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  • 2 weeks later...
Posted

New version only for H5 chronicle now i go pass exams when i back i will do it for all chronicles.

Temporary DeathManager fix for Frozen:

 

replace java file in my package:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.masteriopack.rankpvpsystem;

import javolution.text.TextBuilder;
import javolution.util.FastMap;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Masterio
*
*/
public class RankPvpSystemDeathMgr
{
//private static Logger _log = Logger.getLogger(CustomPvpSystemDeathMgr.class.getName());

private L2PcInstance _killer = null;
private L2PcInstance _victim = null;

//store killer data, (anti-change target protection).
//data updating on every kill.
private int _killerLevel = 0;
private int _killerClassId = 0;
private int _killerCurrentCP = 0;
private int _killerCurrentHP = 0;
private int _killerCurrentMP = 0;

private int _killerMaxCP = 0;
private int _killerMaxHP = 0;
private int _killerMaxMP = 0;

/** [slot_id, killer_item] */
private FastMap<Integer, KillerItem> _killerItems = new FastMap<>();

/**
 * Always use this constructor as default!
 * @param killer
 * @param victim
 */
public RankPvpSystemDeathMgr(L2PcInstance killer, L2PcInstance victim)
{	

	_killer = killer;
	_victim = victim;

	_killerLevel = killer.getLevel();
	_killerClassId = killer.getClassId().getId();
	_killerCurrentCP = (int) killer.getCurrentCp();
	_killerCurrentHP = (int) killer.getCurrentHp();
	_killerCurrentMP = (int) killer.getCurrentMp();

	_killerMaxCP = killer.getMaxCp();
	_killerMaxHP = killer.getMaxHp();
	_killerMaxMP = killer.getMaxMp();

	// load item killer list:
	if(_killer != null && RankPvpSystemConfig.DEATH_MANAGER_SHOW_ITEMS_ENABLED)
	{
		_killerItems = getKillerItems();
	}

}

/**
 * Send HTML response to dead player (victim).
 */
public void sendVictimResponse()
{
	NpcHtmlMessage n = new NpcHtmlMessage(0);
	n.setHtml(victimHtmlResponse().toString());
	_victim.sendPacket(n);
}

private TextBuilder victimHtmlResponse()
{

	TextBuilder tb = new TextBuilder();
	TextBuilder tb_weapon = new TextBuilder();
	TextBuilder tb_armor = new TextBuilder();
	TextBuilder tb_jewel = new TextBuilder();
	TextBuilder tb_other = new TextBuilder();

	tb.append("<html><title>"+_killer.getName()+" Equipment informations</title><body><center>");

	tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>Killer Name (lvl):</font> "+getKiller().getName()+" ("+_killerLevel+")</td></tr>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>Killer Class:</font> "+RankPvpSystemUtil.getClassName(_killerClassId)+"</td></tr>");
		tb.append("<tr><td FIXWIDTH=270 HEIGHT=4><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
	tb.append("</table>");	

	tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>CP:</font> <font color=FFF000>"+_killerCurrentCP+" / "+_killerMaxCP+"</font></td></tr>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>HP:</font> <font color=FF0000>"+_killerCurrentHP+" / "+_killerMaxHP+"</font><font color=ae9977>, MP:</font> <font color=2080D0>"+_killerCurrentMP+"/"+_killerMaxMP+"</font></td></tr>");
		tb.append("<tr><td FIXWIDTH=270 HEIGHT=4><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
		tb.append("<tr><td width=270 height=12></td></tr>");
	tb.append("</table>");	

	// show item list:
	if(RankPvpSystemConfig.DEATH_MANAGER_SHOW_ITEMS_ENABLED){

		tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");

			if(getKiller() != null)
			{

				// create groups headers:
				tb_weapon.append("<tr><td width=270 height=18 align=center><font color=2080D0>Weapon / Shield</font></td></tr>");
				tb_armor.append("<tr><td width=270 height=18 align=center><font color=2080D0>Armor</font></td></tr>");
				tb_jewel.append("<tr><td width=270 height=18 align=center><font color=2080D0>Jewellery</font></td></tr>");
				tb_other.append("<tr><td width=270 height=18 align=center><font color=2080D0>Other</font></td></tr>");

				// create group separator:
				tb_weapon.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_armor.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_jewel.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_other.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");


				// add items to groups:
				for (FastMap.Entry<Integer, KillerItem> e = _killerItems.head(), end = _killerItems.tail(); (e = e.getNext()) != end;) 
				{

					if(e.getValue()._group == 1)
					{

						tb_weapon.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_weapon.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else if(e.getValue()._group == 2)
					{

						tb_armor.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_armor.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else if(e.getValue()._group == 3)
					{

						tb_jewel.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_jewel.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else
					{ // group 4

						tb_other.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_other.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}

				}

				// add to head TB generated TB's:
				tb.append(tb_weapon);
				tb.append(tb_armor);
				tb.append(tb_jewel);
				tb.append(tb_other);

			}
			else
			{
				tb.append("<tr><td>I can't load Killer Data!</td></tr>");
			}

		tb.append("</table>");
	}

	// footer and back button:
	tb.append("<table border=0 cellspacing=0 cellpadding=0>");
		tb.append("<tr><td width=270 height=12 align=center><font color=808080>- killer state in kill moment -</font></td></tr>");
		tb.append("<tr><td width=270 height=12></td></tr>");
		tb.append("<tr><td width=270 align=center><button value=\"Back\" action=\"bypass -h _rps_info\"  width="+RankPvpSystemConfig.BUTTON_W+" height="+RankPvpSystemConfig.BUTTON_H+" back=\""+RankPvpSystemConfig.BUTTON_DOWN+"\" fore=\""+RankPvpSystemConfig.BUTTON_UP+"\"></td></tr>");
	tb.append("</table>");

	tb.append("</center></body></html>");
	return tb;
}

/**
 * @return the _killer
 */
public L2PcInstance getKiller()
{
	return _killer;
}

/**
 * @param killer the killer to set
 */
public void setKiller(L2PcInstance killer)
{
	this._killer = killer;
}

/**
 * Returns killer items.
 * @return
 */
private FastMap<Integer, KillerItem> getKillerItems()
{

	FastMap<Integer, KillerItem> items = new FastMap<>();

	for (int j = 0; j < Inventory.PAPERDOLL_TOTALSLOTS; j++)
	{
		L2ItemInstance item = getKiller().getInventory().getPaperdollItem(j);

		if(item != null && (j == Inventory.PAPERDOLL_LHAND || j == Inventory.PAPERDOLL_RHAND))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_WEAPON));
		}
		else if (item != null && (j == Inventory.PAPERDOLL_HEAD || j == Inventory.PAPERDOLL_CHEST || j == Inventory.PAPERDOLL_GLOVES || j == Inventory.PAPERDOLL_LEGS || j == Inventory.PAPERDOLL_FEET))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_ARMOR));
		}
		else if (item != null && (j == Inventory.PAPERDOLL_NECK || j == Inventory.PAPERDOLL_REAR || j == Inventory.PAPERDOLL_LEAR || j == Inventory.PAPERDOLL_RFINGER || j == Inventory.PAPERDOLL_LFINGER))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_JEWEL));
		}
		else if(item != null)
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_OTHER));
		}

	}

	return items;

}

class KillerItem
{
	int _itemObjId = 0;
	String _itemName = null;
	int _itemEnchantLevel = 0;
	int _group = GROUP_OTHER;

	/* item groups */
	public static final int GROUP_WEAPON = 1;
	public static final int GROUP_ARMOR= 2;
	public static final int GROUP_JEWEL = 3;
	public static final int GROUP_OTHER = 4;

	public KillerItem(L2ItemInstance itemInstance, int group)
	{
		_itemObjId = itemInstance.getObjectId();
		_itemName = itemInstance.getItemName();
		_itemEnchantLevel = itemInstance.getEnchantLevel();
		_group = group;
	}

}
}

 

this code is universal for all chronicles, just correct imports for your pack.

 

PS. Marlin this path should resolve your problem.

Posted

Hi matthew! Your rank system is the best i ever seen! Thanks for it!

I want to ask you if it's possible to add a function to give to player status when reach "x" pvps..Like hero effect when reach 30 pvp and etc...

I've tried(i'm so noob on java), but your codes are different from the others that use l2pcinstance to control it.

This is easy to do?!

Thanks anyway!

Posted

New version only for H5 chronicle now i go pass exams when i back i will do it for all chronicles.

Temporary DeathManager fix for Frozen:

 

replace java file in my package:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.masteriopack.rankpvpsystem;

import javolution.text.TextBuilder;
import javolution.util.FastMap;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Masterio
*
*/
public class RankPvpSystemDeathMgr
{
//private static Logger _log = Logger.getLogger(CustomPvpSystemDeathMgr.class.getName());

private L2PcInstance _killer = null;
private L2PcInstance _victim = null;

//store killer data, (anti-change target protection).
//data updating on every kill.
private int _killerLevel = 0;
private int _killerClassId = 0;
private int _killerCurrentCP = 0;
private int _killerCurrentHP = 0;
private int _killerCurrentMP = 0;

private int _killerMaxCP = 0;
private int _killerMaxHP = 0;
private int _killerMaxMP = 0;

/** [slot_id, killer_item] */
private FastMap<Integer, KillerItem> _killerItems = new FastMap<>();

/**
 * Always use this constructor as default!
 * @param killer
 * @param victim
 */
public RankPvpSystemDeathMgr(L2PcInstance killer, L2PcInstance victim)
{	

	_killer = killer;
	_victim = victim;

	_killerLevel = killer.getLevel();
	_killerClassId = killer.getClassId().getId();
	_killerCurrentCP = (int) killer.getCurrentCp();
	_killerCurrentHP = (int) killer.getCurrentHp();
	_killerCurrentMP = (int) killer.getCurrentMp();

	_killerMaxCP = killer.getMaxCp();
	_killerMaxHP = killer.getMaxHp();
	_killerMaxMP = killer.getMaxMp();

	// load item killer list:
	if(_killer != null && RankPvpSystemConfig.DEATH_MANAGER_SHOW_ITEMS_ENABLED)
	{
		_killerItems = getKillerItems();
	}

}

/**
 * Send HTML response to dead player (victim).
 */
public void sendVictimResponse()
{
	NpcHtmlMessage n = new NpcHtmlMessage(0);
	n.setHtml(victimHtmlResponse().toString());
	_victim.sendPacket(n);
}

private TextBuilder victimHtmlResponse()
{

	TextBuilder tb = new TextBuilder();
	TextBuilder tb_weapon = new TextBuilder();
	TextBuilder tb_armor = new TextBuilder();
	TextBuilder tb_jewel = new TextBuilder();
	TextBuilder tb_other = new TextBuilder();

	tb.append("<html><title>"+_killer.getName()+" Equipment informations</title><body><center>");

	tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>Killer Name (lvl):</font> "+getKiller().getName()+" ("+_killerLevel+")</td></tr>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>Killer Class:</font> "+RankPvpSystemUtil.getClassName(_killerClassId)+"</td></tr>");
		tb.append("<tr><td FIXWIDTH=270 HEIGHT=4><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
	tb.append("</table>");	

	tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>CP:</font> <font color=FFF000>"+_killerCurrentCP+" / "+_killerMaxCP+"</font></td></tr>");
		tb.append("<tr><td width=270 height=18 align=center><font color=ae9977>HP:</font> <font color=FF0000>"+_killerCurrentHP+" / "+_killerMaxHP+"</font><font color=ae9977>, MP:</font> <font color=2080D0>"+_killerCurrentMP+"/"+_killerMaxMP+"</font></td></tr>");
		tb.append("<tr><td FIXWIDTH=270 HEIGHT=4><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
		tb.append("<tr><td width=270 height=12></td></tr>");
	tb.append("</table>");	

	// show item list:
	if(RankPvpSystemConfig.DEATH_MANAGER_SHOW_ITEMS_ENABLED){

		tb.append("<table width=270 border=0 cellspacing=0 cellpadding=2 bgcolor=000000>");

			if(getKiller() != null)
			{

				// create groups headers:
				tb_weapon.append("<tr><td width=270 height=18 align=center><font color=2080D0>Weapon / Shield</font></td></tr>");
				tb_armor.append("<tr><td width=270 height=18 align=center><font color=2080D0>Armor</font></td></tr>");
				tb_jewel.append("<tr><td width=270 height=18 align=center><font color=2080D0>Jewellery</font></td></tr>");
				tb_other.append("<tr><td width=270 height=18 align=center><font color=2080D0>Other</font></td></tr>");

				// create group separator:
				tb_weapon.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_armor.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_jewel.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");
				tb_other.append("<tr><td FIXWIDTH=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");


				// add items to groups:
				for (FastMap.Entry<Integer, KillerItem> e = _killerItems.head(), end = _killerItems.tail(); (e = e.getNext()) != end;) 
				{

					if(e.getValue()._group == 1)
					{

						tb_weapon.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_weapon.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else if(e.getValue()._group == 2)
					{

						tb_armor.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_armor.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else if(e.getValue()._group == 3)
					{

						tb_jewel.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_jewel.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}
					else
					{ // group 4

						tb_other.append("<tr><td width=270 height=16 align=center><font color=808080>"+e.getValue()._itemName+" (</font><font color=FF8000>+"+e.getValue()._itemEnchantLevel+"</font><font color=808080>)</font></td></tr>");
						tb_other.append("<tr><td width=270 HEIGHT=3><img src=\"L2UI.Squaregray\" width=\"270\" height=\"1\"></td></tr>");

					}

				}

				// add to head TB generated TB's:
				tb.append(tb_weapon);
				tb.append(tb_armor);
				tb.append(tb_jewel);
				tb.append(tb_other);

			}
			else
			{
				tb.append("<tr><td>I can't load Killer Data!</td></tr>");
			}

		tb.append("</table>");
	}

	// footer and back button:
	tb.append("<table border=0 cellspacing=0 cellpadding=0>");
		tb.append("<tr><td width=270 height=12 align=center><font color=808080>- killer state in kill moment -</font></td></tr>");
		tb.append("<tr><td width=270 height=12></td></tr>");
		tb.append("<tr><td width=270 align=center><button value=\"Back\" action=\"bypass -h _rps_info\"  width="+RankPvpSystemConfig.BUTTON_W+" height="+RankPvpSystemConfig.BUTTON_H+" back=\""+RankPvpSystemConfig.BUTTON_DOWN+"\" fore=\""+RankPvpSystemConfig.BUTTON_UP+"\"></td></tr>");
	tb.append("</table>");

	tb.append("</center></body></html>");
	return tb;
}

/**
 * @return the _killer
 */
public L2PcInstance getKiller()
{
	return _killer;
}

/**
 * @param killer the killer to set
 */
public void setKiller(L2PcInstance killer)
{
	this._killer = killer;
}

/**
 * Returns killer items.
 * @return
 */
private FastMap<Integer, KillerItem> getKillerItems()
{

	FastMap<Integer, KillerItem> items = new FastMap<>();

	for (int j = 0; j < Inventory.PAPERDOLL_TOTALSLOTS; j++)
	{
		L2ItemInstance item = getKiller().getInventory().getPaperdollItem(j);

		if(item != null && (j == Inventory.PAPERDOLL_LHAND || j == Inventory.PAPERDOLL_RHAND))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_WEAPON));
		}
		else if (item != null && (j == Inventory.PAPERDOLL_HEAD || j == Inventory.PAPERDOLL_CHEST || j == Inventory.PAPERDOLL_GLOVES || j == Inventory.PAPERDOLL_LEGS || j == Inventory.PAPERDOLL_FEET))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_ARMOR));
		}
		else if (item != null && (j == Inventory.PAPERDOLL_NECK || j == Inventory.PAPERDOLL_REAR || j == Inventory.PAPERDOLL_LEAR || j == Inventory.PAPERDOLL_RFINGER || j == Inventory.PAPERDOLL_LFINGER))
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_JEWEL));
		}
		else if(item != null)
		{
			items.put(j, new KillerItem(item, KillerItem.GROUP_OTHER));
		}

	}

	return items;

}

class KillerItem
{
	int _itemObjId = 0;
	String _itemName = null;
	int _itemEnchantLevel = 0;
	int _group = GROUP_OTHER;

	/* item groups */
	public static final int GROUP_WEAPON = 1;
	public static final int GROUP_ARMOR= 2;
	public static final int GROUP_JEWEL = 3;
	public static final int GROUP_OTHER = 4;

	public KillerItem(L2ItemInstance itemInstance, int group)
	{
		_itemObjId = itemInstance.getObjectId();
		_itemName = itemInstance.getItemName();
		_itemEnchantLevel = itemInstance.getEnchantLevel();
		_group = group;
	}

}
}

 

this code is universal for all chronicles, just correct imports for your pack.

 

PS. Marlin this path should resolve your problem.

 

this last hotfix need jre 1.7.0 fo be compiled? I am using 1.7.4 jdk and i have a problems in compiling.

  • 2 weeks later...
Posted

dude could you rework it for acis pls? its pretty cool system and the most ppl use acis now

 

Yea , i want it for acis too :-s if someone make it work 100% corectly i pay him 10 euro :> a small motivation :D:D

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    • its not imagination we skip that on this topic my offer still stands i am accepting a house Mr. @ERROR501 for more information please contact me
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    • Faltan demasiados archivos,  y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable.  Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod  completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto... 
    • I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays. To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
    • 🌐 Website: https://l2adonis.com 📅 GRAND OPENING: July 18, 2025 – 20:00 (UTC+2) 💬 Discord: https://discord.com/invite/tZBj8JxAwx 🚫 No auto-farm • No auto-macro • No pay-to-win • No custom   Some Basic Info's (More detalied info's on website)  EXP/SP: x25  Adena: x15  Drop: x15  Spoil: x15  Seal Stones: x15  Raid Boss Drop: x10  Epic Boss Drop: x1  Manor: x10  Safe Enchant: +4  Max Enchant: +16  Normal Scroll Chance: 50%  Blessed Scroll Chance: 66% (If enchant fail item remain +4)  Buff Slots (30+4 extra with Divine Inspiration)  Dances/Songs Slots 14  Auto-learn skills  ⚔️ Real PvP • Real Progression • Retail-like experience JOIN NOW and relive the real L2 experience!
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