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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


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Posted

next and i hope last problem  ??? I cant login in Dragon from wallker.I log my acc and when select dragon and press OK nothing.

ps. Klaymen ty for help man

Posted

and what i need do to connect on 200x?

thx bro

i get this error:

 

20:13:32 - Debug build

20:13:32 - Using Proxy: False

20:13:32 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]

20:15:14 - New local connection[2106]

20:15:14 - Local LS connection->Handle

20:15:19 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'

20:15:19 - New SOCKS connection for 85.14.217.252:2106

20:15:20 - Proxy LS connection->Handle

20:15:34 - Removed a SOCKS:LS connection

20:15:34 - Local listen thread exit

20:15:34 - Remote listen thread exit

20:15:34 - Established connection - Remote IP '89.163.144.248' Remote Port '7777'

20:15:34 - New SOCKS connection for 89.163.144.248:7777

20:15:36 - Proxy kicked~

20:15:36 - Proxy GS connection->Add to queue

20:15:36 - Error! No remote connection is waiting

 

help plz =S

Posted

Hi guys, mi walker work fine, but i have some artifacts only playing lineage 2 from walker... i try reinstall VGA drivers but bothing... i use stability test for VGA but my vga work great, its only when i play l2 from walker... so i need some help. I can update mi "original" system folder, but mi l2walker sistem folder dont need update?

How can i update mi l2walker folder? (server DN)

Posted

i see this in l2fork window.

23:32:04 - Debug build

23:32:04 - Using Proxy: False

23:32:04 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]

23:33:35 - New local connection[2106]

23:33:35 - Local LS connection->Handle

23:33:37 - End of Local:LS connection

23:33:37 - New local connection[2106]

23:33:38 - Local GS connection->Add to queue

23:33:38 - Local connection waiting

and wallker window stay on server list  :-\

Posted

Hi guys, mi walker work fine, but i have some artifacts only playing lineage 2 from walker... i try reinstall VGA drivers but bothing... i use stability test for VGA but my vga work great, its only when i play l2 from walker... so i need some help. I can update mi "original" system folder, but mi l2walker sistem folder dont need update?

How can i update mi l2walker folder? (server DN)

use this system folder:

http://www.mediafire.com/?jmyjdgynxdn

Posted

I'm trying this on L2 Survival. When I try to run the "Walker System Folder" and then run L2Walker it loads, the L2 window pops open for a few seconds and then it just disappears. I double checked each step I did and I did everything word for word. I don't have the time to read through the entire thread but when he means two system folders does that mean having ONE L2 client installed with two system folders or TWO clients with one having Bake Ice and other being clean. I'm guessing the former for now. Also Survival uses both GameGuard.Des and Game_Guard.des, which would I choose?

 

Sorry I didn't read through the thread first to see if that is the problem but I don't have the time right now. So hopefully someone can reply :)

Using Windows Vista 64 Home Edition. Just in case if you need that info.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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