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Καλησπερα και ευχαριστω εκ των προτερων

 

θελω οταν πεφτει ο char να βγαινουν τα buffs απο που το αλλαζω γιατι δεν θυμαμαι...

 

Νεκρο σκιλλ το achor ποιανει πολυ ευκολα στα 5 τα 3 ποιανουν απο που να το αλλαξω μεσα απτα stats/skill

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  • 0
Posted

Εάν χρησιμοποιείς frozen λογικά υπάρχει σχετικό config.

frozen χρειασιμοποιω αλλα τα εψαξα ολα σχεον με μεσα αναζητηση και buff και τα σχετικα ;/
  • 0
Posted

Όσο για το anchor

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>

<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>

<table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25 </table>

<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpInitialConsume"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="20"/>

<set name="lvlDepend" val="1"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="120000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="PARALYZE"/>

<set name="isDebuff" val="true"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Paralyze" time="30" val="0"/>

</for>

</skill>

Το 20 σημαίνει 20%.
  • 0
Posted

LOL! Zake den einai etsi opos ta les file mou...

 

Ta skills den leitourgoun me tis %% alla me power... Kane kana test kai rithmise to power opos thes.

Τι εννοείς δεν είναι έτσι; Το power ισοδυναμεί με το rate. Το enchantpower προφανώς και είναι το rate που έχει το skill όταν έχει enchant value μεγαλύτερη του μηδενός.
  • 0
Posted

isodinamei alla oxi opos to les esi...oti an exei power 20 exei kai 20% power sto game. Auto den isxuei

Ισχύει στην ιδανική περίπτωση (no resists, no buffs όπως mental shield κλπ, no raid jewels, no debuffs κλπ).
  • 0
Posted

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>

<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>

<table name="#ench1Power">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 </table>

<table name="#mpConsume_Init">8 9 10 11 11 11 12 12 13 13 13 14 14</table>

<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>

<table name="#magicLvl">40 48 52 56 58 60 62 64 66 68 70 72 74</table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="20"/>

<!-- Base Land Rate -->

<set name="saveVs" val="MEN"/>

<set name="lvlDepend" val="1"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="150000"/>

<set name="hitTime" val="6000"/>

<set name="skillType" val="PARALYZE"/>

<set name="isMagic" val="true"/>

<set name="isDebuff" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 

 

 

στο echant Μου εχει τρελα πραγματα και το 20 ειναι παρα πολυ ;

  • 0
Posted

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>

<table name="#ench2MpConsume_Init">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>

<table name="#ench1Power">40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 </table>

<table name="#mpConsume_Init">8 9 10 11 11 11 12 12 13 13 13 14 14</table>

<table name="#mpConsume">31 35 38 41 43 44 46 48 49 51 52 53 55</table>

<table name="#magicLvl">40 48 52 56 58 60 62 64 66 68 70 72 74</table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="20"/>

<!-- Base Land Rate -->

<set name="saveVs" val="MEN"/>

<set name="lvlDepend" val="1"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="150000"/>

<set name="hitTime" val="6000"/>

<set name="skillType" val="PARALYZE"/>

<set name="isMagic" val="true"/>

<set name="isDebuff" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 

 

 

στο echant Μου εχει τρελα πραγματα και το 20 ειναι παρα πολυ ;

Δοκίμασε το μόνος σου να δεις αν είναι πολύ ή όχι, υπό φυσιολογικές συνθήκες είναι normal.
  • 0
Posted

καλος για τα μπαφς ξερειςς;;

Κοίτα στα config. Εκεί βρίσκεται, δεν θυμάμαι ακριβώς σε πιο.

  • 0
Posted

καλος για τα μπαφς ξερειςς;;

Πήγαινε στο com/l2jfrozen/gameserver/model/L2Character.java και βρες αυτό
else if (Config.LEAVE_BUFFS_ON_DIE) //this means that the player is not in event dm or is not player 
		{
			stopAllEffects();
		}

και κάντο έτσι

else 
		{
			stopAllEffects();
		}

  • 0
Posted

Κοίτα στα config. Εκεί βρίσκεται, δεν θυμάμαι ακριβώς σε πιο.

Leave buffs on die, if false the effects will be not stopped on die

LeaveBuffsOnDie= False αυτο ειναι ;

Πήγαινε στο com/l2jfrozen/gameserver/model/L2Character.java και βρες αυτό

else if (Config.LEAVE_BUFFS_ON_DIE) //this means that the player is not in event dm or is not player 
		{
			stopAllEffects();
		}

και κάντο έτσι

else 
		{
			stopAllEffects();
		}

θα ξαναψαξω στα config αν δεν βρω θα το βαλω ευχαριστωω ;)
  • 0
Posted

Leave buffs on die, if false the effects will be not stopped on die

LeaveBuffsOnDie= False αυτο ειναι ; θα ξαναψαξω στα config αν δεν βρω θα το βαλω ευχαριστωω ;)

Nαι αυτό το config είναι φίλε μου.

 

Αν το βάλεις True,δεν θα φεύγουν τα buffs.

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