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[LF] InterLuDe # Mid Rate L2OFF < + Unique Features ! International


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Posted

What about you guys to start making a topic with a big list of features that you would like to have on a server, and maybe somone would do it.

Even i would, but it depends on community.

Posted

What about you guys to start making a topic with a big list of features that you would like to have on a server, and maybe somone would do it.

Even i would, but it depends on community.

 

 

A damn retail server with mid rate stats ! That's all we want, but we can't get because the only people who do such servers are the lithuanian rats with their 1 week server and donate gatekeeper.

Posted

 

A damn retail server with mid rate stats ! That's all we want, but we can't get because the only people who do such servers are the lithuanian rats with their 1 week server and donate gatekeeper.

Im sorry i missed this part.... what is a "donate gatekeeper"  :D

 

And as i said, make a topic with a list of features that people would want, if the community wants it im sure someone would pop-up and open a server.

Posted

And as i said, make a topic with a list of features that people would want, if the community wants it im sure someone would pop-up and open a server.

Interlude Community wanna mid rate servers with amazing [unique Features] if they do it,then everything going to Fine,but noone creating 1 cool server. so BAD..

Posted

Interlude Community wanna mid rate servers with amazing [unique Features] if they do it,then everything going to Fine,but noone creating 1 cool server. so BAD..

I see, but you should know that a server is based on motivation, if there would be enough community numbers to open a server then sincerly i would bother in doing it, but from what i saw in some of the ex-already-closed servers ... well forums go up...people come ... people go ... haters apear ... etc .

Plus there would be no point in opening a server with a average of 200 people.

 

And i'll prove my words that there isnt any community for a Interlude L2OFF mid-rate, i'll be opening a forum and "try" see how people react and what they talk/suggest etc.

 

IF there will be enough people, i will NOT create any features from my own mind and i will let the players decide the features.

 

(About your expression of : "Unique Features" ... well there isnt anything unique about Interlude ... at least not anymore)

 

Forum soon.

Posted

I see, but you should know that a server is based on motivation, if there would be enough community numbers to open a server then sincerly i would bother in doing it, but from what i saw in some of the ex-already-closed servers ... well forums go up...people come ... people go ... haters apear ... etc .

Plus there would be no point in opening a server with a average of 200 people.

 

And i'll prove my words that there isnt any community for a Interlude L2OFF mid-rate, i'll be opening a forum and "try" see how people react and what they talk/suggest etc.

 

IF there will be enough people, i will NOT create any features from my own mind and i will let the players decide the features.

 

(About your expression of : "Unique Features" ... well there isnt anything unique about Interlude ... at least not anymore)

 

Forum soon.

About Interlude Community, i mean Interlude Clans.Cause Much clans will playing just for Interlude client.So, they are interlude Community..Well,Let's create 1 forum for see what they talking suggest about the Features...and i remember much good mid rate servers one example L2Sublimity ] Noone care Spammers/Haters ..

[ (About your expression of : "Unique Features" ... well there isnt anything unique about Interlude ... at least not anymore) ] Maybe you're Wrong about this subject,My opinion,Everyone want to play with innovation Features.Waiting your Forum !

 

 

Posted

Wasnt sublimity custom server ? If you talk about that kind of stuff, im out. Mid rate means, and maybe some of the people will learn someday = RETAIL with boosted rates ! That's it ! Nothing more, nothing less. No custom zones, no custom buff slots, no custom armors/weapons. NOTHING!

Posted

www.l2trigger.com its LIVE now with 1k players and NO lag. There are no better server for sure.

Look my topic [l2off] i give you 1 chance before,just i lose time with l@gg nothing more.. good luck with your fake 1k player...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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