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Well, hi, this is an auto enchanter Npc, but as title says, it's a little different of the others that are already shared.

How it works: you have a field where you specify the number of scrolls that you want to use, then you push the button of the item that you want to enchant (Inventory slot, so you must have this item equipped. Armor, weapon, jewel, belt or shirt.), then the npc will use the number of enchants that you've already specified with the item you set. For every enchant, the npc is taking the % rate of success of your server, so it can brake if it's not inside the minimum safe enchant range.

Also when npc is using the number of enchants that you specified, it shows you the animation. Here it comes a visual bug that I couldn't solve. The image of the item that npc is enchanting is little buggy and shows you the image of the last item that you enchanted manually. But it's only this, a visual bug, the process is fine.

 

I think it's useful in custom servers that have safe enchant +10 or similar, and every time you want to enchant an item you have to use 10 times an scroll, 10 times move the item to the enchant slot, push the button... and it's boring. So the npc helps you with that, or whatever you want to enchant.

 

About the visual bug if someone knows how to solve it I'll appreciate. I spent much time trying to solve it but I couldn't. So I decided to share as it's now and no more.

 

Here's a preview:

 

 

Coded for High Five

### Eclipse Workspace Patch 1.0
#P L2JH_Server
Index: java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2EnchanterInstance.java	(revision 0)
@@ -0,0 +1,384 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.actor.instance;
+
+import java.util.NoSuchElementException;
+import java.util.StringTokenizer;
+import javolution.text.TextBuilder;
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.datatables.EnchantItemTable;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.EnchantScroll;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.L2World;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.item.L2Armor;
+import com.l2jserver.gameserver.model.item.L2Item;
+import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.ChooseInventoryItem;
+import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
+//import com.l2jserver.gameserver.network.serverpackets.ExPutEnchantTargetItemResult;
+import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
+import com.l2jserver.gameserver.network.serverpackets.ItemList;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
+import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
+import com.l2jserver.gameserver.util.Util;
+import com.l2jserver.util.Rnd;
+
+/**
+ * 
+ * @author Wyatt
+ * TODO:FIXME visual bug related with target item
+ *
+ */
+public final class L2EnchanterInstance extends L2Npc
+{
+	boolean w = false;
+	
+	public L2EnchanterInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+		setInstanceType(InstanceType.L2EnchanterInstance);
+	}
+	
+	@Override
+	public void onBypassFeedback(L2PcInstance activeChar, String actualCommand)
+	{
+		StringTokenizer st = new StringTokenizer(actualCommand, " ");
+		actualCommand = st.nextToken();
+		
+		if (actualCommand.equalsIgnoreCase("enchant") && !activeChar.isImmobilized())
+		{
+			int i = Integer.parseInt(st.nextToken());
+			int q;
+			try
+			{
+				q = Integer.parseInt(st.nextToken());
+			}
+			catch(NumberFormatException enf)
+			{
+				activeChar.sendMessage("Enter a valid number.");
+				return;
+			}
+			catch(NoSuchElementException enf)
+			{
+				activeChar.sendMessage("Enter a valid number.");
+				return;
+			}
+			if(i == 5)
+				w = true;
+			else
+				w = false;
+			L2ItemInstance t = activeChar.getInventory().getPaperdollItem(i);
+			
+			if(t == null)
+			{
+				activeChar.sendMessage("You must have equiped an item in order to enchant it.");
+				return;
+			}		
+			
+			int l = t.getItem().getCrystalType();
+			int d = 0;
+			
+			switch(l)
+			{
+				case 1:
+					if (w)
+						d = 955;
+					else
+						d = 956;
+					break;
+				case 2:
+					if (w)
+						d = 951;
+					else
+						d = 952;
+					break;
+				case 3:
+					if (w)
+						d = 947;
+					else
+						d = 948;
+					break;
+				case 4:
+					if (w)
+						d = 729;
+					else
+						d = 730;
+					break;
+				case 5:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+				case 6:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+				case 7:
+					if (w)
+						d = 959;
+					else
+						d = 960;
+					break;
+			}
+
+			if(d == 0)
+			{
+				activeChar.sendMessage("The item grade is not enchantable.");
+				return;
+			}
+			
+			if(activeChar.getInventory().getInventoryItemCount(d, -1) < q)
+			{
+				activeChar.sendMessage("You don't have enough scrolls of enchant.");
+				return;
+			}
+			
+			try
+			{
+				activeChar.setIsImmobilized(true);
+				activeChar.setIsEnchanting(true);
+				for(int u=0;u<q;u++)
+				{
+					if(!enchant(activeChar, i, d))
+						continue;
+					Thread.sleep(2000);
+				}
+				activeChar.setIsImmobilized(false);
+				activeChar.setIsEnchanting(false);
+			}
+			catch (InterruptedException e)
+			{
+			}
+		}
+		else
+			super.onBypassFeedback(activeChar, actualCommand);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	{
+		NpcHtmlMessage page = new NpcHtmlMessage(5);
+	    TextBuilder replyMSG = new TextBuilder();
+	    replyMSG.append("<html><title>Enchanter Menu</title><body>");
+	    replyMSG.append("<br>Hi "+player.getName()+"! This is a Npc Enchanter that will automatic land the number of enchants that you specify here in your weapon/jewel/armor. It's not a safe enchant npc, so for every enchant it will takes the % chance of success of your server (if its ++ of the safe enchant value).<br>");
+	    replyMSG.append("<center><table width=270><tr><td><font color=LEVEL>Number of enchants:</font></td><td><edit var=\"qbox\" width=80 height=15></td></tr></table><br>");	
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"Weapon\" action=\"bypass -h npc_"+getObjectId()+"_enchant 5 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Shield\" action=\"bypass -h npc_"+getObjectId()+"_enchant 7 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Helmet\" action=\"bypass -h npc_"+getObjectId()+"_enchant 1 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Chest\" action=\"bypass -h npc_"+getObjectId()+"_enchant 6 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"Leggings\" action=\"bypass -h npc_"+getObjectId()+"_enchant 11 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Gloves\" action=\"bypass -h npc_"+getObjectId()+"_enchant 10 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Boots\" action=\"bypass -h npc_"+getObjectId()+"_enchant 12 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"Necklace\" action=\"bypass -h npc_"+getObjectId()+"_enchant 4 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td><center><button value=\"L. Earring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 9 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"R. Earring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 8 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"L. Ring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 14 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td><center><button value=\"R. Ring\" action=\"bypass -h npc_"+getObjectId()+"_enchant 13 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td></tr></table><br>");
+	    replyMSG.append("<center><table width=290 border=0 bgcolor=444444><tr><td width=72></td><td width=72><center><button value=\"Shirt\" action=\"bypass -h npc_"+getObjectId()+"_enchant 0 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td width=72><center><button value=\"Belt\" action=\"bypass -h npc_"+getObjectId()+"_enchant 24 $qbox\" width=65 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center></td><td width=72></td></tr></table><br>");	  
+	    replyMSG.append("<br><br><center><img src=\"l2ui.squaregray\" width=290 height=1></center><br><center><table width=270><tr><td width=270><center><font color=444444>By Wyatt</color><br></center></td></tr></table></center>");
+		replyMSG.append("</body></html>");
+	    page.setHtml(replyMSG.toString());
+	    player.sendPacket(page);	
+	}
+	
+	private static boolean enchant(L2PcInstance activeChar, int i, int d) throws InterruptedException
+	{
+		L2ItemInstance t = activeChar.getInventory().getPaperdollItem(i);
+		if(t == null)
+			return false;
+		L2ItemInstance s = activeChar.getInventory().getItemByItemId(d);
+		activeChar.setActiveEnchantItem(s);
+		activeChar.sendPacket(new ChooseInventoryItem(s.getItemId()));
+		//activeChar.sendPacket(new ExPutEnchantTargetItemResult(7575)); TODO:Target item icon not done. It shows you the last item you enchanted through normal method.
+		Thread.sleep(1000);
+		enchantproccess(activeChar, t.getObjectId(), t, d);	
+		return true;
+	}
+	
+	private static void enchantproccess(L2PcInstance activeChar, int _objectId, L2ItemInstance t, int d)
+	{
+		if (activeChar == null || _objectId == 0)
+			return;
+		
+		if (!activeChar.isOnline() || activeChar.getClient().isDetached())
+		{
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
+		{
+			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE));
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		L2ItemInstance item = t;
+		L2ItemInstance scroll = activeChar.getActiveEnchantItem();
+		
+		if (item == null || scroll == null)
+		{
+			activeChar.setActiveEnchantItem(null);
+			return;
+		}
+		
+		EnchantScroll scrollTemplate = EnchantItemTable.getInstance().getEnchantScroll(scroll);
+		if (scrollTemplate == null)
+			return;		
+		
+		synchronized (item)
+		{
+			double chance = scrollTemplate.getChance(item, null);	
+			L2Skill enchant4Skill = null;
+			L2Item it = item.getItem();
+			if (item.getOwnerId() != activeChar.getObjectId() || item.isEnchantable() == 0 || chance < 0)
+			{
+				activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
+				activeChar.setActiveEnchantItem(null);
+				activeChar.sendPacket(new EnchantResult(2, 0, 0));
+				return;
+			}
+			
+			if (Rnd.get(100) < chance)
+			{
+				item.setEnchantLevel(item.getEnchantLevel() + 1);
+				item.updateDatabase();
+				activeChar.sendPacket(new EnchantResult(0, 0, 0));
+				int minEnchantAnnounce = item.isArmor() ? 6 : 7;
+				int maxEnchantAnnounce = item.isArmor() ? 0 : 15;
+				if (item.getEnchantLevel() == minEnchantAnnounce || item.getEnchantLevel() == maxEnchantAnnounce)
+				{
+					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
+					sm.addCharName(activeChar);
+					sm.addNumber(item.getEnchantLevel());
+					sm.addItemName(item);
+					activeChar.broadcastPacket(sm);
+					
+					L2Skill skill = SkillTable.FrequentSkill.FIREWORK.getSkill();
+					if (skill != null)
+						activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
+				}
+				
+				if (it instanceof L2Armor && item.getEnchantLevel() == 4 && activeChar.getInventory().getItemByObjectId(item.getObjectId()).isEquipped())
+				{
+					enchant4Skill = ((L2Armor)it).getEnchant4Skill();
+					if (enchant4Skill != null)
+					{
+						activeChar.addSkill(enchant4Skill, false);
+						activeChar.sendSkillList();
+					}
+				}
+			}
+			else
+			{
+				if (scrollTemplate.isSafe())
+				{
+					activeChar.sendPacket(new EnchantResult(5, 0, 0));
+				}
+				else
+				{
+					if (item.isEquipped())
+					{
+						if (item.getEnchantLevel() > 0)
+						{
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
+							sm.addNumber(item.getEnchantLevel());
+							sm.addItemName(item);
+							activeChar.sendPacket(sm);
+						}
+						else
+						{
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
+							sm.addItemName(item);
+							activeChar.sendPacket(sm);
+						}
+						
+						L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
+						InventoryUpdate iu = new InventoryUpdate();
+						for (L2ItemInstance itm : unequiped)
+							iu.addModifiedItem(itm);
+						
+						activeChar.sendPacket(iu);
+						activeChar.broadcastUserInfo();
+					}
+					
+					if (scrollTemplate.isBlessed())
+					{
+						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED));
+						item.setEnchantLevel(0);
+						item.updateDatabase();
+						activeChar.sendPacket(new EnchantResult(3, 0, 0));
+					}
+					else
+					{
+						int crystalId = item.getItem().getCrystalItemId();
+						int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
+						if (count < 1)
+							count = 1;
+						
+						L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
+						if (destroyItem == null)
+						{
+							Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
+							activeChar.setActiveEnchantItem(null);
+							activeChar.sendPacket(new EnchantResult(2, 0, 0));
+							return;
+						}
+						
+						L2ItemInstance crystals = null;
+						if (crystalId != 0)
+						{
+							crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
+							
+							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
+							sm.addItemName(crystals);
+							sm.addItemNumber(count);
+							activeChar.sendPacket(sm);
+						}
+						
+						if (!Config.FORCE_INVENTORY_UPDATE)
+						{
+							InventoryUpdate iu = new InventoryUpdate();
+							if (destroyItem.getCount() == 0)
+								iu.addRemovedItem(destroyItem);
+							else
+								iu.addModifiedItem(destroyItem);
+							
+							if (crystals != null)
+								iu.addItem(crystals);
+							
+							activeChar.sendPacket(iu);
+						}
+						else
+							activeChar.sendPacket(new ItemList(activeChar, true));
+						L2World world = L2World.getInstance();
+						world.removeObject(destroyItem);
+						if (crystalId == 0)
+							activeChar.sendPacket(new EnchantResult(4, 0, 0));
+						else
+							activeChar.sendPacket(new EnchantResult(1, crystalId, count));
+					}
+				}
+			}
+			activeChar.destroyItemByItemId("Echanter Npc", d, 1, activeChar, true);
+			StatusUpdate su = new StatusUpdate(activeChar);
+			su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
+			activeChar.sendPacket(su);
+			activeChar.sendPacket(new ItemList(activeChar, false));
+			activeChar.broadcastUserInfo();
+			activeChar.setActiveEnchantItem(null);
+		}
+	}
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/model/L2Object.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Object.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/L2Object.java	(working copy)
@@ -183,8 +183,8 @@
		L2EventNpcInstance(L2Npc),
		L2WeddingManagerInstance(L2Npc),
		L2EventMobInstance(L2Npc),
-		L2BirthdayCakeInstance(L2Npc);
-		
+		L2BirthdayCakeInstance(L2Npc), 
+		L2EnchanterInstance(L2Npc);
		private final InstanceType _parent;
		private final long _typeL;
		private final long _typeH;

Credits: Wyatt

Posted

Nice and i have an idea if you want

 

Before that you will chek for an item

if the player has 100 gb ( for example ) he can enchance with 90% rate

second button with

if player has 50gb will enchance with 80%rate

 

or

 

Choose enchance rate

 

option 1: 90 % 500 gb

option 2: 80 % 300 gb

bla bla until 50%

 

Just an Idea :)

 

Gj again

 

 

Guest Elfocrash
Posted

using Thread.sleep(2000); is not that much of a good idea.

Better use tasks.

Nice code tho +1

Posted

using Thread.sleep(2000); is not that much of a good idea.

Better use tasks.

Nice code tho +1

I know but I wanted to block the player and also immobilize while the npc was acting, in order to prevent exploits.

Also I got tired with the visual bug and I didn't want to spend more time on it T_T.

btw ty x'D

  • 11 months later...
Posted

Fix the hidden content please, to avoid spam replies. Thank you. Also, i will trying it out... Thanks for share..

Dammit all old posts the same shit -.- Q_Q

Done.

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    • Today I would like to introduce a new set of tools developed entirely from scratch in Java, designed to simplify and modernize one of the most important tasks for any online server: distributing, updating, and maintaining the game client quickly, securely, and efficiently. The system has been designed to work with Lineage II, Aion, World of Warcraft, or any other project that requires a file distribution and update system, providing a simple solution for both players and administrators.   The entire project features a modern dark-mode interface, is completely separated into individual tools, and is distributed as standalone Windows executables (.exe) using Launch4j.   1. GameLauncher: The Player Client     GameLauncher is the launcher used by players on their computers. Its goal is to make keeping the game client up to date a completely automatic and transparent process.   Smart Updates: Automatically compares local files with the remote server using a manifest file (manifest.json) Hash-Based Integrity: Calculates file hashes to download only new or modified files, saving time and bandwidth. Real-Time Downloads: Detailed progress bar with transfer speed and automatic ZIP package extraction. Standalone: Packaged into a single .exe with Java 17 requirement validation and automatic redirection if the required environment is not installed.   Source code: https://gitlab.com/u3games/GameLauncher   2. L2Compiler: The Administrator Tool     L2Compiler is the tool designed for server administrators and developers. It allows updates to be prepared and published quickly, automating much of the process that would otherwise have to be performed manually.   Mass Packaging: Select the root folder of your development client and automatically generate optimized compressed packages ready for distribution. Automatic Manifest Generation: Instantly generates the manifest.json file with all the required metadata, including file sizes, paths, and hashes, using Gson. Preference Management: Automatically saves the last used paths through java.util.prefs to speed up everyday development tasks. Asynchronous Interface: Background processing through SwingWorker to prevent the interface from freezing during heavy operations.   Source code: https://gitlab.com/u3games/GameCompiler   A System Designed for Online Servers   The idea behind this project is simple: the administrator prepares an update using L2Compiler, and the player receives it automatically through GameLauncher. This allows both tools to work together and provide a simple update workflow:   Development Client → L2Compiler → Server → GameLauncher → Updated Client   There is no need for players to manually search for files, download patches one by one, or go through complicated installation processes. Although the system was initially designed with projects such as Lineage II, Aion, and World of Warcraft in mind, it is not tied to any specific game. If your project needs to distribute files and keep its clients up to date, it can be easily adapted to fit your needs.   Open Source for the Community   This project was created by me for the U3Games community, with the goal of providing a modern, simple, and reusable alternative for managing updates across our servers. The source code is publicly available so that other developers can study it, adapt it, improve it, and contribute to the project.     Have a Suggestion, Found a Bug, or Want to Contribute?   Any suggestions, bug reports, improvements, or contributions are more than welcome. The goal is to continue evolving the project together with the community and turn it into an increasingly complete tool for all kinds of online servers and projects.
    • Let's do 1 for share for people? Which one? 
    • A 100-YEAR-OLD ORDERED A FLAGSHIP AND PASSED THE VIDEO CALL 🚓 Spanish police took down a gang that found a hole in a major telecom operator's online store. A script told the warehouse to ship before payment went through. The haul: over 150 smartphones worth more than €50,000. The cover was a farm of borrowed identities: documents of around fifty people, including 100-year-old pensioners. They used them to open bank accounts, register phone numbers and send parcels across the country. The cherry on top: gang members passed video KYC themselves, posing as the elderly document holders. The "customer's" age didn't bother the antifraud. Operation Sakosita: seven arrested in Madrid, the alleged ringleader caught in Italy on a European arrest warrant. Meanwhile, the frozen accounts and someone else's debts land on the people whose names were used. 🔒 Account locked because someone opened something in your name? Message us – we'll gather the evidence and see the unlock through. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #kyc #photoshop #unban #news
    • he did it for me    thanks you 😄  some of that bones is broken is some pets or is not exist so is better to buy some from the clientDev: @NevesOma
    • Your ranking service for Telegram bots is interesting. For companies wanting broader organic growth, I rely on the best b2b seo company for technical SEO and pipeline-focused content strategies that actually convert.
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