dodelez Posted October 14, 2012 Posted October 14, 2012 In my server magic have about 3.5 m atk spd but the skills still have duartion high why?
0 Stewie Posted October 14, 2012 Posted October 14, 2012 In my server magic have about 3.5 m atk spd but the skills still have duartion high why? ... the reuse of magic depends on casting speed and some of them on attack speed, noone depends on M attack.
0 SweeTs Posted October 14, 2012 Posted October 14, 2012 noone depends on M attack. In my server magic have about 3.5 m atk spd He mean cast speed. Probably static reuse, like I said. :)
0 Stewie Posted October 14, 2012 Posted October 14, 2012 datapack/gameserver/data/stats/skills/ XML file's are there.... Depends on wich skill you wanna change, you can simple find there.... Example: 102 ID, is in 100-199 XML....
0 dodelez Posted October 14, 2012 Author Posted October 14, 2012 i changed the hittime to 1200... its nice too... its ok hit time 1200? was 4000
0 Stewie Posted October 15, 2012 Posted October 15, 2012 i changed the hittime to 1200... its nice too... its ok hit time 1200? was 4000 It's only your choose how you are going to modify your skills, balance, depends on your server style... and [Chronicle]
0 alinusi19 Posted October 15, 2012 Posted October 15, 2012 Maybe give an example of what skill you have problem with and copy/paste the skill here. Anyway, recharge duration is handled by reuseDelay, while hitTime handles the time you need to cast that skill. Both are affected by matkspd or atkspd, but if u just wannt shorter recharge duration (faster reuse on skills) use smaller numbers in reuseDelay few examples: <set name="reuseDelay" val="60000"/><!-- 1 minute --> <set name="reuseDelay" val="2000" /><!-- 2 seconds -->
0 dodelez Posted October 15, 2012 Author Posted October 15, 2012 when i change wit.. its change cast... i have 6k cast and still have a dealy..i mean the line on the head..
0 Stewie Posted October 16, 2012 Posted October 16, 2012 when i change wit.. its change cast... i have 6k cast and still have a dealy..i mean the line on the head.. Will be good if you give us more information about the pack you use, or chronicle...
0 Tryskell Posted October 16, 2012 Posted October 16, 2012 Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember). My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic.
0 Stewie Posted October 16, 2012 Posted October 16, 2012 Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember). My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic. You are trying to say that if i have 1900 cast and 1500 cast my reuse of skills will ba same?? ...
0 SweeTs Posted October 16, 2012 Posted October 16, 2012 You are trying to say that if i have 1900 cast and 1500 cast my reuse of skills will ba same?? ... Yes, since the reuse is static (cast speed don't affect). But you always can turn staticHitTime off / false.
0 alinusi19 Posted October 16, 2012 Posted October 16, 2012 i changed the hittime to 1200... its nice too... its ok hit time 1200? was 4000 Wow, some ppl should really play Lineage 2 here. Reuse time of skills are static (not affected by m/atk spd) since postIL (GF I think). That's not a bug, so if you want previous system, then copy previous chronicles (doCast() method from L2Character if I remember). My comment is ok if you use postIL chronicles, if you don't then next time avoid to waste my time and give all informations before making a topic. Changing the reuseDelay or hitTime should fix his problem no mather what chronicle. About more info dear Tryskell, you are more than right... however, you cant understand a simple problem with a full page of info, not to say about solution... ps: is easy to answer like you know everything, but not actually giving an answer... wow.. :o
0 dodelez Posted October 16, 2012 Author Posted October 16, 2012 you mean this? public void doCast(L2Skill skill) { beginCast(skill, false); } public void doSimultaneousCast(L2Skill skill) { beginCast(skill, true); } public void doCast(L2Skill skill, L2Character target, L2Object[] targets) { if (!checkDoCastConditions(skill)) { setIsCastingNow(false); return; } // Override casting type if(skill.isSimultaneousCast()) { doSimultaneousCast(skill, target, targets); return; } stopEffectsOnAction();
Question
dodelez
In my server magic have about 3.5 m atk spd
but the skills still have duartion high
why?
20 answers to this question
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