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Sell Buff [Freya] L2Jserver


LioNa

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Well this is a PJ that sells its buff - and adapted it for Freya l2jserver

 

#########################################

######### Algunas Cosillas Mejoradas #########

#########################################

1ª | Command Buff to Sell .SellBuffs

2ª | New Command to Rise .CancelSellBuffs

3ª | You can change the title from l2jmods.properties

4ª | When you see Buff and no need to remove the Target and give again and give him only with k leaves you to buff new tab.

5ª | Fixed error Adena

 

http://img22.imageshack.us/img22/9148/shot00007lj.jpg

http://img4.imageshack.us/img4/7599/shot00008os.jpg

 

Esto va en Eclipse

 

===================================================================
--- head-src/com/l2jserver/Config.java 
+++ head-src/com/l2jserver/Config.java 

  public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
+  public static String ADD_TITULO_PJ_SELLBUFS;

===================================================================

       L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
+      ADD_TITULO_PJ_SELLBUFS = L2JModSettings.getProperty("TituloPjSellBuffs", "BUFF");


===================================================================
--- head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
+++ head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
@@ -31,6 +31,7 @@
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;

+import javolution.text.TextBuilder;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jserver.Config;
@@ -451,6 +452,8 @@

    private boolean _noble = false;
    private boolean _hero = false;
+  private boolean _sellbuff = false;
+  private int _buffprize = 0;
+ private String _oldtitle = "";
+ private int _oldnamecolor = 0;
+   


    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
    private L2FolkInstance _lastFolkNpc = null;
@@ -2375,6 +2378,9 @@
    */
    public void standUp()
    {
+      if(isSellBuff())
+        return;
+     
      if (L2Event.active && eventSitForced)
      {
          sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
@@ -3945,6 +3951,42 @@

      // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
      super.setTarget(newTarget);
+
+      L2PcInstance t = null;
+      if(newTarget instanceof L2PcInstance)
+        t = (L2PcInstance) newTarget;
+     
+      if(t != null){
+        if(t.isSellBuff() && t != this){
+            TextBuilder tb = new TextBuilder();
+            NpcHtmlMessage n = new NpcHtmlMessage(0);
+           
+            tb.append("<html><body>");
+            tb.append("<br><br>");
+            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
+            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+t.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
+           
+            L2Skill[] skills = t.getAllSkills();
+            FastList<L2Skill> ba = new FastList<L2Skill>();
+           
+            for(L2Skill s : skills){
+              if(s == null)
+                  continue;
+             
+             
+              if(s.getSkillType() == L2SkillType.BUFF && s.isActive() && s.getId() != 970 && s.getId() != 357 && s.getId() != 1323 && s.getId() != 327 && s.getId() != 1325 && s.getId() != 1326 && s.getId() != 1327)
+                  ba.add(s);
+            }
+           
+            for(L2Skill p : ba){
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
+                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
+            }
+           
+            tb.append("</tr></table></center></body></html>");
+           
+            n.setHtml(tb.toString());
+            sendPacket(n);
+        }
+      }
    }

    /**
@@ -8214,7 +8256,23 @@
      }
      return true;
    }
+  public boolean isSellBuff(){
+      return _sellbuff;
+  }
+ 
+    public void setSellBuff(boolean j){
+      _sellbuff = j;
+    }
+
+    public int getBuffPrize(){
+      return _buffprize;
+    }
+   
+    public void setBuffPrize(int x){
+      _buffprize = x;
+    }
+   
+    public String getOldTitle()
+    {
+       return _oldtitle;
+    }
+   
+    public int getOldNameColor()
+    {
+       return _oldnamecolor;
+    }
+   
+    public void setOldTitle(String title)
+    {
+       _oldtitle = title;
+    }
+   
+    public void setOldNameColor(int color)
+    {
+       _oldnamecolor = color;
+    }
+   
    public boolean isNoble()
    {
      return _noble;





===================================================================
--- head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
+++ head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
@@ -18,16 +18,20 @@
  */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.StringTokenizer;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.communitybbs.CommunityBoard;
import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
@@ -85,6 +89,57 @@
          {
            comeHere(activeChar);
          }
+        else if(_command.startsWith("buff")){
+           String[] val = _command.split(" ");
+            String x = val[1];
+            int id = Integer.parseInt(x);
+            L2PcInstance target = null;
+           
+            if(activeChar.getTarget() instanceof L2PcInstance)
+            target = (L2PcInstance) activeChar.getTarget();
+           
+            if(target == null)
+              return;
+           
+            if(activeChar.getInventory().getItemByItemId(57) == null || activeChar.getInventory().getItemByItemId(57).getCount() < ((L2PcInstance) activeChar.getTarget()).getBuffPrize()){
+              activeChar.sendMessage("* No tienes adena!");
+              return;
+            }
+           
+       
+            try{
+            L2Skill s = SkillTable.getInstance().getInfo(id, 3);
+            s.getEffects(activeChar, activeChar);
+            activeChar.sendMessage("* Has Comprado: "+s.getName());
+            activeChar.getInventory().destroyItemByItemId("", 57, target.getBuffPrize(), activeChar, null);
+            target.getInventory().addItem("", 57, target.getBuffPrize(), target, null);
+            TextBuilder tb = new TextBuilder();
+            NpcHtmlMessage n = new NpcHtmlMessage(0);
+           
+            tb.append("<html><body>");
+            tb.append("<br><br>");
+            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
+            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+target.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
+           
+           
+            L2Skill[] skills = target.getAllSkills();
+            FastList<L2Skill> ba = new FastList<L2Skill>();
+           
+            for(L2Skill skill : skills){
+              if(skill == null)
+                  continue;
+             
+             
+              if(skill.getSkillType() == L2SkillType.BUFF && skill.isActive() && skill.getId() != 970 && skill.getId() != 357 && skill.getId() != 1323 && skill.getId() != 327 && skill.getId() != 1325 && skill.getId() != 1326 && skill.getId() != 1327)
+                  ba.add(skill);
+            }
+           
+            for(L2Skill p : ba){
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
+                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
+                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
+            }
+           
+            tb.append("</tr></table></center></body></html>");
+           
+            n.setHtml(tb.toString());
+            activeChar.sendPacket(n);
+            }
+            catch(Exception e){
+              e.printStackTrace();
+            }
+        }
+        else if(_command.startsWith("actr")){
+            String l = _command.substring(5);
+           
+            int p = 0;
+
+            p = Integer.parseInt(l);
+           
+           
+            if(p == 0)
+              return;
+           
+            if(p > 2000000000){
+              activeChar.sendMessage("* Te has colado el limite de Adena!");
+              return;
+            }
+           
+              activeChar.setBuffPrize(p);
+              activeChar.sitDown();
+              activeChar.setTeam(1);
+              activeChar.setSellBuff(true);
+              activeChar.setOldTitle(activeChar.getTitle());
+              activeChar.setOldNameColor(activeChar.getAppearance().getNameColor());
+              /*activeChar.getAppearance().setNameColor(0x55155);*/
+              activeChar.getAppearance().setNameColor(99, 22, 11);
+              activeChar.setTitle(Config.ADD_TITULO_PJ_SELLBUFS);
+              activeChar.broadcastUserInfo();
+              activeChar.broadcastTitleInfo();
+        }
          else if (_command.startsWith("player_help "))
          {
            playerHelp(activeChar, _command.substring(12));

 

Cuando pongamos este codigo guardams y copilamos.

 

Luego bamos a Ruta --> game\data\scripts\handlers

 

y abrimos el MasterHandler y añadimos

 

import handlers.voicedcommandhandlers.stats;

  import handlers.voicedcommandhandlers.VisualArmor;

+import handlers.voicedcommandhandlers.sellbuff;

 

  import java.util.logging.Logger;

 

  import com.l2jserver.Config;

 

##############################

 

 

      VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

+      VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new sellbuff());

      if (Config.L2JMOD_ALLOW_WEDDING)

        VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());

      if (Config.BANKING_SYSTEM_ENABLED)

        VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());

 

y guardamos y luego bamos a ruta --> game\data\scripts\handlers\voicedcommandhandlers

y creamos un archivo llamado --> sellbuff

 

y le añadimos el codigo

 

package handlers.voicedcommandhandlers;

 

import javolution.text.TextBuilder;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

 

/**

*

* @author  Iratus

*/

public class sellbuff implements IVoicedCommandHandler

{

 

  private static final String[] VOICED_COMMANDS = {"sellbuffs","cancelsellbuffs"};

 

  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

  {

      if(activeChar == null)

        return false;

   

      if (command.equals(VOICED_COMMANDS[0]))

    {

        if(activeChar.isDead() || activeChar.isAlikeDead()){

          activeChar.sendMessage("You are dead , you can't sell at the moment");

          return false;

        }

        else if(!activeChar.isInsideZone(L2PcInstance.ZONE_PEACE)){

          activeChar.sendMessage("You are not in peacefull zone , you can sell only in peacefull zones");

          return false;

        }

        else if(activeChar.getPvpFlag() > 0 || activeChar.isInCombat() || activeChar.getKarma() > 0){

          activeChar.sendMessage("You are in combat mode , you can't sell at the moment");

          return false;

        }

        else if(activeChar.getClassId().getId() != 98){

          activeChar.sendMessage("You must be a buffer class to sell buffs");

          return false;

        }

     

        TextBuilder tb = new TextBuilder(0);

        tb.append("<html><body><center>");

        tb.append("<table><tr>");

        tb.append("<td><img src=\"icon.etc_alphabet_b_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_u_i00\" width=32 height=32 align=left></td>");

        tb.append("<td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td>");

        tb.append("</tr></table><br>");

        tb.append("<br><font color=LEVEL>Hola</font>, completando este formulario<br>");

        tb.append("<br>usted podra de <font color=LEVEL>vender</font> tus <font color=LEVEL>Buff</font>.<br>");

        tb.append("<br>Los <font color=LEVEL>Players</font> Podran Echarse tus <font color=LEVEL>Buff</font>.<br>");

        tb.append("<br><font color=LEVEL>Tu Pones la Cantidad</font><br>");

        tb.append("<br>de adena para echarse los Buff<br>");

        tb.append("<p><font color=LEVEL>Precio de Buff:</font></p>");

        tb.append("<p><edit var=\"pri\" width=120 height=15></p>");

        tb.append("<button value=\"Confirmar\" action=\"bypass -h actr $pri\" width=160 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">");

        tb.append("</center><br>");

        tb.append("<center>.:<font color=LEVEL>Lineage II</font>:.</center>");

        tb.append("</body></html>");

        NpcHtmlMessage n = new NpcHtmlMessage(0);

        n.setHtml(tb.toString());

        activeChar.sendPacket(n);

    }

    else if (command.equals(VOICED_COMMANDS[1]))

    {

      if (activeChar.isSellBuff())

      {

        activeChar.setSellBuff(false);

        activeChar.standUp();

        activeChar.setTeam(0);

        activeChar.getAppearance().setNameColor(activeChar.getOldNameColor());

            activeChar.setTitle(activeChar.getOldTitle());

            activeChar.broadcastUserInfo();

            activeChar.broadcastTitleInfo();

      }

    }

   

    return true;

  }

 

 

  @Override

  public String[] getVoicedCommandList()

  {

      return VOICED_COMMANDS;

  }

 

}

 

Luego bamos a ruta -> game\config y abrimas el archivo l2jmods.properties y le agregamos

 

EnableWarehouseSortingPrivate = False
+
+###########################
+#### TITULO SELLBUFFS #####
+###########################
+# TITULO PARA VENDER BUFF
+TituloPjSellBuffs = * VENDO BUFF *

 

Creditos : Lobillo , LioNa

 

and Save and you're all set if it works do not forget to give the +

 

sorry with my English

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next version:

 

Contains the window to sell items to sell buff.

Areglado error when you wake sete change the name and title color as you had before selling buff. etc

 

sorry for my English

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  • 1 year later...

hi i put this in my server H5 l2jserver and:

when i buy some buffs and target mayself i see my buffs that i can buy ;p

html appear when i target buffseller from far far far away ;p

when i have enchanted buffs and want to sell buyer get not enchanted buffs

and some other bugs ;]

 

Sorry for my english, hope u understund me.

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  • 5 weeks later...

Error in H5:

[18/10 17:45:16] Client: [Character: Ogmus[268483764] - Account: ogmus - IP: 77.241.112.63] - Failed writing: NpcHtmlMessage - L2J Server Version: 6663M - DP Revision: 10466M ; null
java.nio.BufferOverflowException
	at java.nio.Buffer.nextPutIndex(Buffer.java:527)
	at java.nio.HeapByteBuffer.putChar(HeapByteBuffer.java:270)
	at org.mmocore.network.SendablePacket.writeS(SendablePacket.java:113)
	at com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage.writeImpl(NpcHtmlMessage.java:84)
	at com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket.write(L2GameServerPacket.java:109)
	at org.mmocore.network.SelectorThread.putPacketIntoWriteBuffer(SelectorThread.java:621)
	at org.mmocore.network.SelectorThread.prepareWriteBuffer(SelectorThread.java:589)
	at org.mmocore.network.SelectorThread.writePacket(SelectorThread.java:500)
	at org.mmocore.network.SelectorThread.run(SelectorThread.java:187)

Critical Client to target player sell buff.

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  • 6 months later...

hello first thanks for this sellbuffer i added it right in my server and with somethings changed work fine, but i have a problem with the target.

 

1- if i target the buffer seller on the first clik the window to sell buffs appear ( even if you aren't near buffer).

2- if i close that window and try to reopen (with the buffer targeted) dont work and no errors ( seems only show htm in the first target click) if i leave target and target again work fine.

3- you are allowed to use buffs till your target dissappear from far far far.

 

someone know how to fix the issue with target to work normally as all npcs? i mean if you are inside radius it show htm i hope you understand me and sorry for my english not good, thanks in advance.

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Put the TextBuilder which displays the sell window under new method, put some checks, if all fine -> show window.

Edited by SweeTs
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Put the TextBuilder which displays the sell window under new method, put some checks, if all fine -> show window.

thanks sweets i will try now.

 

 

edit: well i try to add this change as you said, i added the "ifs" in the setTarget method as the script is example;

super.setTarget(newTarget); <-- this is the reference line.

L2PcInstance = null;

if(newtarget instanceof L2pcinstance)
{
t = (L2PcInstance) newTarget;
}

if(t != null)
{
if(t.issellBuff() && t != this)
{
showHtm()
}

---------------------------------

then the method showhtm():

textbuilder etc..


i added this but no work, if i target the buffer from far it show the html anyway, and if i add a restriction for if isinsideradius(target, l2npc.interact_distance true , false) --> return it works fine if i am far of buffer, but when i go near the buffer if i have it targeted it dont show the html ( because i have it targeted before enter in his radius LOL),i just want the html working the same as all npcs and texts, this problem are killing my life, thanks if someone can help me, greetings.

 

this is the final work using this base script:

 

sellbuffs.jpg

sellbuffs2.jpg

Edited by b0rto
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anybody know how to fix that?. seriously i need this issue fixed because i am fighting 4 days with the same shit, if someone have knowledge to fix that i can pay 10€ through paypal to fix it because i very need this working fine, contact me in skype: b0rtzito thanks in advance.

 

P.D a person already helped me to solve this, the problem was in actionhandlers -> l2pcinstanceAction  , just add a check if isSellBuffs do the same action as private shops and it work as it should now :p.

Edited by b0rto
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  • 4 weeks later...

1 problem. The html dont addapt the enchantment of the buff. So the seller can have it enchanted, but the buyer will buy it +0.

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  • 1 month later...

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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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    • Custom = everything that is not part of my H5 client, such as Aegis skin, Death Knight skin, Constructor skin, Golden Valakas skin, an example is the pack containing 3 Golden Valakas skins+cloaks, to give you an idea, this pack consumes almost 200MB within the system, another example of custom is the Hunter Head set made by Asuki, almost 100MB within the system, every custom item added to the client, specifically within the system folder will increase the consumption of your client's virtual ram memory, the more custom added there, the faster your client will close due to critical. Around 4 to 5 custom packs that I removed from the system and made my client reach the ram virtual limit only after more than 40 hours online, in other words; It is only worth adding custom items to the system folder if it is very well compressed, maximum up to 10MB per custom pack (This pack below in the photo, only it inside your client - system consumes almost 200MB, when I removed this pack inside the system it increased the game's lifespan by almost 4h during my tests)
    • ready pack for sale with lucera files made from scratch price is 350 euros without the license the server is x30 rate the server is there to see everything test ie.. there have been several changes everything works there will be support for everything for as long as possible please, can you send me a message here, there is complete transparency in everything
    • The author has been using an alternate account under the name @project166 to promote their services, which violates our RULES. Additionally, the author does not adhere to our guidelines regarding the inclusion of pricing information.     Topic Locked.
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