Jump to content

[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


Recommended Posts

Posted

i only have gameguard.des rule in proxifier and i am sure that is the second option choosen.

 

and when i run proxifier, l2asrv l2fork bakeice hosts l2walker...then i log in l2walker and l2fork waits the connection in bakeice, then i connect but it is supposed that in bakeice dont appear the pjs window, but the pj appears in the pjs window, and in l2walker nothing appears. Maybe l2 proxifiear dont work in my pc, i read all 57 pags,  and i done it well :(. Plus this in proxifier, gameguard.des apears like is working correctly.

Posted

Hi, I had some problems too with bypass but I managed to solv it. First of all I have Kerio Personal Firewall. Well ... it blocked proxifier , dont know how but it did. So I suggest you turn off all firewalls ,and maybe anti virus systems also If needed.

 

Btw: There must be only 1 rule, but CAN be more applications in it. I mean if you have more gameguard files you should add them to the rule. For example: game_guard.des, gameguard (2).des, gameguard.des.

 

It worked for me

Posted

 

hello, server l2gold this up again, the Web is l2euroworld.com, the problem is that I do not walk the l2walker one has been able to walk? on this server

 

 

l l2walker I'm looking for is the game of (ogg)

 

 

Alexis cordial greetings

 

 

 

Posted

Hi i have problem with l2w im playing on nightmare i can log it all and i can make script but my bot cant use potions/skills and cant exp oO my friend tell me how to do that and nothing... doesnt working on exp can any1 tell me what i have to do with it?? i have all setings like my friend and he dont have problems with it....

Posted

i only have gameguard.des rule in proxifier and i am sure that is the second option choosen.

 

and when i run proxifier, l2asrv l2fork bakeice hosts l2walker...then i log in l2walker and l2fork waits the connection in bakeice, then i connect but it is supposed that in bakeice dont appear the pjs window, but the pj appears in the pjs window, and in l2walker nothing appears. Maybe l2 proxifiear dont work in my pc, i read all 57 pags,  and i done it well :(. Plus this in proxifier, gameguard.des apears like is working correctly.

 

it is strange, it worked in another server with bakeice, i have just tried, but in my server, dont worked, why? i mixed both bakeices for tring, but when i log in walker no pj appears, but it seems have been logged.

Posted

Hi i have problem with l2w im playing on nightmare i can log it all and i can make script but my bot cant use potions/skills and cant exp oO my friend tell me how to do that and nothing... doesnt working on exp can any1 tell me what i have to do with it?? i have all setings like my friend and he dont have problems with it....

 

Hi, did you make the script or you copied? Coz The script MUST be saved as UNICODE!

Posted

this guide runs for me in a bakeice, version 2.42, but dont work in a 2.30 bakeice :( anyone knows how to manage it?

 

i was trying...i login in a client with use a game_guard.des, but when i open my bakeice (the one i want to play) it opens gameguard.des, and with this i cant login, because when i log my pj enters in bakeice and nothing appears in walker :(

 

is there any meythod to edit bakeice (2.42) to run with the ip of the server i want? i suppose the admins of that server can modify, anyone knows?, that will be my solution

 

 

Posted

uff, i tried again...now i comprobed that maybe the problem is something in the files, because if i use the files of my server and the bakeice of the other server the walker doesnt work too.

 

and i used the files of the other server and try to log with my bakeice, and it works, but when i have logged in, the window in the walker shows no pj in it. But l2fork sais that im logged, but i dont see the pj, maybe this is for the client??

 

I really need a hand, pleaseee

Posted

uff, i tried again...now i comprobed that maybe the problem is something in the files, because if i use the files of my server and the bakeice of the other server the walker doesnt work too.

 

and i used the files of the other server and try to log with my bakeice, and it works, but when i have logged in, the window in the walker shows no pj in it. But l2fork sais that im logged, but i dont see the pj, maybe this is for the client??

 

I really need a hand, pleaseee

 

So If im getting right, you login with bake ice and type the login adn password, it says You cant login? Or stg like that?

 

U should disable firewalls and antivirus and start again.

Posted

its the server files, it is supposed to after make all process of by-pass, when you log in bakeice (after loged in walker etc), your pj appears in walker, but the window appears in walker but clean, with no pj in the window.

 

If i do the same in other server, i can login and bot perfectly, but in the server i want, i cant, i tried combining files and deleteing some files, but doesnt work.

 

I hope this server actualice soon to a other version of bakeice, and i will try then.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...