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[Share]Cancellation System for Freya (Easy adaptation for H5)


`Rοmeο

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http://www.4shared.com/rar/-b-bpFEf/Cancelation_SystemH5.html

 

You tested in hi5 man ? this usable? thx

yes its work on h5 and its on my h5 now, but have some skills which are not define here like Symbol of Noise/mass block shield/mass block wind walk etc. but Cancel/ToD/Panther Cancel/Steal Divinity works fine

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yes its work on h5 and its on my h5 now, but have some skills which are not define here like Symbol of Noise/mass block shield/mass block wind walk etc. but Cancel/ToD/Panther Cancel/Steal Divinity works fine

 

you use the same? http://www.4shared.com/rar/-b-bpFEf/Cancelation_SystemH5.html

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  • 2 weeks later...

h5 beta

 

java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2De

fenderInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L

2PcInstance

        at handlers.effecthandlers.Cancel.cancel(Cancel.java:73)

        at handlers.effecthandlers.Cancel.onStart(Cancel.java:57)

        at com.l2jserver.gameserver.model.effects.L2Effect.setInUse(L2Effect.jav

a:299)

        at com.l2jserver.gameserver.model.CharEffectList.addEffectFromQueue(Char

EffectList.java:912)

        at com.l2jserver.gameserver.model.CharEffectList.queueRunner(CharEffectL

ist.java:597)

        at com.l2jserver.gameserver.model.CharEffectList.queueEffect(CharEffectL

ist.java:565)

        at com.l2jserver.gameserver.model.actor.L2Character.addEffect(L2Characte

r.java:3228)

        at com.l2jserver.gameserver.model.effects.L2Effect.startEffectTask(L2Eff

ect.java:381)

        at com.l2jserver.gameserver.model.effects.L2Effect.scheduleEffect(L2Effe

ct.java:485)

        at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java

:1651)

        at com.l2jserver.gameserver.model.skills.L2Skill.getEffects(L2Skill.java

:1678)

        at handlers.skillhandlers.Dummy.useSkill(Dummy.java:56)

        at com.l2jserver.gameserver.model.ChanceSkillList.makeCast(ChanceSkillLi

st.java:222)

        at com.l2jserver.gameserver.model.ChanceSkillList.onEvent(ChanceSkillLis

t.java:137)

        at com.l2jserver.gameserver.model.ChanceSkillList.onHit(ChanceSkillList.

java:74)

        at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact

er.java:5693)

        at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac

ter.java:3047)

        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread

PoolManager.java:86)

        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

        at java.util.concurrent.FutureTask.run(Unknown Source)

        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$201(Unknown Source)

        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

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