Napster321 Posted October 22, 2012 Share Posted October 22, 2012 what can i do for that? im using l2jfrozen where should i check and what? Link to comment Share on other sites More sharing options...
0 `NeverMore Posted October 22, 2012 Share Posted October 22, 2012 Die.java Link to comment Share on other sites More sharing options...
0 Napster321 Posted October 22, 2012 Author Share Posted October 22, 2012 That's my die.java i cant find something wrong /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.network.serverpackets; import com.l2jfrozen.gameserver.datatables.AccessLevel; import com.l2jfrozen.gameserver.datatables.sql.AccessLevels; import com.l2jfrozen.gameserver.managers.CastleManager; import com.l2jfrozen.gameserver.managers.FortManager; import com.l2jfrozen.gameserver.model.L2Attackable; import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2SiegeClan; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.entity.event.CTF; import com.l2jfrozen.gameserver.model.entity.event.DM; import com.l2jfrozen.gameserver.model.entity.event.TvT; import com.l2jfrozen.gameserver.model.entity.siege.Castle; import com.l2jfrozen.gameserver.model.entity.siege.Fort; /** * sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format * ddddddd rev 417 * * @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $ */ public class Die extends L2GameServerPacket { private static final String _S__0B_DIE = "[s] 06 Die"; private int _charObjId; private boolean _fake; private boolean _sweepable; private boolean _canTeleport; private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel; private com.l2jfrozen.gameserver.model.L2Clan _clan; L2Character _activeChar; /** * @param cha */ public Die(L2Character cha) { _activeChar = cha; if(cha instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) cha; _access = player.getAccessLevel(); _clan = player.getClan(); _canTeleport = !((TvT.is_started() && player._inEventTvT) || (DM.is_started() && player._inEventDM) || (CTF.is_started() && player._inEventCTF) || player.isInFunEvent() || player.isPendingRevive()); if(_canTeleport) _canTeleport = com.l2jfrozen.gameserver.event.EventManager.getInstance().isRegistered(player) && com.l2jfrozen.gameserver.event.EventManager.getInstance().isRunning(); } _charObjId = cha.getObjectId(); _fake = !cha.isDead(); if(cha instanceof L2Attackable) { _sweepable = ((L2Attackable) cha).isSweepActive(); } } @Override protected final void writeImpl() { if(_fake) return; writeC(0x06); writeD(_charObjId); // NOTE: // 6d 00 00 00 00 - to nearest village // 6d 01 00 00 00 - to hide away // 6d 02 00 00 00 - to castle // 6d 03 00 00 00 - to siege HQ // sweepable // 6d 04 00 00 00 - FIXED writeD(_canTeleport ? 0x01 : 0); // 6d 00 00 00 00 - to nearest village if(_canTeleport && _clan != null) { L2SiegeClan siegeClan = null; Boolean isInDefense = false; Castle castle = CastleManager.getInstance().getCastle(_activeChar); Fort fort = FortManager.getInstance().getFort(_activeChar); if(castle != null && castle.getSiege().getIsInProgress()) { //siege in progress siegeClan = castle.getSiege().getAttackerClan(_clan); if(siegeClan == null && castle.getSiege().checkIsDefender(_clan)) { isInDefense = true; } } else if(fort != null && fort.getSiege().getIsInProgress()) { //siege in progress siegeClan = fort.getSiege().getAttackerClan(_clan); if(siegeClan == null && fort.getSiege().checkIsDefender(_clan)) { isInDefense = true; } } writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ } else { writeD(0x00); // 6d 01 00 00 00 - to hide away writeD(0x00); // 6d 02 00 00 00 - to castle writeD(0x00); // 6d 03 00 00 00 - to siege HQ } writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow) writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED } /* (non-Javadoc) * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__0B_DIE; } } Link to comment Share on other sites More sharing options...
0 Napster321 Posted October 22, 2012 Author Share Posted October 22, 2012 nobody? Link to comment Share on other sites More sharing options...
0 Napster321 Posted October 22, 2012 Author Share Posted October 22, 2012 fixed lock it Link to comment Share on other sites More sharing options...
Question
Napster321
what can i do for that? im using l2jfrozen where should i check and what?
Link to comment
Share on other sites
4 answers to this question
Recommended Posts