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Posted (edited)

Language Coded: C#
Requirements: .Net Framework 4 Download
Price: 30 Euros              Read how to obtain a licence file below.
Compatibility: Currently L2Admin is compatible for Interlude Official Servers. But i have start to make it compatible for GF Server Files also. It will take atleast 1 weak.

Why to use L2Admin:
I have developed many L2Off server's and got tired of trying to edit for example itemdata file with notepad++ .
L2 Admin its a tool for sending CacheD packets, generate, edit, correct L2Off server configuration files, create accounts and many more.
I developed it to make my life and your's easier. I will support this tool, make many improvements with your help, update it frequently and i will also make it support new Chronicles Official Server packs like: Gracia/High Five.

Advantages:
Faster develop of your data files.
Instant reaction with ingame staff : Add Items, Del Items, Make announcements, ban players, create accounts and many more.
With ai editor you can make anything you want a npc to do. Ai editor features IntelliSense, Function ToolTips, Bookmark's, Code formatter, Compiler Decompiler thus makes class development seem like a game ;)

Some of L2 Admin Features:

  • Send CacheD packets (Kick character, Announce, Set Character Location, Change Character Name and many more)
  • Ai Obj Editor
    • Compile/Decompile Ai Obj Classes
    • Highlighter
    • Bookmark's
    • Format Code
    • IntelliSense (Features: List Members, Parameter Info, Quick Info, and Complete Word.)
    • Collapse/Expand code blocks.
  • Npcs Rate Editor , Skill Editor, Item Editor, Buff Time Editor, Multisell Editor
  • Make PCH for skills, npcs, items
  • Splitt/inject skills, npcs, items data's
  • Geodata index generator
  • Account Creation/Update
  • Format Html Files

All this and more is in L2Admin. L2Admin simplifies the entire developing/managing official server's experience.
Download L2Admin 2.3.15.3 now (L2Admin trial has limitations and can be used max 10 times for 5 minutes usage each time).

gallery_1_2_33850.png
For more screenshots check here:  http://zodiark0.us/index.php?/gallery/album/2-l2-admin/

How to obtain a licence:
For Paypal users the process its automated.
You must run L2Admin. Upon program start the Activation Form will appear. Fill in your name, your email and click register.
When you finish this wizard L2 Admin will take you to paypal checkout page. After the payment is complete, you will receive an email with the registration file (L2Admin.key) of your L2 Admin product.
*Note: You will receive the registration file on the email address that you provided on L2Admin registration wizard not your paypal's email. So please fill in a valid email.

For other payment options you contact me via:
Skype: zodiark0
Gmail: zodiark0@gmail.com
Hotmail: zodiark0@hotmail.com
Website: http://www.zodiark0.us

Edited by Universe
Posted

I take it this is used with Interlude L2OFF? I ask because that's the only extender I generally use. Looks pretty cool and I am considering it since I like anything that makes my life easier. :D

Posted

I take it this is used with Interlude L2OFF? I ask because that's the only extender I generally use. Looks pretty cool and I am considering it since I like anything that makes my life easier. :D

 

As i said above: Compatibility: Currently L2Admin is compatible for Interlude Official Servers.

So yes, i have tested and worked this tool with Interlude Official Server.

  • 2 months later...
  • 1 month later...
  • 1 month later...
Posted

Did someone tested the paid version ? Is it worth the money ?

And more-over, how much does it cost ?

Posted

I paid it, its not bad, its like a all in one tool for scripts, he is working on GF functionality as well, so i guess its a good start.

Posted

I paid it, its not bad, its like a all in one tool for scripts, he is working on GF functionality as well, so i guess its a good start.

And the price for this tool being ?

  • 3 weeks later...
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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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