level 1.

# True: Players can't use equip S grade at level 1.

ExpertisePenality= True

 

# MasteryPenality, to disable Heavy expertise.

# True: Players like dagger or archer can't use Heavy armor.

MasteryPenality= False

# MasteryPenality starting level.

# Default from 20

LevelToGetPenalty= 20

 

# MasteryWeaponPenality, to disable weapons expertise.

# True: Players that have not weapon mastery cannot use that weapon type.

MasteryWeaponPenality= False

# MasteryWeaponPenality starting level.

# Default from 20

LevelToGetWeaponPenalty= 20

 

#Augmentation Active skills start time: time in seconds that the

#players need to wait until an active augment skill is available

#once the augmented weapon is equipped. After the first time wait,

#the players will be able to use the skill with correct reuse time

#xml defined.

AugmStartReuseTime=0

 

 

# ---------------------------------------------- #

#                      Npc                      #

# ---------------------------------------------- #

# Npc Attackable

NpcAttackable=True

 

# Npc List Invul eg. 51,90,...

InvulNpcList=93000

 

# If True ActiveChar will not be able to Attack the Listed Npc Types.

DisableAttackToNpcs = False

 

# List of NPC's that allow casting skills on them

# Any other type will not allow casting

AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML

 

# Allows Players to Shift-click Mobs and view their Stats and Droplist

AltGameViewNpc = False

 

# Custom Private store SELL/BUY

# For example you can use private store with Event Medal or Gold Bar

# Default: False (Adena)

SellByItem=false

# Custom Item ID

SellItem=6392

 

# Number of allowed Subclasses

AllowedSubclass = 3

 

# Starting level for subclasses.

# Default: 40

BaseSubclassLevel = 80

 

# Monster stats (PAtk,Pdef,etc..) based just on Database Values

# and without STR,WIT,CON,MEN,INT,DEX influences.

# ATTENTION: enabling this option, monster instances could be simple to kill,

# check your database to increase their stats..

#

# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)

# False: All Monster Instances have the Bonus of Stats. (Hard to kill)

# Default: False

AltMobsStatsBonus = True

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min epimenis oti den paizi rolo an einai ola sosta gramena isos kapio keno prin to True h meta kani to problima :)

Πάω να το τεστάρω και σου λέω.

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basika meta to True exeis to keno sbisto kai kane test isos einai ayto :P

Μόλις το έκανα, πάτησα κι ενα Restart και όλα κομπλέ. Τελικά αυτά τα κενά μπορούν να δημιουργήσουν προβλήματα ΜΕΓΑΛΑ...

Να 'σαι καλά αδερφέ :) Ευχαριστω :)

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