Jump to content
  • 0

Event Instances Level Limite


Question

Posted

Hi pals, i have some doubt, how i put this instance were only can enter whit a specific level

 

i try to fix the part (if not player.getLevel() >= 83)... but if the character is lvl 84 can enter in the same way.

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
B_Eva	= 4355
G_Bar	= 3470
STONE	= 9576
Codex	= 6622

#NPCs
ROSE	= 40000
CHEST	= 40001

#Monsters
NAGLFAR	= 40002
SENTRY1	= 40003
SENTRY2	= 40004
HOUND	= 40005

#Timelimit
TIMELIMIT = 2700000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
st = player.getQuestState(qn)
reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("Usted no puede entrar a un partido."))
	return False
if not player.getLevel() >= 83:
	player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 o superior para entrar en este Event."))
	return False
if System.currentTimeMillis() < reentertime :
	InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
	player.sendPacket(SystemMessage.sendString("Instancia en solitario: No puede volver a entrar."))
	return False
if not party:
	return True
return False

def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("Has entrado en otra zona, por lo tanto usted no puede entrar en este."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		world.templateId = INSTANCEID
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance Bloodshed.xml Started: " +str(instanceId) + "Lineage 2 katian" + str(player.getName())
	st = player.getQuestState(qn)
	InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
return instanceId

def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		tele.x = -238599
		tele.y = 219983
		tele.z = -10144
		enterInstance(self, player, "Bloodshed.xml", tele)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		tele.x = 81895
		tele.y = 149227
		tele.z = -3468
		exitInstance(player,tele)
		st.giveItems(B_Eva,3)
		st.giveItems(G_Bar,5)
		st.giveItems(STONE,3)
		st.giveItems(Codex,3)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Finalizado Felicidades", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Perdoname no fue mi intencion"))
			st.giveItems(B_Eva,1)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Perdoname mi maestro"))
			st.giveItems(B_Eva,1)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(B_Eva,1)
			player.sendPacket(ExShowScreenMessage("Demoníaca Naglfar ha aparecido!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Como pudiste"))
			player.sendPacket(ExShowScreenMessage("Felicidades! Has derrotado a Demoniaca Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_middle")
			st.giveItems(B_Eva,4)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985 ,306,False,0,False,npc.instanceId)
	return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

5 answers to this question

Recommended Posts

  • 0
Posted

Only 83.

-if not player.getLevel() >= 83:
-		player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 o superior para entrar en este Event."))
-		return False
+if player.getLevel() != 83:
+		player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 para entrar en este Event."))
+		return False

Guest
This topic is now closed to further replies.


  • Posts

    • I’m coming to you with a small update — internal testing is currently underway. We’re working on catching minor issues and resolving them before the server launch 😉 In the near future, we’re planning public tests, which you’ll all be invited to. At the same time, I’ll be sharing a few Quality of Life changes coming to L2 Genesis.   Even if you’re not interested in playing right now, but you are a long-time Lineage 2 player, feel free to join our community. We would greatly appreciate your experience and feedback to help us improve and develop our project. Join the growing L2Genesis community: https://discord.gg/mcuHsQzNCm Also check our website: https://l2genesis.com/   Offline Shop System — run your shop without being online.   Buff Shop System — playing as a buffer? When you’re not in the game, sell buffs! Reworked classic interface, adapted to Interlude — shown here with the inventory menu as an example. New custom mob drop and spoil preview. DualBox Verification System — each player can only use one active account at a time. Genesis Wiki — a collection of all essential information about items, NPCs, drops, spoils, and quests.
    • https://gitlab.com/Tryskell/acis_public nai swsta, exeis kati pio updated na mas protineis? 
    • 🔥 L2Gold Enma – High Rate PvP Interlude 🔥 Interlude Chronicle • C6 Skills • Pure PvP Experience Welcome to L2Gold Enma, a high-rate PvP server designed for players who want instant action, balanced gameplay and nonstop PvP, without pointless grinding. ⚔️ Server Rates XP / SP: x1000 Adena / Drops: x10 Chronicle: Interlude Skills: C6 balanced skills Buff duration: 2 hours No weight limit 🎮 Gameplay Philosophy Fast leveling, instant PvP Clean Interlude experience No pay-to-win mechanics Focus on skill-based PvP 🛡️ Core Features Global Gatekeeper Offline shops Auto events (TvT, DM, CTF, etc.) Retail-like Olympiad with custom balance Active Raid Bosses Easy access to PvP gear 🏰 PvP & Competition Mass PvP & clan wars Meaningful castle sieges Olympiad focused on player skill Balanced classes for both solo & group PvP ⚡ Why L2Gold Enma? Interlude nostalgia with C6 skills High rates, low grind Stable server & active development Community-focused updates 💥 Join L2Gold Enma and dominate the battlefield! This is not a farm server. This is PvP   https://l2gold-enma.com/ https://discord.com/invite/Ba9cHj3HUJ
    • Hi I'm still online for this but making backup of everything in that time I didn't organize well so let me create a pack and upload to archive.org maybe. Thanks ! we can enrich togethers this if everyone add more and more old files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..