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Event Instances Level Limite


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Hi pals, i have some doubt, how i put this instance were only can enter whit a specific level

 

i try to fix the part (if not player.getLevel() >= 83)... but if the character is lvl 84 can enter in the same way.

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
B_Eva	= 4355
G_Bar	= 3470
STONE	= 9576
Codex	= 6622

#NPCs
ROSE	= 40000
CHEST	= 40001

#Monsters
NAGLFAR	= 40002
SENTRY1	= 40003
SENTRY2	= 40004
HOUND	= 40005

#Timelimit
TIMELIMIT = 2700000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
st = player.getQuestState(qn)
reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("Usted no puede entrar a un partido."))
	return False
if not player.getLevel() >= 83:
	player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 o superior para entrar en este Event."))
	return False
if System.currentTimeMillis() < reentertime :
	InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
	player.sendPacket(SystemMessage.sendString("Instancia en solitario: No puede volver a entrar."))
	return False
if not party:
	return True
return False

def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("Has entrado en otra zona, por lo tanto usted no puede entrar en este."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		world.templateId = INSTANCEID
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance Bloodshed.xml Started: " +str(instanceId) + "Lineage 2 katian" + str(player.getName())
	st = player.getQuestState(qn)
	InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
return instanceId

def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		tele.x = -238599
		tele.y = 219983
		tele.z = -10144
		enterInstance(self, player, "Bloodshed.xml", tele)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		tele.x = 81895
		tele.y = 149227
		tele.z = -3468
		exitInstance(player,tele)
		st.giveItems(B_Eva,3)
		st.giveItems(G_Bar,5)
		st.giveItems(STONE,3)
		st.giveItems(Codex,3)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Finalizado Felicidades", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Perdoname no fue mi intencion"))
			st.giveItems(B_Eva,1)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Perdoname mi maestro"))
			st.giveItems(B_Eva,1)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(B_Eva,1)
			player.sendPacket(ExShowScreenMessage("Demoníaca Naglfar ha aparecido!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Como pudiste"))
			player.sendPacket(ExShowScreenMessage("Felicidades! Has derrotado a Demoniaca Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_middle")
			st.giveItems(B_Eva,4)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985 ,306,False,0,False,npc.instanceId)
	return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

5 answers to this question

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Posted

Only 83.

-if not player.getLevel() >= 83:
-		player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 o superior para entrar en este Event."))
-		return False
+if player.getLevel() != 83:
+		player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 para entrar en este Event."))
+		return False

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