Jump to content
  • 0

To village button / to castle / to clan hall doesnt appear when die


Question

4 answers to this question

Recommended Posts

  • 0
Posted

That's my die.java i cant find something wrong

 

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.gameserver.datatables.AccessLevel;
import com.l2jfrozen.gameserver.datatables.sql.AccessLevels;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;

/**
* sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format
* ddddddd rev 417
* 
* @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $
*/
public class Die extends L2GameServerPacket
{
private static final String _S__0B_DIE = "[s] 06 Die";
private int _charObjId;
private boolean _fake;
private boolean _sweepable;
private boolean _canTeleport;
private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel;
private com.l2jfrozen.gameserver.model.L2Clan _clan;
L2Character _activeChar;

/**
 * @param cha 
 */
public Die(L2Character cha)
{
	_activeChar = cha;
	if(cha instanceof L2PcInstance)
	{
		L2PcInstance player = (L2PcInstance) cha;
		_access = player.getAccessLevel();
		_clan = player.getClan();
		_canTeleport = !((TvT.is_started() && player._inEventTvT)
						|| (DM.is_started() && player._inEventDM)
						|| (CTF.is_started() && player._inEventCTF)
						|| player.isInFunEvent()
						|| player.isPendingRevive());
		if(_canTeleport)
			_canTeleport = com.l2jfrozen.gameserver.event.EventManager.getInstance().isRegistered(player) && com.l2jfrozen.gameserver.event.EventManager.getInstance().isRunning();
	}
	_charObjId = cha.getObjectId();
	_fake = !cha.isDead();
	if(cha instanceof L2Attackable)
	{
		_sweepable = ((L2Attackable) cha).isSweepActive();
	}

}

@Override
protected final void writeImpl()
{
	if(_fake)
		return;

	writeC(0x06);

	writeD(_charObjId);
	// NOTE:
	// 6d 00 00 00 00 - to nearest village	
	// 6d 01 00 00 00 - to hide away
	// 6d 02 00 00 00 - to castle
	// 6d 03 00 00 00 - to siege HQ
	// sweepable
	// 6d 04 00 00 00 - FIXED

	writeD(_canTeleport ? 0x01 : 0);   // 6d 00 00 00 00 - to nearest village

	if(_canTeleport && _clan != null)
	{
		L2SiegeClan siegeClan = null;
		Boolean isInDefense = false;
		Castle castle = CastleManager.getInstance().getCastle(_activeChar);
		Fort fort = FortManager.getInstance().getFort(_activeChar);

		if(castle != null && castle.getSiege().getIsInProgress())
		{
			//siege in progress
			siegeClan = castle.getSiege().getAttackerClan(_clan);
			if(siegeClan == null && castle.getSiege().checkIsDefender(_clan))
			{
				isInDefense = true;
			}
		}
		else if(fort != null && fort.getSiege().getIsInProgress())
		{
			//siege in progress
			siegeClan = fort.getSiege().getAttackerClan(_clan);
			if(siegeClan == null && fort.getSiege().checkIsDefender(_clan))
			{
				isInDefense = true;
			}
		}

		writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
		writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
		writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
	}
	else
	{
		writeD(0x00); // 6d 01 00 00 00 - to hide away
		writeD(0x00); // 6d 02 00 00 00 - to castle
		writeD(0x00); // 6d 03 00 00 00 - to siege HQ
	}

	writeD(_sweepable ? 0x01 : 0x00); // sweepable  (blue glow)
	writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
}

/* (non-Javadoc)
 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
 */
@Override
public String getType()
{
	return _S__0B_DIE;
}
}

Guest
This topic is now closed to further replies.


×
×
  • Create New...